将maya模型物体材质转化为面材质,以在导出abc时继承材质信息;
运行一下python代码:
import maya.cmds as cmds
objList=cmds.ls(sl=True)
for obj in objList:shapeNodeName=cmds.listRelatives(obj, shapes=True)sgNodesList=cmds.listConnections(shapeNodeName, type='shadingEngine')cmds.select(cl=True)cmds.select(obj+'.f[*]', tgl=True)cmds.filterExpand(sm=32)cmds.sets(e=True,fe='initialShadingGroup')cmds.sets(e=True,fe=sgNodesList[0])
注,fbx也可继承材质;
参考:把maya中材质赋予方式由mesh转为face_maya如何把立方体变成面-CSDN博客