一、定义
命令模式就是将一些请求封装为对象,以便使用不同的请求、队列、或者日志来参数化其他对象。命令模式也可以支持撤销的操作。
也就是说可以把一些动作封装为对象,以便于我们随心所欲地存储、传递和调用它们。
这种正式的定义一般都比较抽象的,我们下面通过设计一个遥控器的例子来理解。
二、实现
有这样一个需求,设计一个遥控器,遥控器上有很多插槽,这些插槽可以控制一些电器的开关,并且支持插槽的更换,比如插槽1原本控制灯,需要支持改成控制电视。而且这些电器对象的开和关的方法并不一致,比如灯的开关方法为on和off,电视的开关方法为open和close。
如何实现呢?
- 首先,肯定要解耦,支撑更换插槽这个操作,肯定不能把代码写死,就是我们不能在遥控器中直接调用电器的具体方法。
- 然后,每个电器的开关方法都不一样,而我们遥控器中使用的插槽对象肯定是一致的,所以说需要将这些电器的方法都包装到统一的命令类中。
其实也可以想象一下在饭店中点菜,我们都是在菜单上选中菜品之后,服务员把这个菜单交给厨师去做,我们不会直接和厨师交流,通过菜单实现了解耦。
定义命令接口和默认的无命令类
public interface Command {//执行方法void execute();
}public class NoCommand implements Command {@Overridepublic void execute() {System.out.println("没有命令");}
}
然后,定义具体的命令,每个电器的开和关的命令
//两个电器类
//电灯
public class Light {public void on(){System.out.println("打开了灯");}public void off(){System.out.println("关闭了灯");}
}
//电视
public class Television {public void open(){System.out.println("打开了电视");}public void close(){System.out.println("关闭了电视");}
}//电灯的命令类
public class LightOnCommand implements Command{private Light light;public LightOnCommand(Light light) {this.light = light;}@Overridepublic void execute() {light.on();}
}public class LightOffCommand implements Command{private Light light;public LightOffCommand(Light light) {this.light = light;}@Overridepublic void execute() {light.off();}
}//电视的命令类
public class TelevisionOnCommand implements Command{private Television television;public TelevisionOnCommand(Television television) {this.television = television;}@Overridepublic void execute() {television.open();}
}public class TelevisionOffCommand implements Command{private Television television;public TelevisionOffCommand(Television television) {this.television = television;}@Overridepublic void execute() {television.close();}
}
最后,来定义遥控器,这里就以只控制两个电器为例
public class RemoteControl {//默认控制两个电器private final int size = 2;private Command[] onCommands;private Command[] offCommands;public RemoteControl(){//创建遥控器时,插槽都是用默认的无命令对象Command noCommand = new NoCommand();onCommands = new Command[size];offCommands = new Command[size];for (int i = 0; i < size; i++) {onCommands[i] = noCommand;offCommands[i] = noCommand;}}public void setCommand(int index, Command onCommand, Command offCommand){if(index < 0 || index >= size){throw new RuntimeException("位置错误");}onCommands[index] = onCommand;offCommands[index] = offCommand;}public void pressOnButton(int index){if(index < 0 || index >= size){throw new RuntimeException("位置错误");}onCommands[index].execute();}public void pressOffButton(int index){if(index < 0 || index >= size){throw new RuntimeException("位置错误");}offCommands[index].execute();}
}
进行测试:
public class Test {public static void main(String[] args) {test();}static void test(){RemoteControl remoteControl = new RemoteControl();Light light = new Light();Television television = new Television();remoteControl.setCommand(0, new LightOnCommand(light), new LightOffCommand(light));remoteControl.setCommand(1, new TelevisionOnCommand(television), new TelevisionOffCommand(television));remoteControl.pressOnButton(0);remoteControl.pressOnButton(1);remoteControl.pressOffButton(0);remoteControl.pressOffButton(1);}
}
//输出
打开了灯
打开了电视
关闭了灯
关闭了电视
至此,我们通过设计统一的命令接口,将电器和遥控器进行解耦,遥控器不需要管怎么调用电器的开关方法,只需要调用插槽内的命令对象即可,这就是命令模式的简单实现。
三、增加撤销功能
我们想在遥控器上增加一个撤销按钮,按下去之后,就会撤销上一步操作。
其实对于我们现有的命令来说,所谓的撤销就是执行一次相反的操作嘛,比如撤销开灯的操作就需要执行一次关灯,那就可以修改一下Command
接口类,新增一个撤销的方法,让各个命令类去实现具体的撤销操作,同时,遥控器需要保存上一步的操作是什么。
修改Command
接口和各个实现类
//命令接口
public interface Command {//执行方法void execute();//撤销void undo();
}//电灯
public class LightOffCommand implements Command{private Light light;public LightOffCommand(Light light) {this.light = light;}@Overridepublic void execute() {light.off();}@Overridepublic void undo() {light.on();}
}
public class LightOnCommand implements Command{private Light light;public LightOnCommand(Light light) {this.light = light;}@Overridepublic void execute() {light.on();}@Overridepublic void undo() {light.off();}
}//电视
public class TelevisionOffCommand implements Command{private Television television;public TelevisionOffCommand(Television television) {this.television = television;}@Overridepublic void execute() {television.close();}@Overridepublic void undo() {television.open();}
}
public class TelevisionOnCommand implements Command{private Television television;public TelevisionOnCommand(Television television) {this.television = television;}@Overridepublic void execute() {television.open();}@Overridepublic void undo() {television.close();}
}
遥控器
public class RemoteControl {//默认控制两个电器private final int size = 2;private Command[] onCommands;private Command[] offCommands;private Command undoCommand;public RemoteControl(){Command noCommand = new NoCommand();onCommands = new Command[size];offCommands = new Command[size];for (int i = 0; i < size; i++) {onCommands[i] = noCommand;offCommands[i] = noCommand;}undoCommand = noCommand;}public void setCommand(int index, Command onCommand, Command offCommand){if(index < 0 || index >= size){throw new RuntimeException("位置错误");}onCommands[index] = onCommand;offCommands[index] = offCommand;}public void pressOnButton(int index){if(index < 0 || index >= size){throw new RuntimeException("位置错误");}onCommands[index].execute();undoCommand = onCommands[index];}public void pressOffButton(int index){if(index < 0 || index >= size){throw new RuntimeException("位置错误");}offCommands[index].execute();undoCommand = offCommands[index];}//撤销操作public void undo(){undoCommand.undo();}
}
测试:
public class Test {public static void main(String[] args) {test();}static void test(){RemoteControl remoteControl = new RemoteControl();Light light = new Light();Television television = new Television();remoteControl.setCommand(0, new LightOnCommand(light), new LightOffCommand(light));remoteControl.setCommand(1, new TelevisionOnCommand(television), new TelevisionOffCommand(television));remoteControl.pressOnButton(0);System.out.println("撤销上一步");remoteControl.undo();remoteControl.pressOnButton(0);remoteControl.pressOnButton(1);remoteControl.pressOffButton(0);System.out.println("撤销上一步");remoteControl.undo();remoteControl.pressOffButton(1);}
}
//输出
打开了灯
撤销上一步
关闭了灯
打开了灯
打开了电视
关闭了灯
撤销上一步
打开了灯
关闭了电视
通过测试我们看到我们成功实现了撤销功能。
四、复杂一点的撤销
上面的电器只是开关这两种完全相反的操作,撤销很容易实现,那如果是电风扇有不同的档位呢?如何实现?其实也很简单,只需要在设置档位的时候,记录下设置之前的档位是什么,撤销操作就是恢复到之前的档位。
并且一定要注意,这个记录操作也是同样放到命令类中的。
//风扇类
public class Fan {public static final int OFF = 0;public static final int LOWER = 1;public static final int MID = 2;public static final int HIGH = 3;private Integer level;public Fan() {this.level = OFF;}public Integer getLevel() {return level;}public void turnOFF(){this.level = OFF;}public void turnLower(){this.level = LOWER;}public void turnMid(){this.level = MID;}public void turnHigh(){this.level = HIGH;}
}//风扇的公共抽象命令类
public abstract class FanAbstractCommand implements Command{private Fan fan;private Integer lastLevel;public FanAbstractCommand(Fan fan) {this.fan = fan;}//子类去实现,子类在执行命令之前会记录风扇的当前状态到lastLevel中public abstract void execute();//撤销操作,根据记录的lastLevel进行撤销@Overridepublic void undo() {if(lastLevel == null) return;if(Fan.OFF == lastLevel){fan.turnOFF();}else if(Fan.LOWER == lastLevel){fan.turnLower();}else if(Fan.MID == lastLevel){fan.turnMid();}else if(Fan.HIGH == lastLevel){fan.turnHigh();}}public Fan getFan() {return fan;}public void setLastLevel(Integer lastLevel){this.lastLevel = lastLevel;}
}
//子类实现
public class FanLowerCommand extends FanAbstractCommand{public FanLowerCommand(Fan fan) {super(fan);}@Overridepublic void execute() {Fan fan = getFan();setLastLevel(fan.getLevel());fan.turnLower();}
}
public class FanMidCommand extends FanAbstractCommand{public FanMidCommand(Fan fan) {super(fan);}@Overridepublic void execute() {Fan fan = getFan();setLastLevel(fan.getLevel());fan.turnMid();}
}
//省略其他两个状态的子类
直接测试
public class Test {public static void main(String[] args) {testFan();}static void testFan(){RemoteControl remoteControl = new RemoteControl();//把0号插槽的开启位设置为低速,关闭位设置为关闭//把1号插槽的开启位设置为中速,关闭位设置为高速Fan fan = new Fan();remoteControl.setCommand(0, new FanLowerCommand(fan), new FanOffCommand(fan));remoteControl.setCommand(1, new FanMidCommand(fan), new FanHighCommand(fan));//测试remoteControl.pressOnButton(1);remoteControl.pressOffButton(1);System.out.println("撤销上一步");remoteControl.undo();}
}
//输出结果
风扇中速
风扇高速
撤销上一步
风扇中速
五、宏命令
现在的智能家居很多支持自定义宏,比如一键开启观影模式,就会打开电视、打开印象、关闭窗帘等一系列操作,我们有了命令模式要实现这种宏命令就很简单了。
你可能会想,直接定义一个命令,在这个命令的execute
方法中直接调用一系列电器,这种方法可以实现,但是过于死板,比如我想在更改这个宏命令就只能修改代码,所以我们需要定义一个通用的宏命令,这个宏命令中存储一系列命令就好啦。
public class MacroCommand implements Command{private final List<Command> commands;public MacroCommand(List<Command> commands) {this.commands = commands;}@Overridepublic void execute() {for (Command command : commands) {command.execute();}}@Overridepublic void undo() {for (Command command : commands) {command.undo();}}
}
测试:
public class Test {public static void main(String[] args) {testMacro();}static void testMacro(){RemoteControl remoteControl = new RemoteControl();Light light = new Light();Television television = new Television();Fan fan = new Fan();List<Command> onCommands = Arrays.asList(new LightOnCommand(light),new TelevisionOnCommand(television),new FanLowerCommand(fan));MacroCommand macroOnCommand = new MacroCommand(onCommands);List<Command> offCommands = Arrays.asList(new LightOffCommand(light),new TelevisionOffCommand(television),new FanOffCommand(fan));MacroCommand macroOffCommand = new MacroCommand(offCommands);remoteControl.setCommand(0,macroOnCommand,macroOffCommand);System.out.println("===一键开启宏命令===");remoteControl.pressOnButton(0);System.out.println("===一键关闭宏命令===");remoteControl.pressOffButton(0);System.out.println("===撤销上一步操作===");remoteControl.undo();}
}//输出结果
===一键开启宏命令===
打开了灯
打开了电视
风扇低速
===一键关闭宏命令===
关闭了灯
关闭了电视
关闭风扇
===撤销上一步操作===
打开了灯
打开了电视
风扇低速