最小例程上加OLED显示

最小例程上加OLED显示

本工程代码链接:

https://ww0.lanzoul.com/i8lNa265gj7g

失效联系:qq2958360390

image-20240801072033341

我们其实就加上这几个文件, 然后会调用就可以了, 具体的就看江协科技的OLED, 讲的很清楚, 我们这里只说应用, 我们的重点在使用.

下面跟着我来, 复制黏贴:

更详细请看哔哩哔哩江协科技OLED视频

https://b23.tv/IFb6VWm

步骤:

品字-> 新建OLED项目-> 增加文件: OLED.c , OLED.h, OLED_Data.c, OLED_Data.h

然后把选中这些文件, 点击add, ok, 就可以加入到项目里面了.

后面接着去锤子哪里-> c++ -> include 包含路径

后面是详细步骤:

(1)点击品字-> 新增OLED文件夹, 然后去add里面新建文件

image-20240801090626103

(2)进到Source目录, 然后新建oled, 然后点进去后, 再新建四个oled的文件

image-20240801090750145

(3)点进oled去后, 然后选择文件类型, all, 然后新建四个文件

OLED.c

OLED.h

OLED_Data.c

OLED_Data.h

image-20240801091033716

(4)在左侧就可以看到oled文件夹, 但是路径还没包含, 我们接着去Source下的oled里面包含路径.

image-20240801091346751

(5) 点击左侧的oled文件夹, 然后把下面的文件一次填满:

OLED.c

#include "stm32f10x.h"
#include "OLED.h"
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdarg.h>/*** 数据存储格式:* 纵向8点,高位在下,先从左到右,再从上到下* 每一个Bit对应一个像素点* *      B0 B0                  B0 B0*      B1 B1                  B1 B1*      B2 B2                  B2 B2*      B3 B3  ------------->  B3 B3 --*      B4 B4                  B4 B4  |*      B5 B5                  B5 B5  |*      B6 B6                  B6 B6  |*      B7 B7                  B7 B7  |*                                    |*  -----------------------------------*  |   *  |   B0 B0                  B0 B0*  |   B1 B1                  B1 B1*  |   B2 B2                  B2 B2*  --> B3 B3  ------------->  B3 B3*      B4 B4                  B4 B4*      B5 B5                  B5 B5*      B6 B6                  B6 B6*      B7 B7                  B7 B7* * 坐标轴定义:* 左上角为(0, 0)点* 横向向右为X轴,取值范围:0~127* 纵向向下为Y轴,取值范围:0~63* *       0             X轴           127 *      .------------------------------->*    0 |*      |*      |*      |*  Y轴 |*      |*      |*      |*   63 |*      v* *//*全局变量*********************//*** OLED显存数组* 所有的显示函数,都只是对此显存数组进行读写* 随后调用OLED_Update函数或OLED_UpdateArea函数* 才会将显存数组的数据发送到OLED硬件,进行显示*/
uint8_t OLED_DisplayBuf[8][128];/*********************全局变量*//*引脚配置*********************//*** 函    数:OLED写SCL高低电平* 参    数:要写入SCL的电平值,范围:0/1* 返 回 值:无* 说    明:当上层函数需要写SCL时,此函数会被调用*           用户需要根据参数传入的值,将SCL置为高电平或者低电平*           当参数传入0时,置SCL为低电平,当参数传入1时,置SCL为高电平*/
void OLED_W_SCL(uint8_t BitValue)
{/*根据BitValue的值,将SCL置高电平或者低电平*/GPIO_WriteBit(GPIOB, GPIO_Pin_8, (BitAction)BitValue);/*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*///...
}/*** 函    数:OLED写SDA高低电平* 参    数:要写入SDA的电平值,范围:0/1* 返 回 值:无* 说    明:当上层函数需要写SDA时,此函数会被调用*           用户需要根据参数传入的值,将SDA置为高电平或者低电平*           当参数传入0时,置SDA为低电平,当参数传入1时,置SDA为高电平*/
void OLED_W_SDA(uint8_t BitValue)
{/*根据BitValue的值,将SDA置高电平或者低电平*/GPIO_WriteBit(GPIOB, GPIO_Pin_9, (BitAction)BitValue);/*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*///...
}/*** 函    数:OLED引脚初始化* 参    数:无* 返 回 值:无* 说    明:当上层函数需要初始化时,此函数会被调用*           用户需要将SCL和SDA引脚初始化为开漏模式,并释放引脚*/
void OLED_GPIO_Init(void)
{uint32_t i, j;/*在初始化前,加入适量延时,待OLED供电稳定*/for (i = 0; i < 1000; i ++){for (j = 0; j < 1000; j ++);}/*将SCL和SDA引脚初始化为开漏模式*/RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOB, ENABLE);GPIO_InitTypeDef GPIO_InitStructure;GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_OD;GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;GPIO_InitStructure.GPIO_Pin = GPIO_Pin_8;GPIO_Init(GPIOB, &GPIO_InitStructure);GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;GPIO_Init(GPIOB, &GPIO_InitStructure);/*释放SCL和SDA*/OLED_W_SCL(1);OLED_W_SDA(1);
}/*********************引脚配置*//*通信协议*********************//*** 函    数:I2C起始* 参    数:无* 返 回 值:无*/
void OLED_I2C_Start(void)
{OLED_W_SDA(1);		//释放SDA,确保SDA为高电平OLED_W_SCL(1);		//释放SCL,确保SCL为高电平OLED_W_SDA(0);		//在SCL高电平期间,拉低SDA,产生起始信号OLED_W_SCL(0);		//起始后把SCL也拉低,即为了占用总线,也为了方便总线时序的拼接
}/*** 函    数:I2C终止* 参    数:无* 返 回 值:无*/
void OLED_I2C_Stop(void)
{OLED_W_SDA(0);		//拉低SDA,确保SDA为低电平OLED_W_SCL(1);		//释放SCL,使SCL呈现高电平OLED_W_SDA(1);		//在SCL高电平期间,释放SDA,产生终止信号
}/*** 函    数:I2C发送一个字节* 参    数:Byte 要发送的一个字节数据,范围:0x00~0xFF* 返 回 值:无*/
void OLED_I2C_SendByte(uint8_t Byte)
{uint8_t i;/*循环8次,主机依次发送数据的每一位*/for (i = 0; i < 8; i++){/*使用掩码的方式取出Byte的指定一位数据并写入到SDA线*//*两个!的作用是,让所有非零的值变为1*/OLED_W_SDA(!!(Byte & (0x80 >> i)));OLED_W_SCL(1);	//释放SCL,从机在SCL高电平期间读取SDAOLED_W_SCL(0);	//拉低SCL,主机开始发送下一位数据}OLED_W_SCL(1);		//额外的一个时钟,不处理应答信号OLED_W_SCL(0);
}/*** 函    数:OLED写命令* 参    数:Command 要写入的命令值,范围:0x00~0xFF* 返 回 值:无*/
void OLED_WriteCommand(uint8_t Command)
{OLED_I2C_Start();				//I2C起始OLED_I2C_SendByte(0x78);		//发送OLED的I2C从机地址OLED_I2C_SendByte(0x00);		//控制字节,给0x00,表示即将写命令OLED_I2C_SendByte(Command);		//写入指定的命令OLED_I2C_Stop();				//I2C终止
}/*** 函    数:OLED写数据* 参    数:Data 要写入数据的起始地址* 参    数:Count 要写入数据的数量* 返 回 值:无*/
void OLED_WriteData(uint8_t *Data, uint8_t Count)
{uint8_t i;OLED_I2C_Start();				//I2C起始OLED_I2C_SendByte(0x78);		//发送OLED的I2C从机地址OLED_I2C_SendByte(0x40);		//控制字节,给0x40,表示即将写数量/*循环Count次,进行连续的数据写入*/for (i = 0; i < Count; i ++){OLED_I2C_SendByte(Data[i]);	//依次发送Data的每一个数据}OLED_I2C_Stop();				//I2C终止
}/*********************通信协议*//*硬件配置*********************//*** 函    数:OLED初始化* 参    数:无* 返 回 值:无* 说    明:使用前,需要调用此初始化函数*/
void OLED_Init(void)
{OLED_GPIO_Init();			//先调用底层的端口初始化/*写入一系列的命令,对OLED进行初始化配置*/OLED_WriteCommand(0xAE);	//设置显示开启/关闭,0xAE关闭,0xAF开启OLED_WriteCommand(0xD5);	//设置显示时钟分频比/振荡器频率OLED_WriteCommand(0x80);	//0x00~0xFFOLED_WriteCommand(0xA8);	//设置多路复用率OLED_WriteCommand(0x3F);	//0x0E~0x3FOLED_WriteCommand(0xD3);	//设置显示偏移OLED_WriteCommand(0x00);	//0x00~0x7FOLED_WriteCommand(0x40);	//设置显示开始行,0x40~0x7FOLED_WriteCommand(0xA1);	//设置左右方向,0xA1正常,0xA0左右反置OLED_WriteCommand(0xC8);	//设置上下方向,0xC8正常,0xC0上下反置OLED_WriteCommand(0xDA);	//设置COM引脚硬件配置OLED_WriteCommand(0x12);OLED_WriteCommand(0x81);	//设置对比度OLED_WriteCommand(0xCF);	//0x00~0xFFOLED_WriteCommand(0xD9);	//设置预充电周期OLED_WriteCommand(0xF1);OLED_WriteCommand(0xDB);	//设置VCOMH取消选择级别OLED_WriteCommand(0x30);OLED_WriteCommand(0xA4);	//设置整个显示打开/关闭OLED_WriteCommand(0xA6);	//设置正常/反色显示,0xA6正常,0xA7反色OLED_WriteCommand(0x8D);	//设置充电泵OLED_WriteCommand(0x14);OLED_WriteCommand(0xAF);	//开启显示OLED_Clear();				//清空显存数组OLED_Update();				//更新显示,清屏,防止初始化后未显示内容时花屏
}/*** 函    数:OLED设置显示光标位置* 参    数:Page 指定光标所在的页,范围:0~7* 参    数:X 指定光标所在的X轴坐标,范围:0~127* 返 回 值:无* 说    明:OLED默认的Y轴,只能8个Bit为一组写入,即1页等于8个Y轴坐标*/
void OLED_SetCursor(uint8_t Page, uint8_t X)
{/*如果使用此程序驱动1.3寸的OLED显示屏,则需要解除此注释*//*因为1.3寸的OLED驱动芯片(SH1106)有132列*//*屏幕的起始列接在了第2列,而不是第0列*//*所以需要将X加2,才能正常显示*/
//	X += 2;/*通过指令设置页地址和列地址*/OLED_WriteCommand(0xB0 | Page);					//设置页位置OLED_WriteCommand(0x10 | ((X & 0xF0) >> 4));	//设置X位置高4位OLED_WriteCommand(0x00 | (X & 0x0F));			//设置X位置低4位
}/*********************硬件配置*//*工具函数*********************//*工具函数仅供内部部分函数使用*//*** 函    数:次方函数* 参    数:X 底数* 参    数:Y 指数* 返 回 值:等于X的Y次方*/
uint32_t OLED_Pow(uint32_t X, uint32_t Y)
{uint32_t Result = 1;	//结果默认为1while (Y --)			//累乘Y次{Result *= X;		//每次把X累乘到结果上}return Result;
}/*** 函    数:判断指定点是否在指定多边形内部* 参    数:nvert 多边形的顶点数* 参    数:vertx verty 包含多边形顶点的x和y坐标的数组* 参    数:testx testy 测试点的X和y坐标* 返 回 值:指定点是否在指定多边形内部,1:在内部,0:不在内部*/
uint8_t OLED_pnpoly(uint8_t nvert, int16_t *vertx, int16_t *verty, int16_t testx, int16_t testy)
{int16_t i, j, c = 0;/*此算法由W. Randolph Franklin提出*//*参考链接:https://wrfranklin.org/Research/Short_Notes/pnpoly.html*/for (i = 0, j = nvert - 1; i < nvert; j = i++){if (((verty[i] > testy) != (verty[j] > testy)) &&(testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i])){c = !c;}}return c;
}/*** 函    数:判断指定点是否在指定角度内部* 参    数:X Y 指定点的坐标* 参    数:StartAngle EndAngle 起始角度和终止角度,范围:-180~180*           水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转* 返 回 值:指定点是否在指定角度内部,1:在内部,0:不在内部*/
uint8_t OLED_IsInAngle(int16_t X, int16_t Y, int16_t StartAngle, int16_t EndAngle)
{int16_t PointAngle;PointAngle = atan2(Y, X) / 3.14 * 180;	//计算指定点的弧度,并转换为角度表示if (StartAngle < EndAngle)	//起始角度小于终止角度的情况{/*如果指定角度在起始终止角度之间,则判定指定点在指定角度*/if (PointAngle >= StartAngle && PointAngle <= EndAngle){return 1;}}else			//起始角度大于于终止角度的情况{/*如果指定角度大于起始角度或者小于终止角度,则判定指定点在指定角度*/if (PointAngle >= StartAngle || PointAngle <= EndAngle){return 1;}}return 0;		//不满足以上条件,则判断判定指定点不在指定角度
}/*********************工具函数*//*功能函数*********************//*** 函    数:将OLED显存数组更新到OLED屏幕* 参    数:无* 返 回 值:无* 说    明:所有的显示函数,都只是对OLED显存数组进行读写*           随后调用OLED_Update函数或OLED_UpdateArea函数*           才会将显存数组的数据发送到OLED硬件,进行显示*           故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Update(void)
{uint8_t j;/*遍历每一页*/for (j = 0; j < 8; j ++){/*设置光标位置为每一页的第一列*/OLED_SetCursor(j, 0);/*连续写入128个数据,将显存数组的数据写入到OLED硬件*/OLED_WriteData(OLED_DisplayBuf[j], 128);}
}/*** 函    数:将OLED显存数组部分更新到OLED屏幕* 参    数:X 指定区域左上角的横坐标,范围:0~127* 参    数:Y 指定区域左上角的纵坐标,范围:0~63* 参    数:Width 指定区域的宽度,范围:0~128* 参    数:Height 指定区域的高度,范围:0~64* 返 回 值:无* 说    明:此函数会至少更新参数指定的区域*           如果更新区域Y轴只包含部分页,则同一页的剩余部分会跟随一起更新* 说    明:所有的显示函数,都只是对OLED显存数组进行读写*           随后调用OLED_Update函数或OLED_UpdateArea函数*           才会将显存数组的数据发送到OLED硬件,进行显示*           故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_UpdateArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height)
{uint8_t j;/*参数检查,保证指定区域不会超出屏幕范围*/if (X > 127) {return;}if (Y > 63) {return;}if (X + Width > 128) {Width = 128 - X;}if (Y + Height > 64) {Height = 64 - Y;}/*遍历指定区域涉及的相关页*//*(Y + Height - 1) / 8 + 1的目的是(Y + Height) / 8并向上取整*/for (j = Y / 8; j < (Y + Height - 1) / 8 + 1; j ++){/*设置光标位置为相关页的指定列*/OLED_SetCursor(j, X);/*连续写入Width个数据,将显存数组的数据写入到OLED硬件*/OLED_WriteData(&OLED_DisplayBuf[j][X], Width);}
}/*** 函    数:将OLED显存数组全部清零* 参    数:无* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Clear(void)
{uint8_t i, j;for (j = 0; j < 8; j ++)				//遍历8页{for (i = 0; i < 128; i ++)			//遍历128列{OLED_DisplayBuf[j][i] = 0x00;	//将显存数组数据全部清零}}
}/*** 函    数:将OLED显存数组部分清零* 参    数:X 指定区域左上角的横坐标,范围:0~127* 参    数:Y 指定区域左上角的纵坐标,范围:0~63* 参    数:Width 指定区域的宽度,范围:0~128* 参    数:Height 指定区域的高度,范围:0~64* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ClearArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height)
{uint8_t i, j;/*参数检查,保证指定区域不会超出屏幕范围*/if (X > 127) {return;}if (Y > 63) {return;}if (X + Width > 128) {Width = 128 - X;}if (Y + Height > 64) {Height = 64 - Y;}for (j = Y; j < Y + Height; j ++)		//遍历指定页{for (i = X; i < X + Width; i ++)	//遍历指定列{OLED_DisplayBuf[j / 8][i] &= ~(0x01 << (j % 8));	//将显存数组指定数据清零}}
}/*** 函    数:将OLED显存数组全部取反* 参    数:无* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Reverse(void)
{uint8_t i, j;for (j = 0; j < 8; j ++)				//遍历8页{for (i = 0; i < 128; i ++)			//遍历128列{OLED_DisplayBuf[j][i] ^= 0xFF;	//将显存数组数据全部取反}}
}/*** 函    数:将OLED显存数组部分取反* 参    数:X 指定区域左上角的横坐标,范围:0~127* 参    数:Y 指定区域左上角的纵坐标,范围:0~63* 参    数:Width 指定区域的宽度,范围:0~128* 参    数:Height 指定区域的高度,范围:0~64* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ReverseArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height)
{uint8_t i, j;/*参数检查,保证指定区域不会超出屏幕范围*/if (X > 127) {return;}if (Y > 63) {return;}if (X + Width > 128) {Width = 128 - X;}if (Y + Height > 64) {Height = 64 - Y;}for (j = Y; j < Y + Height; j ++)		//遍历指定页{for (i = X; i < X + Width; i ++)	//遍历指定列{OLED_DisplayBuf[j / 8][i] ^= 0x01 << (j % 8);	//将显存数组指定数据取反}}
}/*** 函    数:OLED显示一个字符* 参    数:X 指定字符左上角的横坐标,范围:0~127* 参    数:Y 指定字符左上角的纵坐标,范围:0~63* 参    数:Char 指定要显示的字符,范围:ASCII码可见字符* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowChar(uint8_t X, uint8_t Y, char Char, uint8_t FontSize)
{if (FontSize == OLED_8X16)		//字体为宽8像素,高16像素{/*将ASCII字模库OLED_F8x16的指定数据以8*16的图像格式显示*/OLED_ShowImage(X, Y, 8, 16, OLED_F8x16[Char - ' ']);}else if(FontSize == OLED_6X8)	//字体为宽6像素,高8像素{/*将ASCII字模库OLED_F6x8的指定数据以6*8的图像格式显示*/OLED_ShowImage(X, Y, 6, 8, OLED_F6x8[Char - ' ']);}
}/*** 函    数:OLED显示字符串* 参    数:X 指定字符串左上角的横坐标,范围:0~127* 参    数:Y 指定字符串左上角的纵坐标,范围:0~63* 参    数:String 指定要显示的字符串,范围:ASCII码可见字符组成的字符串* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowString(uint8_t X, uint8_t Y, char *String, uint8_t FontSize)
{uint8_t i;for (i = 0; String[i] != '\0'; i++)		//遍历字符串的每个字符{/*调用OLED_ShowChar函数,依次显示每个字符*/OLED_ShowChar(X + i * FontSize, Y, String[i], FontSize);}
}/*** 函    数:OLED显示数字(十进制,正整数)* 参    数:X 指定数字左上角的横坐标,范围:0~127* 参    数:Y 指定数字左上角的纵坐标,范围:0~63* 参    数:Number 指定要显示的数字,范围:0~4294967295* 参    数:Length 指定数字的长度,范围:0~10* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i;for (i = 0; i < Length; i++)		//遍历数字的每一位							{/*调用OLED_ShowChar函数,依次显示每个数字*//*Number / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);}
}/*** 函    数:OLED显示有符号数字(十进制,整数)* 参    数:X 指定数字左上角的横坐标,范围:0~127* 参    数:Y 指定数字左上角的纵坐标,范围:0~63* 参    数:Number 指定要显示的数字,范围:-2147483648~2147483647* 参    数:Length 指定数字的长度,范围:0~10* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowSignedNum(uint8_t X, uint8_t Y, int32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i;uint32_t Number1;if (Number >= 0)						//数字大于等于0{OLED_ShowChar(X, Y, '+', FontSize);	//显示+号Number1 = Number;					//Number1直接等于Number}else									//数字小于0{OLED_ShowChar(X, Y, '-', FontSize);	//显示-号Number1 = -Number;					//Number1等于Number取负}for (i = 0; i < Length; i++)			//遍历数字的每一位								{/*调用OLED_ShowChar函数,依次显示每个数字*//*Number1 / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + (i + 1) * FontSize, Y, Number1 / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);}
}/*** 函    数:OLED显示十六进制数字(十六进制,正整数)* 参    数:X 指定数字左上角的横坐标,范围:0~127* 参    数:Y 指定数字左上角的纵坐标,范围:0~63* 参    数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF* 参    数:Length 指定数字的长度,范围:0~8* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowHexNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i, SingleNumber;for (i = 0; i < Length; i++)		//遍历数字的每一位{/*以十六进制提取数字的每一位*/SingleNumber = Number / OLED_Pow(16, Length - i - 1) % 16;if (SingleNumber < 10)			//单个数字小于10{/*调用OLED_ShowChar函数,显示此数字*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + i * FontSize, Y, SingleNumber + '0', FontSize);}else							//单个数字大于10{/*调用OLED_ShowChar函数,显示此数字*//*+ 'A' 可将数字转换为从A开始的十六进制字符*/OLED_ShowChar(X + i * FontSize, Y, SingleNumber - 10 + 'A', FontSize);}}
}/*** 函    数:OLED显示二进制数字(二进制,正整数)* 参    数:X 指定数字左上角的横坐标,范围:0~127* 参    数:Y 指定数字左上角的纵坐标,范围:0~63* 参    数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF* 参    数:Length 指定数字的长度,范围:0~16* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowBinNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i;for (i = 0; i < Length; i++)		//遍历数字的每一位	{/*调用OLED_ShowChar函数,依次显示每个数字*//*Number / OLED_Pow(2, Length - i - 1) % 2 可以二进制提取数字的每一位*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(2, Length - i - 1) % 2 + '0', FontSize);}
}/*** 函    数:OLED显示浮点数字(十进制,小数)* 参    数:X 指定数字左上角的横坐标,范围:0~127* 参    数:Y 指定数字左上角的纵坐标,范围:0~63* 参    数:Number 指定要显示的数字,范围:-4294967295.0~4294967295.0* 参    数:IntLength 指定数字的整数位长度,范围:0~10* 参    数:FraLength 指定数字的小数位长度,范围:0~9,小数进行四舍五入显示* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowFloatNum(uint8_t X, uint8_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize)
{uint32_t PowNum, IntNum, FraNum;if (Number >= 0)						//数字大于等于0{OLED_ShowChar(X, Y, '+', FontSize);	//显示+号}else									//数字小于0{OLED_ShowChar(X, Y, '-', FontSize);	//显示-号Number = -Number;					//Number取负}/*提取整数部分和小数部分*/IntNum = Number;						//直接赋值给整型变量,提取整数Number -= IntNum;						//将Number的整数减掉,防止之后将小数乘到整数时因数过大造成错误PowNum = OLED_Pow(10, FraLength);		//根据指定小数的位数,确定乘数FraNum = round(Number * PowNum);		//将小数乘到整数,同时四舍五入,避免显示误差IntNum += FraNum / PowNum;				//若四舍五入造成了进位,则需要再加给整数/*显示整数部分*/OLED_ShowNum(X + FontSize, Y, IntNum, IntLength, FontSize);/*显示小数点*/OLED_ShowChar(X + (IntLength + 1) * FontSize, Y, '.', FontSize);/*显示小数部分*/OLED_ShowNum(X + (IntLength + 2) * FontSize, Y, FraNum, FraLength, FontSize);
}/*** 函    数:OLED显示汉字串* 参    数:X 指定汉字串左上角的横坐标,范围:0~127* 参    数:Y 指定汉字串左上角的纵坐标,范围:0~63* 参    数:Chinese 指定要显示的汉字串,范围:必须全部为汉字或者全角字符,不要加入任何半角字符*           显示的汉字需要在OLED_Data.c里的OLED_CF16x16数组定义*           未找到指定汉字时,会显示默认图形(一个方框,内部一个问号)* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowChinese(uint8_t X, uint8_t Y, char *Chinese)
{uint8_t pChinese = 0;uint8_t pIndex;uint8_t i;char SingleChinese[OLED_CHN_CHAR_WIDTH + 1] = {0};for (i = 0; Chinese[i] != '\0'; i ++)		//遍历汉字串{SingleChinese[pChinese] = Chinese[i];	//提取汉字串数据到单个汉字数组pChinese ++;							//计次自增/*当提取次数到达OLED_CHN_CHAR_WIDTH时,即代表提取到了一个完整的汉字*/if (pChinese >= OLED_CHN_CHAR_WIDTH){pChinese = 0;		//计次归零/*遍历整个汉字字模库,寻找匹配的汉字*//*如果找到最后一个汉字(定义为空字符串),则表示汉字未在字模库定义,停止寻找*/for (pIndex = 0; strcmp(OLED_CF16x16[pIndex].Index, "") != 0; pIndex ++){/*找到匹配的汉字*/if (strcmp(OLED_CF16x16[pIndex].Index, SingleChinese) == 0){break;		//跳出循环,此时pIndex的值为指定汉字的索引}}/*将汉字字模库OLED_CF16x16的指定数据以16*16的图像格式显示*/OLED_ShowImage(X + ((i + 1) / OLED_CHN_CHAR_WIDTH - 1) * 16, Y, 16, 16, OLED_CF16x16[pIndex].Data);}}
}/*** 函    数:OLED显示图像* 参    数:X 指定图像左上角的横坐标,范围:0~127* 参    数:Y 指定图像左上角的纵坐标,范围:0~63* 参    数:Width 指定图像的宽度,范围:0~128* 参    数:Height 指定图像的高度,范围:0~64* 参    数:Image 指定要显示的图像* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowImage(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image)
{uint8_t i, j;/*参数检查,保证指定图像不会超出屏幕范围*/if (X > 127) {return;}if (Y > 63) {return;}/*将图像所在区域清空*/OLED_ClearArea(X, Y, Width, Height);/*遍历指定图像涉及的相关页*//*(Height - 1) / 8 + 1的目的是Height / 8并向上取整*/for (j = 0; j < (Height - 1) / 8 + 1; j ++){/*遍历指定图像涉及的相关列*/for (i = 0; i < Width; i ++){/*超出边界,则跳过显示*/if (X + i > 127) {break;}if (Y / 8 + j > 7) {return;}/*显示图像在当前页的内容*/OLED_DisplayBuf[Y / 8 + j][X + i] |= Image[j * Width + i] << (Y % 8);/*超出边界,则跳过显示*//*使用continue的目的是,下一页超出边界时,上一页的后续内容还需要继续显示*/if (Y / 8 + j + 1 > 7) {continue;}/*显示图像在下一页的内容*/OLED_DisplayBuf[Y / 8 + j + 1][X + i] |= Image[j * Width + i] >> (8 - Y % 8);}}
}/*** 函    数:OLED使用printf函数打印格式化字符串* 参    数:X 指定格式化字符串左上角的横坐标,范围:0~127* 参    数:Y 指定格式化字符串左上角的纵坐标,范围:0~63* 参    数:FontSize 指定字体大小*           范围:OLED_8X16		宽8像素,高16像素*                 OLED_6X8		宽6像素,高8像素* 参    数:format 指定要显示的格式化字符串,范围:ASCII码可见字符组成的字符串* 参    数:... 格式化字符串参数列表* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Printf(uint8_t X, uint8_t Y, uint8_t FontSize, char *format, ...)
{char String[30];						//定义字符数组va_list arg;							//定义可变参数列表数据类型的变量argva_start(arg, format);					//从format开始,接收参数列表到arg变量vsprintf(String, format, arg);			//使用vsprintf打印格式化字符串和参数列表到字符数组中va_end(arg);							//结束变量argOLED_ShowString(X, Y, String, FontSize);//OLED显示字符数组(字符串)
}/*** 函    数:OLED在指定位置画一个点* 参    数:X 指定点的横坐标,范围:0~127* 参    数:Y 指定点的纵坐标,范围:0~63* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawPoint(uint8_t X, uint8_t Y)
{/*参数检查,保证指定位置不会超出屏幕范围*/if (X > 127) {return;}if (Y > 63) {return;}/*将显存数组指定位置的一个Bit数据置1*/OLED_DisplayBuf[Y / 8][X] |= 0x01 << (Y % 8);
}/*** 函    数:OLED获取指定位置点的值* 参    数:X 指定点的横坐标,范围:0~127* 参    数:Y 指定点的纵坐标,范围:0~63* 返 回 值:指定位置点是否处于点亮状态,1:点亮,0:熄灭*/
uint8_t OLED_GetPoint(uint8_t X, uint8_t Y)
{/*参数检查,保证指定位置不会超出屏幕范围*/if (X > 127) {return 0;}if (Y > 63) {return 0;}/*判断指定位置的数据*/if (OLED_DisplayBuf[Y / 8][X] & 0x01 << (Y % 8)){return 1;	//为1,返回1}return 0;		//否则,返回0
}/*** 函    数:OLED画线* 参    数:X0 指定一个端点的横坐标,范围:0~127* 参    数:Y0 指定一个端点的纵坐标,范围:0~63* 参    数:X1 指定另一个端点的横坐标,范围:0~127* 参    数:Y1 指定另一个端点的纵坐标,范围:0~63* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawLine(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1)
{int16_t x, y, dx, dy, d, incrE, incrNE, temp;int16_t x0 = X0, y0 = Y0, x1 = X1, y1 = Y1;uint8_t yflag = 0, xyflag = 0;if (y0 == y1)		//横线单独处理{/*0号点X坐标大于1号点X坐标,则交换两点X坐标*/if (x0 > x1) {temp = x0; x0 = x1; x1 = temp;}/*遍历X坐标*/for (x = x0; x <= x1; x ++){OLED_DrawPoint(x, y0);	//依次画点}}else if (x0 == x1)	//竖线单独处理{/*0号点Y坐标大于1号点Y坐标,则交换两点Y坐标*/if (y0 > y1) {temp = y0; y0 = y1; y1 = temp;}/*遍历Y坐标*/for (y = y0; y <= y1; y ++){OLED_DrawPoint(x0, y);	//依次画点}}else				//斜线{/*使用Bresenham算法画直线,可以避免耗时的浮点运算,效率更高*//*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*//*参考教程:https://www.bilibili.com/video/BV1364y1d7Lo*/if (x0 > x1)	//0号点X坐标大于1号点X坐标{/*交换两点坐标*//*交换后不影响画线,但是画线方向由第一、二、三、四象限变为第一、四象限*/temp = x0; x0 = x1; x1 = temp;temp = y0; y0 = y1; y1 = temp;}if (y0 > y1)	//0号点Y坐标大于1号点Y坐标{/*将Y坐标取负*//*取负后影响画线,但是画线方向由第一、四象限变为第一象限*/y0 = -y0;y1 = -y1;/*置标志位yflag,记住当前变换,在后续实际画线时,再将坐标换回来*/yflag = 1;}if (y1 - y0 > x1 - x0)	//画线斜率大于1{/*将X坐标与Y坐标互换*//*互换后影响画线,但是画线方向由第一象限0~90度范围变为第一象限0~45度范围*/temp = x0; x0 = y0; y0 = temp;temp = x1; x1 = y1; y1 = temp;/*置标志位xyflag,记住当前变换,在后续实际画线时,再将坐标换回来*/xyflag = 1;}/*以下为Bresenham算法画直线*//*算法要求,画线方向必须为第一象限0~45度范围*/dx = x1 - x0;dy = y1 - y0;incrE = 2 * dy;incrNE = 2 * (dy - dx);d = 2 * dy - dx;x = x0;y = y0;/*画起始点,同时判断标志位,将坐标换回来*/if (yflag && xyflag){OLED_DrawPoint(y, -x);}else if (yflag)		{OLED_DrawPoint(x, -y);}else if (xyflag)	{OLED_DrawPoint(y, x);}else				{OLED_DrawPoint(x, y);}while (x < x1)		//遍历X轴的每个点{x ++;if (d < 0)		//下一个点在当前点东方{d += incrE;}else			//下一个点在当前点东北方{y ++;d += incrNE;}/*画每一个点,同时判断标志位,将坐标换回来*/if (yflag && xyflag){OLED_DrawPoint(y, -x);}else if (yflag)		{OLED_DrawPoint(x, -y);}else if (xyflag)	{OLED_DrawPoint(y, x);}else				{OLED_DrawPoint(x, y);}}	}
}/*** 函    数:OLED矩形* 参    数:X 指定矩形左上角的横坐标,范围:0~127* 参    数:Y 指定矩形左上角的纵坐标,范围:0~63* 参    数:Width 指定矩形的宽度,范围:0~128* 参    数:Height 指定矩形的高度,范围:0~64* 参    数:IsFilled 指定矩形是否填充*           范围:OLED_UNFILLED		不填充*                 OLED_FILLED			填充* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawRectangle(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled)
{uint8_t i, j;if (!IsFilled)		//指定矩形不填充{/*遍历上下X坐标,画矩形上下两条线*/for (i = X; i < X + Width; i ++){OLED_DrawPoint(i, Y);OLED_DrawPoint(i, Y + Height - 1);}/*遍历左右Y坐标,画矩形左右两条线*/for (i = Y; i < Y + Height; i ++){OLED_DrawPoint(X, i);OLED_DrawPoint(X + Width - 1, i);}}else				//指定矩形填充{/*遍历X坐标*/for (i = X; i < X + Width; i ++){/*遍历Y坐标*/for (j = Y; j < Y + Height; j ++){/*在指定区域画点,填充满矩形*/OLED_DrawPoint(i, j);}}}
}/*** 函    数:OLED三角形* 参    数:X0 指定第一个端点的横坐标,范围:0~127* 参    数:Y0 指定第一个端点的纵坐标,范围:0~63* 参    数:X1 指定第二个端点的横坐标,范围:0~127* 参    数:Y1 指定第二个端点的纵坐标,范围:0~63* 参    数:X2 指定第三个端点的横坐标,范围:0~127* 参    数:Y2 指定第三个端点的纵坐标,范围:0~63* 参    数:IsFilled 指定三角形是否填充*           范围:OLED_UNFILLED		不填充*                 OLED_FILLED			填充* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawTriangle(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1, uint8_t X2, uint8_t Y2, uint8_t IsFilled)
{uint8_t minx = X0, miny = Y0, maxx = X0, maxy = Y0;uint8_t i, j;int16_t vx[] = {X0, X1, X2};int16_t vy[] = {Y0, Y1, Y2};if (!IsFilled)			//指定三角形不填充{/*调用画线函数,将三个点用直线连接*/OLED_DrawLine(X0, Y0, X1, Y1);OLED_DrawLine(X0, Y0, X2, Y2);OLED_DrawLine(X1, Y1, X2, Y2);}else					//指定三角形填充{/*找到三个点最小的X、Y坐标*/if (X1 < minx) {minx = X1;}if (X2 < minx) {minx = X2;}if (Y1 < miny) {miny = Y1;}if (Y2 < miny) {miny = Y2;}/*找到三个点最大的X、Y坐标*/if (X1 > maxx) {maxx = X1;}if (X2 > maxx) {maxx = X2;}if (Y1 > maxy) {maxy = Y1;}if (Y2 > maxy) {maxy = Y2;}/*最小最大坐标之间的矩形为可能需要填充的区域*//*遍历此区域中所有的点*//*遍历X坐标*/		for (i = minx; i <= maxx; i ++){/*遍历Y坐标*/	for (j = miny; j <= maxy; j ++){/*调用OLED_pnpoly,判断指定点是否在指定三角形之中*//*如果在,则画点,如果不在,则不做处理*/if (OLED_pnpoly(3, vx, vy, i, j)) {OLED_DrawPoint(i, j);}}}}
}/*** 函    数:OLED画圆* 参    数:X 指定圆的圆心横坐标,范围:0~127* 参    数:Y 指定圆的圆心纵坐标,范围:0~63* 参    数:Radius 指定圆的半径,范围:0~255* 参    数:IsFilled 指定圆是否填充*           范围:OLED_UNFILLED		不填充*                 OLED_FILLED			填充* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawCircle(uint8_t X, uint8_t Y, uint8_t Radius, uint8_t IsFilled)
{int16_t x, y, d, j;/*使用Bresenham算法画圆,可以避免耗时的浮点运算,效率更高*//*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*//*参考教程:https://www.bilibili.com/video/BV1VM4y1u7wJ*/d = 1 - Radius;x = 0;y = Radius;/*画每个八分之一圆弧的起始点*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X + y, Y + x);OLED_DrawPoint(X - y, Y - x);if (IsFilled)		//指定圆填充{/*遍历起始点Y坐标*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分圆*/OLED_DrawPoint(X, Y + j);}}while (x < y)		//遍历X轴的每个点{x ++;if (d < 0)		//下一个点在当前点东方{d += 2 * x + 1;}else			//下一个点在当前点东南方{y --;d += 2 * (x - y) + 1;}/*画每个八分之一圆弧的点*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X + y, Y + x);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - y, Y - x);OLED_DrawPoint(X + x, Y - y);OLED_DrawPoint(X + y, Y - x);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X - y, Y + x);if (IsFilled)	//指定圆填充{/*遍历中间部分*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分圆*/OLED_DrawPoint(X + x, Y + j);OLED_DrawPoint(X - x, Y + j);}/*遍历两侧部分*/for (j = -x; j < x; j ++){/*在指定区域画点,填充部分圆*/OLED_DrawPoint(X - y, Y + j);OLED_DrawPoint(X + y, Y + j);}}}
}/*** 函    数:OLED画椭圆* 参    数:X 指定椭圆的圆心横坐标,范围:0~127* 参    数:Y 指定椭圆的圆心纵坐标,范围:0~63* 参    数:A 指定椭圆的横向半轴长度,范围:0~255* 参    数:B 指定椭圆的纵向半轴长度,范围:0~255* 参    数:IsFilled 指定椭圆是否填充*           范围:OLED_UNFILLED		不填充*                 OLED_FILLED			填充* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawEllipse(uint8_t X, uint8_t Y, uint8_t A, uint8_t B, uint8_t IsFilled)
{int16_t x, y, j;int16_t a = A, b = B;float d1, d2;/*使用Bresenham算法画椭圆,可以避免部分耗时的浮点运算,效率更高*//*参考链接:https://blog.csdn.net/myf_666/article/details/128167392*/x = 0;y = b;d1 = b * b + a * a * (-b + 0.5);if (IsFilled)	//指定椭圆填充{/*遍历起始点Y坐标*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分椭圆*/OLED_DrawPoint(X, Y + j);OLED_DrawPoint(X, Y + j);}}/*画椭圆弧的起始点*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X + x, Y - y);/*画椭圆中间部分*/while (b * b * (x + 1) < a * a * (y - 0.5)){if (d1 <= 0)		//下一个点在当前点东方{d1 += b * b * (2 * x + 3);}else				//下一个点在当前点东南方{d1 += b * b * (2 * x + 3) + a * a * (-2 * y + 2);y --;}x ++;if (IsFilled)	//指定椭圆填充{/*遍历中间部分*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分椭圆*/OLED_DrawPoint(X + x, Y + j);OLED_DrawPoint(X - x, Y + j);}}/*画椭圆中间部分圆弧*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X + x, Y - y);}/*画椭圆两侧部分*/d2 = b * b * (x + 0.5) * (x + 0.5) + a * a * (y - 1) * (y - 1) - a * a * b * b;while (y > 0){if (d2 <= 0)		//下一个点在当前点东方{d2 += b * b * (2 * x + 2) + a * a * (-2 * y + 3);x ++;}else				//下一个点在当前点东南方{d2 += a * a * (-2 * y + 3);}y --;if (IsFilled)	//指定椭圆填充{/*遍历两侧部分*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分椭圆*/OLED_DrawPoint(X + x, Y + j);OLED_DrawPoint(X - x, Y + j);}}/*画椭圆两侧部分圆弧*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X + x, Y - y);}
}/*** 函    数:OLED画圆弧* 参    数:X 指定圆弧的圆心横坐标,范围:0~127* 参    数:Y 指定圆弧的圆心纵坐标,范围:0~63* 参    数:Radius 指定圆弧的半径,范围:0~255* 参    数:StartAngle 指定圆弧的起始角度,范围:-180~180*           水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转* 参    数:EndAngle 指定圆弧的终止角度,范围:-180~180*           水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转* 参    数:IsFilled 指定圆弧是否填充,填充后为扇形*           范围:OLED_UNFILLED		不填充*                 OLED_FILLED			填充* 返 回 值:无* 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawArc(uint8_t X, uint8_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled)
{int16_t x, y, d, j;/*此函数借用Bresenham算法画圆的方法*/d = 1 - Radius;x = 0;y = Radius;/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(x, y, StartAngle, EndAngle))	{OLED_DrawPoint(X + x, Y + y);}if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);}if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);}if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);}if (IsFilled)	//指定圆弧填充{/*遍历起始点Y坐标*/for (j = -y; j < y; j ++){/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(0, j, StartAngle, EndAngle)) {OLED_DrawPoint(X, Y + j);}}}while (x < y)		//遍历X轴的每个点{x ++;if (d < 0)		//下一个点在当前点东方{d += 2 * x + 1;}else			//下一个点在当前点东南方{y --;d += 2 * (x - y) + 1;}/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + y);}if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);}if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);}if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);}if (OLED_IsInAngle(x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y - y);}if (OLED_IsInAngle(y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y - x);}if (OLED_IsInAngle(-x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + y);}if (OLED_IsInAngle(-y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + x);}if (IsFilled)	//指定圆弧填充{/*遍历中间部分*/for (j = -y; j < y; j ++){/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + j);}if (OLED_IsInAngle(-x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + j);}}/*遍历两侧部分*/for (j = -x; j < x; j ++){/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(-y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + j);}if (OLED_IsInAngle(y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + j);}}}}
}/*********************功能函数*//*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

OLED.h

#ifndef __OLED_H
#define __OLED_H#include <stdint.h>
#include "OLED_Data.h"/*参数宏定义*********************//*FontSize参数取值*/
/*此参数值不仅用于判断,而且用于计算横向字符偏移,默认值为字体像素宽度*/
#define OLED_8X16				8
#define OLED_6X8				6/*IsFilled参数数值*/
#define OLED_UNFILLED			0
#define OLED_FILLED				1/*********************参数宏定义*//*函数声明*********************//*初始化函数*/
void OLED_Init(void);/*更新函数*/
void OLED_Update(void);
void OLED_UpdateArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height);/*显存控制函数*/
void OLED_Clear(void);
void OLED_ClearArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height);
void OLED_Reverse(void);
void OLED_ReverseArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height);/*显示函数*/
void OLED_ShowChar(uint8_t X, uint8_t Y, char Char, uint8_t FontSize);
void OLED_ShowString(uint8_t X, uint8_t Y, char *String, uint8_t FontSize);
void OLED_ShowNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowSignedNum(uint8_t X, uint8_t Y, int32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowHexNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowBinNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowFloatNum(uint8_t X, uint8_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize);
void OLED_ShowChinese(uint8_t X, uint8_t Y, char *Chinese);
void OLED_ShowImage(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image);
void OLED_Printf(uint8_t X, uint8_t Y, uint8_t FontSize, char *format, ...);/*绘图函数*/
void OLED_DrawPoint(uint8_t X, uint8_t Y);
uint8_t OLED_GetPoint(uint8_t X, uint8_t Y);
void OLED_DrawLine(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1);
void OLED_DrawRectangle(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled);
void OLED_DrawTriangle(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1, uint8_t X2, uint8_t Y2, uint8_t IsFilled);
void OLED_DrawCircle(uint8_t X, uint8_t Y, uint8_t Radius, uint8_t IsFilled);
void OLED_DrawEllipse(uint8_t X, uint8_t Y, uint8_t A, uint8_t B, uint8_t IsFilled);
void OLED_DrawArc(uint8_t X, uint8_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled);/*********************函数声明*/#endif/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

OLED_Data.c

#include "OLED_Data.h"/*** 数据存储格式:* 纵向8点,高位在下,先从左到右,再从上到下* 每一个Bit对应一个像素点* *      B0 B0                  B0 B0*      B1 B1                  B1 B1*      B2 B2                  B2 B2*      B3 B3  ------------->  B3 B3 --*      B4 B4                  B4 B4  |*      B5 B5                  B5 B5  |*      B6 B6                  B6 B6  |*      B7 B7                  B7 B7  |*                                    |*  -----------------------------------*  |   *  |   B0 B0                  B0 B0*  |   B1 B1                  B1 B1*  |   B2 B2                  B2 B2*  --> B3 B3  ------------->  B3 B3*      B4 B4                  B4 B4*      B5 B5                  B5 B5*      B6 B6                  B6 B6*      B7 B7                  B7 B7* *//*ASCII字模数据*********************//*宽8像素,高16像素*/
const uint8_t OLED_F8x16[][16] =
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//   00x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00,// ! 10x00,0x16,0x0E,0x00,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// " 20x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00,0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00,// # 30x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00,0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00,// $ 40xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00,0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00,// % 50x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00,0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10,// & 60x00,0x00,0x00,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ' 70x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00,0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00,// ( 80x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00,0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00,// ) 90x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00,0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00,// * 100x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00,// + 110x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xB0,0x70,0x00,0x00,0x00,0x00,0x00,// , 120x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,// - 130x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,// . 140x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04,0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00,// / 150x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,// 0 160x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// 1 170x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00,// 2 180x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,// 3 190x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00,// 4 200x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00,// 5 210x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00,// 6 220x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,// 7 230x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00,// 8 240x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00,// 9 250x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,// : 260x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,// ; 270x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00,// < 280x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,// = 290x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00,0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,// > 300x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00,0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00,// ? 310xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00,0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00,// @ 320x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00,0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20,// A 330x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00,// B 340xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00,0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00,// C 350x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00,0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00,// D 360x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00,// E 370x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00,// F 380xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00,0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00,// G 390x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20,// H 400x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// I 410x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00,// J 420x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00,0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00,// K 430x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00,// L 440x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00,0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00,// M 450x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08,0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00,// N 460xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00,// O 470x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00,0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00,// P 480xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00,// Q 490x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00,0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20,// R 500x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00,0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00,// S 510x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// T 520x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// U 530x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08,0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00,// V 540xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00,0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00,// W 550x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08,0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20,// X 560x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// Y 570x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00,0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00,// Z 580x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00,// [ 590x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00,// \ 600x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00,// ] 610x00,0x20,0x10,0x08,0x04,0x08,0x10,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ^ 620x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,// _ 630x00,0x02,0x04,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ` 640x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20,// a 650x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00,0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00,// b 660x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00,// c 670x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00,0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20,// d 680x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00,// e 690x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// f 700x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00,// g 710x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,// h 720x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// i 730x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,// j 740x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00,0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00,// k 750x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// l 760x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F,// m 770x00,0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x20,0x3F,0x21,0x00,0x20,0x3F,0x20,// n 780x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// o 790x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00,// p 800x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80,// q 810x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00,// r 820x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00,// s 830x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00,// t 840x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00,0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20,// u 850x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00,// v 860x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80,0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00,// w 870x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00,// x 880x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00,// y 890x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00,// z 900x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40,// { 910x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,// | 920x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00,0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00,// } 930x00,0x80,0x40,0x40,0x80,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00,// ~ 94
};/*宽6像素,高8像素*/
const uint8_t OLED_F6x8[][6] = 
{0x00,0x00,0x00,0x00,0x00,0x00,//   00x00,0x00,0x00,0x2F,0x00,0x00,// ! 10x00,0x00,0x07,0x00,0x07,0x00,// " 20x00,0x14,0x7F,0x14,0x7F,0x14,// # 30x00,0x24,0x2A,0x7F,0x2A,0x12,// $ 40x00,0x23,0x13,0x08,0x64,0x62,// % 50x00,0x36,0x49,0x55,0x22,0x50,// & 60x00,0x00,0x00,0x07,0x00,0x00,// ' 70x00,0x00,0x1C,0x22,0x41,0x00,// ( 80x00,0x00,0x41,0x22,0x1C,0x00,// ) 90x00,0x14,0x08,0x3E,0x08,0x14,// * 100x00,0x08,0x08,0x3E,0x08,0x08,// + 110x00,0x00,0x00,0xA0,0x60,0x00,// , 120x00,0x08,0x08,0x08,0x08,0x08,// - 130x00,0x00,0x60,0x60,0x00,0x00,// . 140x00,0x20,0x10,0x08,0x04,0x02,// / 150x00,0x3E,0x51,0x49,0x45,0x3E,// 0 160x00,0x00,0x42,0x7F,0x40,0x00,// 1 170x00,0x42,0x61,0x51,0x49,0x46,// 2 180x00,0x21,0x41,0x45,0x4B,0x31,// 3 190x00,0x18,0x14,0x12,0x7F,0x10,// 4 200x00,0x27,0x45,0x45,0x45,0x39,// 5 210x00,0x3C,0x4A,0x49,0x49,0x30,// 6 220x00,0x01,0x71,0x09,0x05,0x03,// 7 230x00,0x36,0x49,0x49,0x49,0x36,// 8 240x00,0x06,0x49,0x49,0x29,0x1E,// 9 250x00,0x00,0x36,0x36,0x00,0x00,// : 260x00,0x00,0x56,0x36,0x00,0x00,// ; 270x00,0x08,0x14,0x22,0x41,0x00,// < 280x00,0x14,0x14,0x14,0x14,0x14,// = 290x00,0x00,0x41,0x22,0x14,0x08,// > 300x00,0x02,0x01,0x51,0x09,0x06,// ? 310x00,0x3E,0x49,0x55,0x59,0x2E,// @ 320x00,0x7C,0x12,0x11,0x12,0x7C,// A 330x00,0x7F,0x49,0x49,0x49,0x36,// B 340x00,0x3E,0x41,0x41,0x41,0x22,// C 350x00,0x7F,0x41,0x41,0x22,0x1C,// D 360x00,0x7F,0x49,0x49,0x49,0x41,// E 370x00,0x7F,0x09,0x09,0x09,0x01,// F 380x00,0x3E,0x41,0x49,0x49,0x7A,// G 390x00,0x7F,0x08,0x08,0x08,0x7F,// H 400x00,0x00,0x41,0x7F,0x41,0x00,// I 410x00,0x20,0x40,0x41,0x3F,0x01,// J 420x00,0x7F,0x08,0x14,0x22,0x41,// K 430x00,0x7F,0x40,0x40,0x40,0x40,// L 440x00,0x7F,0x02,0x0C,0x02,0x7F,// M 450x00,0x7F,0x04,0x08,0x10,0x7F,// N 460x00,0x3E,0x41,0x41,0x41,0x3E,// O 470x00,0x7F,0x09,0x09,0x09,0x06,// P 480x00,0x3E,0x41,0x51,0x21,0x5E,// Q 490x00,0x7F,0x09,0x19,0x29,0x46,// R 500x00,0x46,0x49,0x49,0x49,0x31,// S 510x00,0x01,0x01,0x7F,0x01,0x01,// T 520x00,0x3F,0x40,0x40,0x40,0x3F,// U 530x00,0x1F,0x20,0x40,0x20,0x1F,// V 540x00,0x3F,0x40,0x38,0x40,0x3F,// W 550x00,0x63,0x14,0x08,0x14,0x63,// X 560x00,0x07,0x08,0x70,0x08,0x07,// Y 570x00,0x61,0x51,0x49,0x45,0x43,// Z 580x00,0x00,0x7F,0x41,0x41,0x00,// [ 590x00,0x02,0x04,0x08,0x10,0x20,// \ 600x00,0x00,0x41,0x41,0x7F,0x00,// ] 610x00,0x04,0x02,0x01,0x02,0x04,// ^ 620x00,0x40,0x40,0x40,0x40,0x40,// _ 630x00,0x00,0x01,0x02,0x04,0x00,// ` 640x00,0x20,0x54,0x54,0x54,0x78,// a 650x00,0x7F,0x48,0x44,0x44,0x38,// b 660x00,0x38,0x44,0x44,0x44,0x20,// c 670x00,0x38,0x44,0x44,0x48,0x7F,// d 680x00,0x38,0x54,0x54,0x54,0x18,// e 690x00,0x08,0x7E,0x09,0x01,0x02,// f 700x00,0x18,0xA4,0xA4,0xA4,0x7C,// g 710x00,0x7F,0x08,0x04,0x04,0x78,// h 720x00,0x00,0x44,0x7D,0x40,0x00,// i 730x00,0x40,0x80,0x84,0x7D,0x00,// j 740x00,0x7F,0x10,0x28,0x44,0x00,// k 750x00,0x00,0x41,0x7F,0x40,0x00,// l 760x00,0x7C,0x04,0x18,0x04,0x78,// m 770x00,0x7C,0x08,0x04,0x04,0x78,// n 780x00,0x38,0x44,0x44,0x44,0x38,// o 790x00,0xFC,0x24,0x24,0x24,0x18,// p 800x00,0x18,0x24,0x24,0x18,0xFC,// q 810x00,0x7C,0x08,0x04,0x04,0x08,// r 820x00,0x48,0x54,0x54,0x54,0x20,// s 830x00,0x04,0x3F,0x44,0x40,0x20,// t 840x00,0x3C,0x40,0x40,0x20,0x7C,// u 850x00,0x1C,0x20,0x40,0x20,0x1C,// v 860x00,0x3C,0x40,0x30,0x40,0x3C,// w 870x00,0x44,0x28,0x10,0x28,0x44,// x 880x00,0x1C,0xA0,0xA0,0xA0,0x7C,// y 890x00,0x44,0x64,0x54,0x4C,0x44,// z 900x00,0x00,0x08,0x7F,0x41,0x00,// { 910x00,0x00,0x00,0x7F,0x00,0x00,// | 920x00,0x00,0x41,0x7F,0x08,0x00,// } 930x00,0x08,0x04,0x08,0x10,0x08,// ~ 94
};
/*********************ASCII字模数据*//*汉字字模数据*********************//*相同的汉字只需要定义一次,汉字不分先后顺序*/
/*必须全部为汉字或者全角字符,不要加入任何半角字符*//*宽16像素,高16像素*/
const ChineseCell_t OLED_CF16x16[] = {",",0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,"。",0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x24,0x24,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,":",0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x36,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*":",0*/	"世",0x20,0x20,0x20,0xFE,0x20,0x20,0xFF,0x20,0x20,0x20,0xFF,0x20,0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x47,0x44,0x44,0x44,0x47,0x40,0x40,0x40,0x00,0x00,"界",0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0xFE,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x00,0x08,0x08,0x04,0x84,0x62,0x1E,0x01,0x00,0x01,0xFE,0x02,0x04,0x04,0x08,0x08,0x00,/*按照上面的格式,在这个位置加入新的汉字数据*///..."温",0x10,0x60,0x02,0x8C,0x00,0x00,0xFE,0x92,0x92,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x04,0x04,0x7E,0x01,0x40,0x7E,0x42,0x42,0x7E,0x42,0x7E,0x42,0x42,0x7E,0x40,0x00,/*"温",0*/"湿",0x10,0x60,0x02,0x8C,0x00,0xFE,0x92,0x92,0x92,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x04,0x04,0x7E,0x01,0x44,0x48,0x50,0x7F,0x40,0x40,0x7F,0x50,0x48,0x44,0x40,0x00,/*"湿",1*/"烟",0x80,0x70,0x00,0xFF,0x10,0x08,0xFE,0x42,0x42,0x42,0xFA,0x42,0x42,0x42,0xFE,0x00,0x80,0x60,0x18,0x07,0x08,0x10,0xFF,0x50,0x48,0x46,0x41,0x42,0x4C,0x40,0xFF,0x00,/*"烟",2*/"雾",0x10,0x0C,0x05,0x55,0x55,0xD5,0x05,0x7F,0x05,0x55,0x55,0x55,0x05,0x14,0x0C,0x00,0x10,0x10,0x10,0x8A,0xA9,0x6B,0x35,0x25,0x25,0xAB,0xE9,0x08,0x10,0x10,0x10,0x00,/*"雾",3*/"浓",0x10,0x60,0x02,0x8C,0x20,0x18,0x08,0xC8,0x38,0xCF,0x08,0x08,0x28,0x98,0x00,0x00,0x04,0x04,0x7E,0x01,0x04,0x02,0x01,0xFF,0x40,0x21,0x06,0x0A,0x11,0x20,0x40,0x00,/*"浓",4*/"度",0x00,0x00,0xFC,0x24,0x24,0x24,0xFC,0x25,0x26,0x24,0xFC,0x24,0x24,0x24,0x04,0x00,0x40,0x30,0x8F,0x80,0x84,0x4C,0x55,0x25,0x25,0x25,0x55,0x4C,0x80,0x80,0x80,0x00,/*"度",5*/	"阈",0x00,0xF8,0x01,0x22,0xA0,0xA2,0xA2,0x22,0xFE,0x22,0xAA,0x32,0x02,0xFE,0x00,0x00,0x00,0xFF,0x00,0x10,0x13,0x0A,0x4B,0x20,0x17,0x0C,0x13,0x38,0x80,0xFF,0x00,0x00,/*"阈",0*/"值",0x00,0x80,0x60,0xF8,0x07,0x04,0xE4,0xA4,0xA4,0xBF,0xA4,0xA4,0xE4,0x04,0x00,0x00,0x01,0x00,0x00,0xFF,0x40,0x40,0x7F,0x4A,0x4A,0x4A,0x4A,0x4A,0x7F,0x40,0x40,0x00,/*"值",1*/"℃",0x06,0x09,0x09,0xE6,0xF8,0x0C,0x04,0x02,0x02,0x02,0x02,0x02,0x04,0x1E,0x00,0x00,0x00,0x00,0x00,0x07,0x1F,0x30,0x20,0x40,0x40,0x40,0x40,0x40,0x20,0x10,0x00,0x00,/*"℃",0*/"%",0x00,0x00,0x7C,0x82,0x82,0x7C,0x00,0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x00,0x00,0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,0x3E,0x41,0x41,0x3E,0x00,0x00,0x00,0x00,/*"%",1*/"红",0x20,0x30,0xAC,0x63,0x20,0x18,0x00,0x04,0x04,0x04,0xFC,0x04,0x04,0x04,0x00,0x00,0x22,0x67,0x22,0x12,0x12,0x12,0x40,0x40,0x40,0x40,0x7F,0x40,0x40,0x40,0x40,0x00,/*"红",0*/"灯",0x80,0x70,0x00,0xFF,0x20,0x10,0x04,0x04,0x04,0x04,0xFC,0x04,0x04,0x04,0x04,0x00,0x80,0x60,0x18,0x07,0x08,0x30,0x00,0x00,0x40,0x80,0x7F,0x00,0x00,0x00,0x00,0x00,/*"灯",1*/"亮",0x00,0x04,0x04,0x74,0x54,0x54,0x55,0x56,0x54,0x54,0x54,0x74,0x04,0x04,0x00,0x00,0x84,0x83,0x41,0x21,0x1D,0x05,0x05,0x05,0x05,0x05,0x7D,0x81,0x81,0x85,0xE3,0x00,/*"亮",2*/"风",0x00,0x00,0xFE,0x02,0x12,0x22,0xC2,0x02,0xC2,0x32,0x02,0xFE,0x00,0x00,0x00,0x00,0x80,0x60,0x1F,0x00,0x20,0x10,0x0C,0x03,0x0C,0x30,0x00,0x0F,0x30,0x40,0xF8,0x00,/*"风",3*/"扇",0x00,0x00,0xFC,0x24,0x24,0x24,0x25,0x26,0x24,0x24,0x24,0x24,0x24,0x3C,0x00,0x00,0x40,0x30,0x0F,0x21,0x15,0x49,0x81,0x7F,0x00,0x21,0x15,0x49,0x81,0x7F,0x00,0x00,/*"扇",4*/"转",0xC8,0xB8,0x8F,0xE8,0x88,0x88,0x40,0x48,0x48,0xE8,0x5F,0x48,0x48,0x48,0x40,0x00,0x08,0x18,0x08,0xFF,0x04,0x04,0x00,0x02,0x0B,0x12,0x22,0xD2,0x0A,0x06,0x00,0x00,/*"转",5*/"黄",0x10,0x10,0x12,0xD2,0x52,0x5F,0x52,0xF2,0x52,0x5F,0x52,0xD2,0x12,0x10,0x10,0x00,0x00,0x00,0x00,0x9F,0x52,0x32,0x12,0x1F,0x12,0x32,0x52,0x9F,0x00,0x00,0x00,0x00,/*"黄",6*/"蓝",0x04,0x04,0xE4,0x04,0x0F,0xF4,0x04,0x04,0xF4,0x44,0xCF,0x44,0x44,0x44,0x04,0x00,0x40,0x40,0x7D,0x44,0x44,0x7D,0x44,0x45,0x44,0x7C,0x44,0x45,0x7C,0x40,0x40,0x00,/*"蓝",7*/"最",0x40,0x40,0xC0,0x5F,0x55,0x55,0xD5,0x55,0x55,0x55,0x55,0x5F,0x40,0x40,0x40,0x00,0x20,0x60,0x3F,0x25,0x15,0x15,0xFF,0x90,0x47,0x29,0x11,0x2D,0x43,0x80,0x80,0x00,/*"最",0*/"强",0x02,0xE2,0x22,0x22,0x3E,0x00,0x80,0x9E,0x92,0x92,0xF2,0x92,0x92,0x9E,0x80,0x00,0x00,0x43,0x82,0x42,0x3E,0x40,0x47,0x44,0x44,0x44,0x7F,0x44,0x44,0x54,0xE7,0x00,/*"强",1*/"王",0x00,0x02,0x82,0x82,0x82,0x82,0x82,0xFE,0x82,0x82,0x82,0x82,0x82,0x02,0x00,0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x7F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,/*"王",2*/"者",0x20,0x20,0x24,0x24,0x24,0x24,0xBF,0x64,0x24,0x34,0x28,0x24,0x22,0x20,0x20,0x00,0x10,0x08,0x04,0x02,0xFF,0x49,0x49,0x49,0x49,0x49,0x49,0xFF,0x00,0x00,0x00,0x00,/*"者",3*/"参",0x00,0x20,0x20,0xA8,0x6C,0x2A,0x39,0x28,0xA8,0x2A,0x6C,0xA8,0x20,0x20,0x00,0x00,0x02,0x82,0x81,0x90,0x92,0x4A,0x49,0x45,0x24,0x22,0x10,0x08,0x01,0x02,0x02,0x00,/*"参",4*/"见",0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0xF2,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x80,0x80,0x40,0x47,0x20,0x18,0x06,0x01,0x7E,0x80,0x80,0x87,0x80,0x80,0xE0,0x00,/*"见",5*/"我",0x20,0x24,0x24,0x24,0xFE,0x23,0x22,0x20,0x20,0xFF,0x20,0x22,0x2C,0xA0,0x20,0x00,0x00,0x08,0x48,0x84,0x7F,0x02,0x41,0x40,0x20,0x13,0x0C,0x14,0x22,0x41,0xF8,0x00,/*"我",0*/"和",0x20,0x24,0x24,0xA4,0xFE,0x23,0x22,0x20,0x00,0xF8,0x08,0x08,0x08,0xF8,0x00,0x00,0x10,0x08,0x06,0x01,0xFF,0x01,0x06,0x00,0x00,0x3F,0x10,0x10,0x10,0x3F,0x00,0x00,/*"和",1*/"的",0x00,0xF8,0x0C,0x0B,0x08,0x08,0xF8,0x40,0x30,0x8F,0x08,0x08,0x08,0xF8,0x00,0x00,0x00,0x7F,0x21,0x21,0x21,0x21,0x7F,0x00,0x00,0x00,0x43,0x80,0x40,0x3F,0x00,0x00,/*"的",2*/"祖",0x08,0x08,0x89,0xEE,0x98,0x00,0x00,0xFE,0x22,0x22,0x22,0x22,0xFE,0x00,0x00,0x00,0x02,0x01,0x00,0xFF,0x00,0x43,0x40,0x7F,0x42,0x42,0x42,0x42,0x7F,0x40,0x40,0x00,/*"祖",3*/"国",0x00,0xFE,0x02,0x12,0x92,0x92,0x92,0xF2,0x92,0x92,0x92,0x12,0x02,0xFE,0x00,0x00,0x00,0xFF,0x40,0x48,0x48,0x48,0x48,0x4F,0x48,0x4A,0x4C,0x48,0x40,0xFF,0x00,0x00,/*"国",4*/	"热",0x08,0x08,0x88,0xFF,0x48,0x48,0x00,0x08,0x48,0xFF,0x08,0x08,0xF8,0x00,0x00,0x00,0x81,0x65,0x08,0x07,0x20,0xC0,0x08,0x04,0x23,0xC0,0x03,0x00,0x23,0xC4,0x0F,0x00,/*"热",0*/"爱",0x80,0x64,0x2C,0x34,0x24,0x24,0xEC,0x32,0x22,0x22,0x32,0x2E,0x23,0xA2,0x60,0x00,0x00,0x41,0x21,0x91,0x89,0x87,0x4D,0x55,0x25,0x25,0x55,0x4D,0x81,0x80,0x80,0x00,/*"爱",1*/"你",0x00,0x80,0x60,0xF8,0x07,0x40,0x20,0x18,0x0F,0x08,0xC8,0x08,0x08,0x28,0x18,0x00,0x01,0x00,0x00,0xFF,0x00,0x10,0x0C,0x03,0x40,0x80,0x7F,0x00,0x01,0x06,0x18,0x00,/*"你",2*/"刚",0x00,0xFE,0x12,0x62,0x82,0x72,0x02,0xFE,0x00,0x00,0xF8,0x00,0x00,0xFF,0x00,0x00,0x00,0xFF,0x08,0x06,0x01,0x4E,0x80,0x7F,0x00,0x00,0x0F,0x40,0x80,0x7F,0x00,0x00,/*"刚",3*/"好",0x10,0x10,0xF0,0x1F,0x10,0xF0,0x00,0x80,0x82,0x82,0xE2,0x92,0x8A,0x86,0x80,0x00,0x40,0x22,0x15,0x08,0x16,0x61,0x00,0x00,0x40,0x80,0x7F,0x00,0x00,0x00,0x00,0x00,/*"好",4*/"遇",0x40,0x40,0x42,0xCC,0x00,0x80,0xBE,0xAA,0xAA,0xFE,0xAA,0xAA,0xBE,0x80,0x00,0x00,0x00,0x80,0x40,0x3F,0x40,0xBF,0x80,0x88,0x88,0x87,0x84,0x8E,0xA0,0xBF,0x80,0x00,/*"遇",5*/"见",0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0xF2,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x80,0x80,0x40,0x47,0x20,0x18,0x06,0x01,0x7E,0x80,0x80,0x87,0x80,0x80,0xE0,0x00,/*"见",6*/"10",0x00,0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,/*"1",0*/0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,/*"0",1*/"5°",0x00,0xF8,0x88,0x88,0x88,0x08,0x08,0x00,0x00,0x00,0x0C,0x12,0x12,0x0C,0x00,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*未找到指定汉字时显示的默认图形(一个方框,内部一个问号),请确保其位于数组最末尾*/	"",0xFF,0x01,0x01,0x01,0x31,0x09,0x09,0x09,0x09,0x89,0x71,0x01,0x01,0x01,0x01,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x80,0x96,0x81,0x80,0x80,0x80,0x80,0x80,0x80,0xFF,};/*********************汉字字模数据*//*图像数据*********************//*测试图像(一个方框,内部一个二极管符号),宽16像素,高16像素*/
const uint8_t Diode[] = {0xFF,0x01,0x81,0x81,0x81,0xFD,0x89,0x91,0xA1,0xC1,0xFD,0x81,0x81,0x81,0x01,0xFF,0xFF,0x80,0x80,0x80,0x80,0x9F,0x88,0x84,0x82,0x81,0x9F,0x80,0x80,0x80,0x80,0xFF,
};
const uint8_t stop[] = {0x00,0x00,0x00,0x80,0xC0,0xF0,0x78,0x38,0x1C,0x0C,0x0E,0x06,0x06,0x07,0x07,0x07,0x07,0x07,0x06,0x06,0x0E,0x1C,0x1C,0x78,0xF0,0xE0,0xC0,0x00,0x00,0x00,0x00,0xF8,0xFE,0xFF,0x07,0x01,0x00,0x00,0x00,0x00,0x00,0xFE,0xFC,0xF8,0xF8,0xF8,0xF0,0xF0,0xE0,0xE0,0xC0,0x40,0x00,0x00,0x00,0x01,0x0F,0xFF,0xF8,0x00,0x00,0x07,0x0F,0x7F,0xF8,0xE0,0x80,0x00,0x00,0x00,0x00,0x0F,0x0F,0x07,0x07,0x03,0x03,0x01,0x01,0x00,0x00,0x00,0x00,0x80,0xC0,0xF0,0xFE,0x3F,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x0E,0x0E,0x1C,0x18,0x18,0x18,0x38,0x38,0x38,0x18,0x18,0x1C,0x1C,0x0E,0x07,0x07,0x03,0x01,0x00,0x00,0x00,0x20,/*"E:\桌面\OLED加按键单双击\图片\暂停.bmp",0*/
};
const uint8_t progress[] = {0x0C,0x12,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x12,0x0C,/*"未命名文件",0*/};const uint8_t start[] = {0x00,0x00,0xC0,0xE0,0xF0,0xF8,0x7C,0x3C,0x1E,0x1E,0x0F,0x0F,0x0F,0x07,0x07,0x07,0x07,0x07,0x0F,0x0F,0x0E,0x1E,0x3E,0x7C,0xF8,0xF0,0xF0,0xC0,0x80,0x00,0xF8,0xFF,0xFF,0x1F,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0x07,0xFF,0xFF,0xFC,0x0F,0x7F,0xFF,0xFC,0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x7F,0x7F,0x7F,0x00,0x00,0x00,0x7F,0x7F,0x7F,0x00,0x00,0x00,0x00,0x80,0xC0,0xF0,0xFF,0xFF,0x3F,0x00,0x00,0x00,0x03,0x07,0x0F,0x0F,0x1F,0x3E,0x3C,0x3C,0x38,0x38,0x38,0x38,0x30,0x38,0x38,0x38,0x38,0x3C,0x3C,0x1E,0x1F,0x0F,0x07,0x03,0x01,0x00,0x00,/*"E:\桌面\OLED加按键单双击\图片\开始.bmp",0*/
};
const uint8_t welcome[] = {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0xCF,0xCF,0xCF,0xCF,0xCF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0xF3,0xF3,0xF3,0xF3,0xF3,0xF3,0x00,0xF3,0xF3,0xF3,0xF3,0xF3,0xF3,0x00,0x00,0xF3,0xF3,0xF3,0xF3,0xF3,0x00,0x00,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x7C,0xFF,0xFF,0xFF,0xFE,0xFC,0xF8,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFE,0xFF,0xFF,0x7F,0x3F,0x0F,0x07,0x07,0x07,0x03,0x03,0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x0F,0x3F,0x7F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0x3F,0x3F,0x1F,0x0F,0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x07,0x0F,0x0F,0x0F,0x0F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x0F,0x0F,0x0F,0x0F,0x07,0x07,0x03,0x03,0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0xE0,0x80,0x00,0x00,0x00,0x80,0xE0,0x80,0x00,0x00,0x00,0x80,0xE0,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,0x3F,0xF0,0xE0,0x3E,0x01,0x01,0x0F,0x7C,0xE0,0xF0,0x3F,0x07,0x00,0x00,0x3C,0x4A,0x89,0x89,0x89,0x8B,0x4E,0x00,0x00,0xFF,0x00,0x00,0x00,0x3C,0x42,0x81,0x81,0x81,0x43,0x00,0x00,0x3C,0x42,0x81,0x81,0x81,0x81,0x42,0x3C,0x00,0x00,0xFF,0x02,0x01,0x01,0x03,0xFE,0x02,0x01,0x01,0x01,0xFE,0x00,0x00,0x00,0x3C,0xFE,0xFF,0xDB,0xD9,0xDD,0xCD,0xCF,0xC7,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"F:\百度同步空间\BaiduSyncdisk\毕设所有杂吧项目\OLED加按键单双击\图片\docker.dmp.bmp",0*/};/*按照上面的格式,在这个位置加入新的图像数据*/
//.../*********************图像数据*//*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

OLED_Data.h

#ifndef __OLED_DATA_H
#define __OLED_DATA_H#include <stdint.h>/*中文字符字节宽度*/
#define OLED_CHN_CHAR_WIDTH			2		//UTF-8编码格式给3,GB2312编码格式给2/*字模基本单元*/
typedef struct 
{char Index[OLED_CHN_CHAR_WIDTH + 1];	//汉字索引uint8_t Data[32];						//字模数据
} ChineseCell_t;/*ASCII字模数据声明*/
extern const uint8_t OLED_F8x16[][16];
extern const uint8_t OLED_F6x8[][6];/*汉字字模数据声明*/
extern const ChineseCell_t OLED_CF16x16[];/*图像数据声明*/
extern const uint8_t Diode[];
extern const uint8_t progress[];
extern const uint8_t stop[];
extern const uint8_t start[];
extern const uint8_t welcome[];
/*按照上面的格式,在这个位置加入新的图像数据声明*/
//...#endif/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

(6) 然后在main.c里面包含 oled, 再调用一下就可以了

image-20240801102938034

(7) 再调用一下oled初始化

image-20240801103059224

(8) 后面就可以刷新显示temp和humi了

如下所示:

OLED_ShowChinese(0, 0, "温度");
OLED_ShowChinese(0, 24, "湿度:");
OLED_Printf(48,0,OLED_8X16,"%2d",temp);
OLED_Printf(48,24,OLED_8X16,"%2d",humi);	
OLED_ShowChinese(80,0 , "℃");
OLED_ShowChinese(80,24 , "%");		
OLED_Update();	

image-20240801103918994

(9)我们烧录显示 , 记得插上dht11, data口连PA6, 剩下的就是我们调整

temp和temp_th , humi和 humi_th ,从而进行判断能否触发报警.

(10) 后续我们着重研究报警机制.

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