Unity C# 引用池 ReferencePool
1.目的
对于多次创建的数据使用new 关键字是十分消耗性能的,使用完成后由GC去自动释放,当一个类型的数据频繁创建可以使用引用池进行管理。
2.实现
项目目录
IReference 接口
要放入引用池的数据只需要继承这个接口即可
namespace ReferencePool
{public interface IReference{void Clear();}
}
ReferenceCollection 引用集合
一个类型对应一个引用集合,每次请求从引用集合的队列中获取
namespace ReferencePool
{public class ReferenceCollection{private readonly Queue<IReference> m_References = new Queue<IReference>();private Type m_ReferenceType;private int m_CurrUsingRefCount;//当前引用的数量private int m_AcquireRefCount;//请求引用的总数量private int m_ReleaseRefCount;//释放引用的总数量private int m_AddRefCount;//添加引用的总数量private int m_RemoveRefCount;//移除引用的总数量public int CurrUsingRefCount => m_CurrUsingRefCount;public int AcquireRefCount => m_AcquireRefCount;public int ReleaseRefCount => m_ReleaseRefCount;public int AddRefCount => m_AddRefCount;public int RemoveRefCount => m_RemoveRefCount;public ReferenceCollection(Type refType){m_ReferenceType = refType;m_CurrUsingRefCount = 0;m_AcquireRefCount = 0;m_ReleaseRefCount = 0;m_AddRefCount = 0;m_RemoveRefCount = 0;}public T Acquire<T>() where T : class, IReference, new(){if (typeof(T) != m_ReferenceType){throw new Exception("类型不相同无法请求!!!");}m_CurrUsingRefCount++;m_AcquireRefCount++;lock (m_References){if (m_References.Count > 0){return (T)m_References.Dequeue();}}m_AddRefCount++;return new T();}public void Release(IReference reference){reference.Clear();lock (m_References){if (m_References.Contains(reference)){throw new Exception("引用已经被释放,请勿重新释放!!!");}m_References.Enqueue(reference);}m_CurrUsingRefCount--;m_ReleaseRefCount++;}public void Add<T>(int count) where T : class, IReference, new(){if (typeof(T) != m_ReferenceType){throw new Exception("类型不相同无法添加!!!");}lock (m_References){m_AddRefCount += count;while (count-- > 0){m_References.Enqueue(new T());}}}public void Remove(int count){lock (m_References){if(count > m_References.Count){count = m_References.Count;}m_RemoveRefCount += count;while (count-- > 0){m_References.Dequeue();}}}public void RemoveAll(){lock (m_References){m_RemoveRefCount += m_References.Count;m_References.Clear();}}}
}
ReferencePool 真正的引用池
对引用集合进行统一管理
public static class ReferencePool{private static readonly Dictionary<Type,ReferenceCollection> m_ReferenceCollections = new Dictionary<Type,ReferenceCollection>();public static int Count => m_ReferenceCollections.Count;//获取引用池的数量public static void ClearAll(){lock (m_ReferenceCollections){foreach (var reference in m_ReferenceCollections.Values){reference.RemoveAll();}m_ReferenceCollections.Clear();}}public static T Acquire<T>() where T : class, IReference, new(){return GetReferenceCollection(typeof(T)).Acquire<T>();}public static void Release(IReference reference){GetReferenceCollection(reference.GetType()).Release(reference);}public static void Add<T>(int count) where T : class, IReference, new(){GetReferenceCollection(typeof(T)).Add<T>(count);}public static void Remove<T>(int count) where T : class, IReference, new(){GetReferenceCollection(typeof(T)).Remove(count);}public static void RemoveAll<T>() where T : class, IReference, new(){GetReferenceCollection(typeof(T)).RemoveAll();}private static ReferenceCollection GetReferenceCollection(Type type){if (type == null){throw new Exception("Type 类型 为空!!!");}ReferenceCollection referenceCollection = null;lock (m_ReferenceCollections){if(!m_ReferenceCollections.TryGetValue(type,out referenceCollection)){referenceCollection = new ReferenceCollection(type);m_ReferenceCollections.Add(type, referenceCollection);}}return referenceCollection;}public static int GetCurrUsingRefCount<T>() where T : class, IReference, new(){return GetReferenceCollection(typeof(T)).CurrUsingRefCount;}public static int GetAcquireRefCount<T>() where T : class, IReference, new(){return GetReferenceCollection(typeof(T)).AcquireRefCount;}public static int GetReleaseRefCount<T>() where T : class, IReference, new(){return GetReferenceCollection(typeof(T)).ReleaseRefCount;}public static int GetAddRefCount<T>() where T : class, IReference, new(){return GetReferenceCollection(typeof(T)).AddRefCount;}public static int GetRemoveRefCount<T>() where T : class, IReference, new(){return GetReferenceCollection(typeof(T)).RemoveRefCount;}}
3.测试
namespace ReferencePool
{public class Program{static void Main(string[] args){TeacherData teacherData1 = ReferencePool.Acquire<TeacherData>();teacherData1.Name = "zzs";teacherData1.Age = 20;ReferencePool.Release(teacherData1);TeacherData teacherData2 = ReferencePool.Acquire<TeacherData>();teacherData1.Name = "xxx";teacherData1.Age = 18;Console.WriteLine(ReferencePool.GetCurrUsingRefCount<TeacherData>());Console.WriteLine(ReferencePool.GetAcquireRefCount<TeacherData>());Console.WriteLine(ReferencePool.GetReleaseRefCount<TeacherData>());Console.WriteLine(ReferencePool.GetAddRefCount<TeacherData>());Console.WriteLine(ReferencePool.GetRemoveRefCount<TeacherData>());Console.ReadKey();}}public class TeacherData : IReference{public string Name;public int Age;public void Clear(){Name = string.Empty;Age = 0;}}
}
4.总结
重复使用的对象只创建有限次,避免来回实例化对象的开销