目录
- 1.动画简介
- 2.动画实现和监听
- 3. 自定义路由切换动画
- 4. Hero动画
- 5.交织动画
- 6.动画切换
- 7.Flutter预置的动画过渡组件
- 自定义组件
- 1.简介
- 2.组合组件
- 3.CustomPaint 和 RenderObject
1.动画简介
Animation、Curve、Controller、Tween这四个角色,它们一起配合来完成一个完整动画
- Animation
Animation是抽象类,和UI渲染没有关系,功能是保存动画的插值和状态;比较常用的是Animation
addListener:帧监听器中最常见的行为是改变状态后调用setState()来触发UI重建
addStatusListener:动画开始、结束、正向或反向(见AnimationStatus定义)时会调用状态改变的监听器。 - Curve
动画过程可以是匀速的、匀加速的或者先加速后减速等。Flutter中通过Curve(曲线)来描述动画过程,我们把匀速动画称为线性的(Curves.linear),而非匀速动画称为非线性的。
final CurvedAnimation curve =CurvedAnimation(parent: controller, curve: Curves.easeIn);
Curves曲线 动画过程
linear 匀速的
decelerate 匀减速
ease 开始加速,后面减速
easeIn 开始慢,后面快
easeOut 开始快,后面慢
easeInOut 开始慢,然后加速,最后再减速
也可以自定义一个正弦曲线:
class ShakeCurve extends Curve {@overridedouble transform(double t) {return math.sin(t * math.PI * 2);}
}
- AnimationController
AnimationController用于控制动画,它包含动画的启动forward()、停止stop() 、反向播放 reverse()等
final AnimationController controller = AnimationController( duration: const Duration(milliseconds: 2000), lowerBound: 10.0,upperBound: 20.0,vsync: this
);
- Tween
默认AnimationController对象值的范围是[0.0,1.0],但可以使用Tween来改变范围
例如,像下面示例,Tween生成[-200.0,0.0]的值
final Tween doubleTween = Tween<double>(begin: -200.0, end: 0.0);
完整示例:
以下示例构建了一个控制器、一条曲线和一个 Tween:
final AnimationController controller = AnimationController(duration: const Duration(milliseconds: 500), vsync: this,
);
final Animation curve = CurvedAnimation(parent: controller, curve: Curves.easeOut);
Animation<int> alpha = IntTween(begin: 0, end: 255).animate(curve);
线性插值lerp函数:
//a 为起始颜色,b为终止颜色,t为当前动画的进度[0,1]
Color.lerp(a, b, t);
2.动画实现和监听
AnimatedBuilder可以封装常见的过渡效果来复用动画
class GrowTransition extends StatelessWidget {const GrowTransition({Key? key,required this.animation,this.child,}) : super(key: key);final Widget? child;final Animation<double> animation;@overrideWidget build(BuildContext context) {return Center(child: AnimatedBuilder(animation: animation,builder: (BuildContext context, child) {return SizedBox(height: animation.value,width: animation.value,child: child,);},child: child,),);}
}
...
Widget build(BuildContext context) {return GrowTransition(child: Image.asset("images/avatar.png"), animation: animation,);
}
Flutter中正是通过这种方式封装了很多动画,如:FadeTransition、ScaleTransition、SizeTransition等,很多时候都可以复用这些预置的过渡类
Animation的addStatusListener()方法来添加动画状态改变监听器。Flutter中,有四种动画状态,在AnimationStatus枚举类中定义
dismissed 动画在起始点停止
forward 动画正在正向执行
reverse 动画正在反向执行
completed 动画在终点停止
3. 自定义路由切换动画
无论是MaterialPageRoute、CupertinoPageRoute,还是PageRouteBuilder,它们都继承自PageRoute
MaterialPageRoute组件,它可以使用和平台风格一致的路由切换动画,如在iOS上会左右滑动切换,而在Android上会上下滑动切换
CupertinoPageRoute是Cupertino组件库提供的iOS风格的路由切换组件,它实现的就是左右滑动切换。
自定义切换动画优先考虑使用PageRouteBuilder
Navigator.push(context,PageRouteBuilder(transitionDuration: Duration(milliseconds: 500), //动画时间为500毫秒pageBuilder: (BuildContext context, Animation animation,Animation secondaryAnimation) {return FadeTransition(//使用渐隐渐入过渡,opacity: animation,child: PageB(), //路由B);},),
);
但是有些时候PageRouteBuilder是不能满足需求的,例如在应用过渡动画时我们需要读取当前路由的一些属性,这时就只能通过继承PageRoute的方式了
@override
Widget buildTransitions(BuildContext context, Animation<double> animation,Animation<double> secondaryAnimation, Widget child) {//当前路由被激活,是打开新路由if(isActive) {return FadeTransition(opacity: animation,child: builder(context),);}else{//是返回,则不应用过渡动画return Padding(padding: EdgeInsets.zero);}
}
4. Hero动画
在Flutter中将图片从一个路由“飞”到另一个路由称为hero动画
例如A路由有一个圆形用户头像,点击后跳到B路由,可以查看大图
class HeroAnimationRouteA extends StatelessWidget {const HeroAnimationRouteA({Key? key}) : super(key: key);@overrideWidget build(BuildContext context) {return Container(alignment: Alignment.topCenter,child: Column(children: <Widget>[InkWell(child: Hero(tag: "avatar", //唯一标记,前后两个路由页Hero的tag必须相同child: ClipOval(child: Image.asset("imgs/avatar.png",width: 50.0,),),),onTap: () {//打开B路由Navigator.push(context, PageRouteBuilder(pageBuilder: (BuildContext context,animation,secondaryAnimation,) {return FadeTransition(opacity: animation,child: Scaffold(appBar: AppBar(title: const Text("原图"),),body: const HeroAnimationRouteB(),),);},));},),const Padding(padding: EdgeInsets.only(top: 8.0),child: Text("点击头像"),)],),);}
}
class HeroAnimationRouteB extends StatelessWidget {@overrideWidget build(BuildContext context) {return Center(child: Hero(tag: "avatar", //唯一标记,前后两个路由页Hero的tag必须相同child: Image.asset("imgs/avatar.png"),),);}
}
实现 Hero 动画只需要用Hero组件将要共享的 widget 包装起来,并提供一个相同的 tag 即可
5.交织动画
比如:有一个柱状图,需要在高度增长的同时改变颜色,等到增长到最大高度后,我们需要在X轴上平移一段距离。可以发现上述场景在不同阶段包含了多种动画,要实现这种效果,使用交织动画(Stagger Animation)会非常简单
实现步骤:
1.要创建交织动画,需要使用多个动画对象(Animation)。
2.一个AnimationController控制所有的动画对象。
3.给每一个动画对象指定时间间隔(Interval)
class StaggerAnimation extends StatelessWidget {StaggerAnimation({Key? key,required this.controller,}) : super(key: key) {//高度动画height = Tween<double>(begin: .0,end: 300.0,).animate(CurvedAnimation(parent: controller,curve: const Interval(0.0, 0.6, //间隔,前60%的动画时间curve: Curves.ease,),),);color = ColorTween(begin: Colors.green,end: Colors.red,).animate(CurvedAnimation(parent: controller,curve: const Interval(0.0, 0.6, //间隔,前60%的动画时间curve: Curves.ease,),),);padding = Tween<EdgeInsets>(begin: const EdgeInsets.only(left: .0),end: const EdgeInsets.only(left: 100.0),).animate(CurvedAnimation(parent: controller,curve: const Interval(0.6, 1.0, //间隔,后40%的动画时间curve: Curves.ease,),),);}late final Animation<double> controller;late final Animation<double> height;late final Animation<EdgeInsets> padding;late final Animation<Color?> color;Widget _buildAnimation(BuildContext context, child) {return Container(alignment: Alignment.bottomCenter,padding: padding.value,child: Container(color: color.value,width: 50.0,height: height.value,),);}@overrideWidget build(BuildContext context) {return AnimatedBuilder(builder: _buildAnimation,animation: controller,);}
}
StaggerAnimation中定义了三个动画,分别是对Container的height、color、padding属性设置的动画,然后通过Interval来为每个动画指定在整个动画过程中的起始点和终点
使用:
class StaggerRoute extends StatefulWidget {@override_StaggerRouteState createState() => _StaggerRouteState();
}class _StaggerRouteState extends State<StaggerRoute>with TickerProviderStateMixin {late AnimationController _controller;@overridevoid initState() {super.initState();_controller = AnimationController(duration: const Duration(milliseconds: 2000),vsync: this,);}_playAnimation() async {try {//先正向执行动画await _controller.forward().orCancel;//再反向执行动画await _controller.reverse().orCancel;} on TickerCanceled {//捕获异常。可能发生在组件销毁时,计时器会被取消。}}@overrideWidget build(BuildContext context) {return Center(child: Column(children: [ElevatedButton(onPressed: () => _playAnimation(),child: Text("start animation"),),Container(width: 300.0,height: 300.0,decoration: BoxDecoration(color: Colors.black.withOpacity(0.1),border: Border.all(color: Colors.black.withOpacity(0.5),),),//调用我们定义的交错动画Widgetchild: StaggerAnimation(controller: _controller),),],),);}
}
6.动画切换
AnimatedSwitcher组件,它定义了一种通用的UI切换抽象
const AnimatedSwitcher({Key? key,this.child,required this.duration, // 新child显示动画时长this.reverseDuration,// 旧child隐藏的动画时长this.switchInCurve = Curves.linear, // 新child显示的动画曲线this.switchOutCurve = Curves.linear,// 旧child隐藏的动画曲线this.transitionBuilder = AnimatedSwitcher.defaultTransitionBuilder, // 动画构建器this.layoutBuilder = AnimatedSwitcher.defaultLayoutBuilder, //布局构建器
})
当AnimatedSwitcher的 child 发生变化时(类型或 Key 不同),旧 child 会执行隐藏动画,新 child 会执行执行显示动画。究竟执行何种动画效果则由transitionBuilder参数决定,该参数接受一个AnimatedSwitcherTransitionBuilder类型的 builder
typedef AnimatedSwitcherTransitionBuilder =Widget Function(Widget child, Animation<double> animation);
defaultTransitionBuilder :默认AnimatedSwitcher会对新旧child执行“渐隐”和“渐显”动画
现一个计数器,然后在每一次自增的过程中,旧数字执行缩小动画隐藏,新数字执行放大动画显示
import 'package:flutter/material.dart';class AnimatedSwitcherCounterRoute extends StatefulWidget {const AnimatedSwitcherCounterRoute({Key key}) : super(key: key);@override_AnimatedSwitcherCounterRouteState createState() => _AnimatedSwitcherCounterRouteState();}class _AnimatedSwitcherCounterRouteState extends State<AnimatedSwitcherCounterRoute> {int _count = 0;@overrideWidget build(BuildContext context) {return Center(child: Column(mainAxisAlignment: MainAxisAlignment.center,children: <Widget>[AnimatedSwitcher(duration: const Duration(milliseconds: 500),transitionBuilder: (Widget child, Animation<double> animation) {//执行缩放动画return ScaleTransition(child: child, scale: animation);},child: Text('$_count',//显示指定key,不同的key会被认为是不同的Text,这样才能执行动画key: ValueKey<int>(_count),style: Theme.of(context).textTheme.headline4,),),ElevatedButton(child: const Text('+1',),onPressed: () {setState(() {_count += 1;});},),],),);}}
Flutter SDK中还提供了一个AnimatedCrossFade组件,它也可以切换两个子元素,切换过程执行渐隐渐显的动画,和AnimatedSwitcher不同的是AnimatedCrossFade是针对两个子元素,而AnimatedSwitcher是在一个子元素的新旧值之间切换
示例:实现各种“滑动出入动画”便非常容易,只需给direction传递不同的方向值即可
class SlideTransitionX extends AnimatedWidget {SlideTransitionX({Key? key,required Animation<double> position,this.transformHitTests = true,this.direction = AxisDirection.down,required this.child,}) : super(key: key, listenable: position) {switch (direction) {case AxisDirection.up:_tween = Tween(begin: const Offset(0, 1), end: const Offset(0, 0));break;case AxisDirection.right:_tween = Tween(begin: const Offset(-1, 0), end: const Offset(0, 0));break;case AxisDirection.down:_tween = Tween(begin: const Offset(0, -1), end: const Offset(0, 0));break;case AxisDirection.left:_tween = Tween(begin: const Offset(1, 0), end: const Offset(0, 0));break;}}final bool transformHitTests;final Widget child;final AxisDirection direction;late final Tween<Offset> _tween;@overrideWidget build(BuildContext context) {final position = listenable as Animation<double>;Offset offset = _tween.evaluate(position);if (position.status == AnimationStatus.reverse) {switch (direction) {case AxisDirection.up:offset = Offset(offset.dx, -offset.dy);break;case AxisDirection.right:offset = Offset(-offset.dx, offset.dy);break;case AxisDirection.down:offset = Offset(offset.dx, -offset.dy);break;case AxisDirection.left:offset = Offset(-offset.dx, offset.dy);break;}}return FractionalTranslation(translation: offset,transformHitTests: transformHitTests,child: child,);}
}
AnimatedSwitcher(duration: Duration(milliseconds: 200),transitionBuilder: (Widget child, Animation<double> animation) {var tween=Tween<Offset>(begin: Offset(1, 0), end: Offset(0, 0))return SlideTransitionX(child: child,direction: AxisDirection.down, //上入下出position: animation,);},...//省略其余代码
)
7.Flutter预置的动画过渡组件
AnimatedPadding 在padding发生变化时会执行过渡动画到新状态
AnimatedPositioned 配合Stack一起使用,当定位状态发生变化时会执行过渡动画到新的状态。
AnimatedOpacity 在透明度opacity发生变化时执行过渡动画到新状态
AnimatedAlign 当alignment发生变化时会执行过渡动画到新的状态。
AnimatedContainer 当Container属性发生变化时会执行过渡动画到新的状态。
AnimatedDefaultTextStyle 当字体样式发生变化时,子组件中继承了该样式的文本组件会动态过渡到新样式。
import 'package:flutter/material.dart';class AnimatedWidgetsTest extends StatefulWidget {const AnimatedWidgetsTest({Key? key}) : super(key: key);@override_AnimatedWidgetsTestState createState() => _AnimatedWidgetsTestState();
}class _AnimatedWidgetsTestState extends State<AnimatedWidgetsTest> {double _padding = 10;var _align = Alignment.topRight;double _height = 100;double _left = 0;Color _color = Colors.red;TextStyle _style = const TextStyle(color: Colors.black);Color _decorationColor = Colors.blue;double _opacity = 1;@overrideWidget build(BuildContext context) {var duration = const Duration(milliseconds: 400);return SingleChildScrollView(child: Column(children: <Widget>[ElevatedButton(onPressed: () {setState(() {_padding = 20;});},child: AnimatedPadding(duration: duration,padding: EdgeInsets.all(_padding),child: const Text("AnimatedPadding"),),),SizedBox(height: 50,child: Stack(children: <Widget>[AnimatedPositioned(duration: duration,left: _left,child: ElevatedButton(onPressed: () {setState(() {_left = 100;});},child: const Text("AnimatedPositioned"),),)],),),Container(height: 100,color: Colors.grey,child: AnimatedAlign(duration: duration,alignment: _align,child: ElevatedButton(onPressed: () {setState(() {_align = Alignment.center;});},child: const Text("AnimatedAlign"),),),),AnimatedContainer(duration: duration,height: _height,color: _color,child: TextButton(onPressed: () {setState(() {_height = 150;_color = Colors.blue;});},child: const Text("AnimatedContainer",style: TextStyle(color: Colors.white),),),),AnimatedDefaultTextStyle(child: GestureDetector(child: const Text("hello world"),onTap: () {setState(() {_style = const TextStyle(color: Colors.blue,decorationStyle: TextDecorationStyle.solid,decorationColor: Colors.blue,);});},),style: _style,duration: duration,),AnimatedOpacity(opacity: _opacity,duration: duration,child: TextButton(style: ButtonStyle(backgroundColor: MaterialStateProperty.all(Colors.blue)),onPressed: () {setState(() {_opacity = 0.2;});},child: const Text("AnimatedOpacity",style: TextStyle(color: Colors.white),),),),AnimatedDecoratedBox1(duration: Duration(milliseconds: _decorationColor == Colors.red ? 400 : 2000),decoration: BoxDecoration(color: _decorationColor),child: Builder(builder: (context) {return TextButton(onPressed: () {setState(() {_decorationColor = _decorationColor == Colors.blue? Colors.red: Colors.blue;});},child: const Text("AnimatedDecoratedBox toggle",style: TextStyle(color: Colors.white),),);}),)].map((e) {return Padding(padding: const EdgeInsets.symmetric(vertical: 16),child: e,);}).toList(),),);}
}
自定义组件
1.简介
“组合”是自定义组件最简单的方法,在任何需要自定义组件的场景下,都应该优先考虑是否能够通过组合来实现。
而通过CustomPaint和RenderObject自绘的方式本质上是一样的,都需要开发者调用Canvas API手动去绘制UI
2.组合组件
- 自定义渐变背景按钮
DecoratedBox可以支持背景色渐变和圆角,InkWell在手指按下有涟漪效果,所以我们可以通过组合DecoratedBox和InkWell来实现GradientButton
import 'package:flutter/material.dart';class GradientButton extends StatelessWidget {const GradientButton({Key? key, this.colors,this.width,this.height,this.onPressed,this.borderRadius,required this.child,}) : super(key: key);// 渐变色数组final List<Color>? colors;// 按钮宽高final double? width;final double? height;final BorderRadius? borderRadius;//点击回调final GestureTapCallback? onPressed;final Widget child;@overrideWidget build(BuildContext context) {ThemeData theme = Theme.of(context);//确保colors数组不空List<Color> _colors =colors ?? [theme.primaryColor, theme.primaryColorDark];return DecoratedBox(decoration: BoxDecoration(gradient: LinearGradient(colors: _colors),borderRadius: borderRadius,//border: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20.0)),),child: Material(type: MaterialType.transparency,child: InkWell(splashColor: _colors.last,highlightColor: Colors.transparent,borderRadius: borderRadius,onTap: onPressed,child: ConstrainedBox(constraints: BoxConstraints.tightFor(height: height, width: width),child: Center(child: Padding(padding: const EdgeInsets.all(8.0),child: DefaultTextStyle(style: const TextStyle(fontWeight: FontWeight.bold),child: child,),),),),),),);}
}
GradientButton是由DecoratedBox、Padding、Center、InkWell等组件组合而成,
flukit组件库已收录GradientButton
使用:
children: <Widget>[GradientButton(colors: const [Colors.orange, Colors.red],height: 50.0,child: const Text("Submit"),onPressed: onTap,),
3.CustomPaint 和 RenderObject
painter: 背景画笔,会显示在子节点后面;
foregroundPainter: 前景画笔,会显示在子节点前面
size:当child为null时,代表默认绘制区域大小,如果有child则忽略此参数,画布尺寸则为child尺寸。如果有child但是想指定画布为特定大小,可以使用SizeBox包裹CustomPaint实现。
isComplex:是否复杂的绘制,如果是,Flutter会应用一些缓存策略来减少重复渲染的开销。
willChange:和isComplex配合使用,当启用缓存时,该属性代表在下一帧中绘制是否会改变CustomPaint({Key key,this.painter, this.foregroundPainter,this.size = Size.zero, this.isComplex = false, this.willChange = false, Widget child, //子节点,可以为空
})
//自定义
class MyPainter extends CustomPainter class CustomCheckbox extends LeafRenderObjectWidget
Canvas常用:
drawLine 画线
drawPoint 画点
drawPath 画路径
drawImage 画图像
drawRect 画矩形
drawCircle 画圆
drawOval 画椭圆
drawArc 画圆弧