简介
蚁群算法(Ant Colony Optimization, ACO)是一种基于自然启发的优化算法,由意大利学者马可·多里戈(Marco Dorigo)在1992年首次提出。它受自然界中蚂蚁觅食行为的启发,用于解决离散优化问题。
在自然界中,蚂蚁通过释放和追踪一种化学物质(即信息素)找到最短路径。蚁群算法通过模拟这种信息素的机制,在优化问题中迭代寻找近似最优解。
代码说明
距离矩阵:distance_matrix 是问题的输入,表示城市之间的距离。
信息素更新:信息素会随时间蒸发,并根据路径长度进行强化。
路径构建:每只蚂蚁根据概率选择下一步的城市,概率由信息素和启发式因子共同决定。
运行结果:输出最佳路径和对应路径长度。
代码
import numpy as npclass AntColony:def __init__(self, distance_matrix, n_ants, n_iterations, alpha=1, beta=2, evaporation_rate=0.5, Q=100):self.distance_matrix = distance_matrixself.n_ants = n_antsself.n_iterations = n_iterationsself.alpha = alpha # 控制信息素重要程度self.beta = beta # 控制启发式因子的权重self.evaporation_rate = evaporation_rateself.Q = Q # 信息素强度常数self.num_cities = distance_matrix.shape[0]self.pheromone_matrix = np.ones((self.num_cities, self.num_cities)) # 初始信息素矩阵def _initialize_ants(self):return [np.random.permutation(self.num_cities) for _ in range(self.n_ants)]def _calculate_path_length(self, path):return sum(self.distance_matrix[path[i], path[(i + 1) % len(path)]] for i in range(len(path)))def _update_pheromones(self, all_paths, all_lengths):self.pheromone_matrix *= (1 - self.evaporation_rate) # 信息素蒸发for path, length in zip(all_paths, all_lengths):for i in range(len(path)):start, end = path[i], path[(i + 1) % len(path)]self.pheromone_matrix[start, end] += self.Q / length # 信息素更新def _choose_next_city(self, current_city, visited):probabilities = []for city in range(self.num_cities):if city not in visited:pheromone = self.pheromone_matrix[current_city, city] ** self.alphavisibility = (1 / self.distance_matrix[current_city, city]) ** self.betaprobabilities.append(pheromone * visibility)else:probabilities.append(0)probabilities = probabilities / np.sum(probabilities)return np.random.choice(range(self.num_cities), p=probabilities)def _construct_solution(self, ant):path = [ant]visited = set(path)for _ in range(self.num_cities - 1):next_city = self._choose_next_city(path[-1], visited)path.append(next_city)visited.add(next_city)return pathdef run(self):best_path = Nonebest_length = float('inf')for iteration in range(self.n_iterations):all_paths = []all_lengths = []for ant in range(self.n_ants):start_city = np.random.randint(self.num_cities)path = self._construct_solution(start_city)length = self._calculate_path_length(path)all_paths.append(path)all_lengths.append(length)if length < best_length:best_path = pathbest_length = lengthself._update_pheromones(all_paths, all_lengths)print(f"Iteration {iteration + 1}: Best length = {best_length}")return best_path, best_length# 示例距离矩阵
distance_matrix = np.array([[0, 2, 2, 5, 7],[2, 0, 4, 8, 2],[2, 4, 0, 1, 3],[5, 8, 1, 0, 2],[7, 2, 3, 2, 0]
])# 创建蚁群算法实例
ant_colony = AntColony(distance_matrix, n_ants=10, n_iterations=100, alpha=1, beta=2, evaporation_rate=0.5, Q=100)# 运行算法
best_path, best_length = ant_colony.run()print("Best path:", best_path)
print("Best length:", best_length)