主要实现
1.使用WASD
或方向按钮
控制游戏
2.最高值4096
,玩到4096视为胜利
3.随机生成2、4、8
方块
4.移动方块
5.合并方块
JS代码干了什么
初始化游戏界面:创建游戏板和控制按钮。
定义游戏相关变量:如棋盘大小、棋盘状态、得分等。
初始化棋盘:创建棋盘元素并添加到页面。
生成新的方块:根据一定概率生成 2、4 或 8 的方块。
更新棋盘显示:根据方块的值设置背景颜色。移动方块:根据用户操作或键盘按键,实现方块的上、下、左、右移动。
合并方块:在移动过程中,相同值的方块会合并。
处理游戏结束:判断是否无法再进行移动。
监听用户操作:通过点击按钮或键盘按键触发移动操作。
HTML布局
`game-container`游戏板块|`game-board`游戏棋盘板块 |`controls`游戏控制按钮版块
不同数字的配色
数字 | 颜色 |
---|---|
2 | #eee4da |
4 | #ede0c8 |
8 | #f2b179 |
16 | #f59563 |
32 | #f67c5f |
64 | #f65e3b |
128 | #edcf72 |
256 | #edcc61 |
512 | #edc850 |
1024 | #edc53f |
2048 | #edc22e |
4096 | #ed9e1f |
效果图
源代码
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>4096 Game</title><style>
* {box-sizing: border-box;margin: 0;padding: 0;font-family: 'Arial', sans-serif;}body {display: flex;justify-content: center;align-items: center;height: 100vh;background-color: #faf8ef;}#game-container {display: flex;flex-direction: column;align-items: center;}#game-board {display: grid;grid-template-columns: repeat(4, 1fr);grid-template-rows: repeat(4, 1fr);gap: 10px;background-color: #bbada0;padding: 10px;border-radius: 10px;margin-bottom: 20px;}.tile {width: 80px;height: 80px;background-color: #cdc1b4;display: flex;justify-content: center;align-items: center;font-size: 24px;border-radius: 10px;transition: all 0.2s ease-in-out;}#controls {display: flex;gap: 10px;}button {width: 60px;height: 60px;font-size: 20px;border-radius: 10px;background-color: #8f7a66;color: white;border: none;cursor: pointer;}button:hover {background-color: #9f8b76;}</style>
</head><body><div id="game-container"><div id="game-board"></div><div id="controls"><button id="up">W</button><button id="left">A</button><button id="down">S</button><button id="right">D</button></div></div><script>document.addEventListener('DOMContentLoaded', () => {const boardSize = 4;let board = [];let score = 0;const gameBoard = document.getElementById('game-board');const buttons = {up: document.getElementById('up'),down: document.getElementById('down'),left: document.getElementById('left'),right: document.getElementById('right')};function initBoard() {for (let i = 0; i < boardSize * boardSize; i++) {const tile = document.createElement('div');tile.classList.add('tile');gameBoard.appendChild(tile);}board = Array.from(document.querySelectorAll('.tile'));generateTile();generateTile();updateBoard();}function generateTile() {let emptyTiles = board.filter(tile =>!tile.textContent);if (emptyTiles.length > 0) {let randomTile = emptyTiles[Math.floor(Math.random() * emptyTiles.length)];let randomValue = Math.random() < 0.9? '2' : Math.random() < 0.1? '4' : '8';randomTile.textContent = randomValue;}}function updateBoard() {board.forEach(tile => {const value = tile.textContent;tile.style.backgroundColor = getTileColor(value);});}function getTileColor(value) {switch (value) {case '2':return '#eee4da';case '4':return '#ede0c8';case '8':return '#f2b179';case '16':return '#f59563';case '32':return '#f67c5f';case '64':return '#f65e3b';case '128':return '#edcf72';case '256':return '#edcc61';case '512':return '#edc850';case '1024':return '#edc53f';case '2048':return '#edc22e';case '4096':return '#ed9e1f';default:return '#cdc1b4';}}function move(direction) {switch (direction) {case 'up':moveUp();break;case 'down':moveDown();break;case 'left':moveLeft();break;case 'right':moveRight();break;}generateTile();updateBoard();}function moveUp() {for (let i = 0; i < boardSize; i++) {let column = [];for (let j = 0; j < boardSize; j++) {column.push(board[i + j * boardSize].textContent);}let newColumn = slideTiles(column);for (let j = 0; j < boardSize; j++) {board[i + j * boardSize].textContent = newColumn[j];}}}function moveDown() {for (let i = 0; i < boardSize; i++) {let column = [];for (let j = 0; j < boardSize; j++) {column.push(board[i + j * boardSize].textContent);}let newColumn = slideTiles(column.reverse()).reverse();for (let j = 0; j < boardSize; j++) {board[i + j * boardSize].textContent = newColumn[j];}}}function moveLeft() {for (let i = 0; i < boardSize; i++) {let row = [];for (let j = 0; j < boardSize; j++) {row.push(board[i * boardSize + j].textContent);}let newRow = slideTiles(row);for (let j = 0; j < boardSize; j++) {board[i * boardSize + j].textContent = newRow[j];}}}function moveRight() {for (let i = 0; i < boardSize; i++) {let row = [];for (let j = 0; j < boardSize; j++) {row.push(board[i * boardSize + j].textContent);}let newRow = slideTiles(row.reverse()).reverse();for (let j = 0; j < boardSize; j++) {board[i * boardSize + j].textContent = newRow[j];}}}function slideTiles(tiles) {let newTiles = tiles.filter(tile => tile);for (let i = 0; i < newTiles.length - 1; i++) {if (newTiles[i] === newTiles[i + 1]) {newTiles[i] = (parseInt(newTiles[i]) * 2).toString();newTiles[i + 1] = '';}}newTiles = newTiles.filter(tile => tile);while (newTiles.length < boardSize) {newTiles.push('');}return newTiles;}buttons.up.addEventListener('click', () => move('up'));buttons.down.addEventListener('click', () => move('down'));buttons.left.addEventListener('click', () => move('left'));buttons.right.addEventListener('click', () => move('right'));document.addEventListener('keydown', (e) => {switch (e.key) {case 'w':move('up');break;case's':move('down');break;case 'a':move('left');break;case 'd':move('right');break;}});initBoard();});</script>
</body></html>