本文介绍了基于 uniapp3(vue3 语法)封装的手写签名组件。
包括父组件的调用方式,如通过条件判断展示签名图片或点击进入签名页面,以及接收签名照片的逻辑。子组件涵盖了自定义导航栏、清除、取消、确认等操作按钮,利用 canvas 实现手写签名功能,包括笔迹绘制、颜色选择、重写、图片旋转与导出等操作,同时涉及获取系统信息设置 canvas 尺寸和背景色等关键技术点,为在 uniapp3 项目中实现手写签名功能提供了完整的解决方案。
父组件 调用方式 :
<template><view style="width: 100%; padding: 0 10px"><img class="sign-img" v-if="pageData.tempFilePath" :src="pageData.tempFilePath" /><view class="sign-header" v-else @click="goSign">点击输入您的签名</view></view><viewstyle="width: 100vw;height: 100vh;position: fixed;z-index: 9999;top: 0;left: 0;background-color: #fff;"v-if="pageData.showSign"><signaturePlugin@getTempFilePath="getTempFilePath"@close="closeSign"style="width: 100%; height: 100%"/></view>
</template>
<script lang="ts" setup>
import { reactive, ref } from 'vue'
import signaturePlugin from '@/components/signature.vue'
const pageData = reactive({tempFilePath: '',showSign: false
})
const closeSign = function () {pageData.showSign = false
}
// 点击重写,进入签名页面
const goSign = function () {pageData.showSign = true
}
// 签名页面返回回来,接收签名照片展示
const getTempFilePath = function (data) {let { tempFilePath } = JSON.parse(data)pageData.tempFilePath = tempFilePathconsole.log('签名页面返回回来,接收签名照片展示', tempFilePath)
}
</script>
<style scope>
.sign-header {display: flex;justify-content: center;align-items: center;color: grey;border: 1px solid #e6e6e6;border-radius: 8px;background-color: #fff;height: 300rpx;margin: 0 10px;
}.sign-img {border: 1px solid #e6e6e6;border-radius: 8px;height: 300rpx;width: 100%;
}
</style>
子组件(手写签名组件)
<template><view><!-- 自定义导航栏 --><!-- <NaviBar title="签署" :autoBack="true" /> --><view class="wrapper"><view class="handBtn"><button @click="retDraw" class="delBtn">清除</button><button @click="saveCanvasAsImg" class="saveBtn">取消</button><button @click="subCanvas" class="subBtn">确认</button></view><view class="handCenter" ref="handCenter"><canvasclass="handWriting":disable-scroll="true"@touchstart="uploadScaleStart"@touchmove="uploadScaleMove"canvas-id="handWriting"/><!--用于旋转图片的canvas容器--><canvasstyle="position: absolute":style="{ width: cavWidth + 'px', height: cavWidth1 + 'px' }"canvas-id="handWriting2"></canvas></view></view></view>
</template><script setup>
import { ref, onMounted, reactive, getCurrentInstance, nextTick, defineEmits } from 'vue'
const instance = getCurrentInstance()
// 定义触发的事件及其数据类型
const emit = defineEmits(['close', 'getTempFilePath'])
const canvasName = ref('handWriting')
const ctx = ref('')
const startX = ref(null)
const startY = ref(null)
const canvasWidth = ref(0)
const canvasHeight = ref(0)
const selectColor = ref('black')
const lineColor = ref('#1A1A1A') // 颜色
const canvas = ref(null)
const cavWidth = ref(1000)
const cavWidth1 = ref(1000)
const lineSize = ref(5) // 笔记倍数
const location = ref(null)
const handCenter = ref(null)onMounted(() => {ctx.value = uni.createCanvasContext('handWriting', instance.proxy)uni.getSystemInfo({success: function (res) {const windowWidth = res.windowWidth // 窗口宽度const windowHeight = res.windowHeight // 窗口高度console.log(windowWidth)console.log(windowHeight)cavWidth.value = canvasWidth.value = windowWidthcavWidth1.value = canvasHeight.value = windowHeightsetCanvasBg('#fff')},})
})// 笔迹开始
const uploadScaleStart = (e) => {startX.value = e.changedTouches[0].xstartY.value = e.changedTouches[0].y//设置画笔参数//画笔颜色ctx.value.setStrokeStyle(lineColor.value)//设置线条粗细ctx.value.setLineWidth(lineSize.value)//设置线条的结束端点样式ctx.value.setLineCap('round') //'butt'、'round'、'square'//开始画笔ctx.value.beginPath()
}// 笔迹移动
const uploadScaleMove = (e) => {//取点let temX = e.changedTouches[0].xlet temY = e.changedTouches[0].y//画线条ctx.value.moveTo(startX.value, startY.value)ctx.value.lineTo(temX, temY)ctx.value.stroke()startX.value = temXstartY.value = temYctx.value.draw(true)
}// 重写
const retDraw = () => {ctx.value.clearRect(0, 0, 700, 730)ctx.value.draw()//设置canvas背景setCanvasBg('#fff')
}// 选择颜色
const selectColorEvent = (str, color) => {selectColor.value = strlineColor.value = color
}// 确认
const subCanvas = () => {uni.canvasToTempFilePath({canvasId: 'handWriting',fileType: 'png',quality: 1, //图片质量success: (res) => {console.log(res.tempFilePath, 'canvas生成图片地址')wx.getImageInfo({// 获取图片的信息src: res.tempFilePath,success: (res1) => {console.log('res1', res1)// 将canvas1的内容复制到canvas2中let canvasContext = uni.createCanvasContext('handWriting2', instance)let rate = res1.height / res1.widthlet width = 300 / ratelet height = 300cavWidth.value = heightcavWidth1.value = widthcanvasContext.translate(height / 2, width / 2)canvasContext.rotate((270 * Math.PI) / 180)canvasContext.drawImage(res.tempFilePath, -width / 2, -height / 2, width, height)console.log(0, canvasContext)canvasContext.draw(false, () => {// 将之前在绘图上下文中的描述(路径、变形、样式)画到 canvas 中uni.canvasToTempFilePath({// 把当前画布指定区域的内容导出生成指定大小的图片。在 draw() 回调里调用该方法才能保证图片导出成功。canvasId: 'handWriting2',fileType: 'png',quality: 1, //图片质量success: (res2) => {console.log('res2', res2)let data = JSON.stringify({tempFilePath: res2.tempFilePath,})emit('getTempFilePath', data)emit('close')},},instance,)})},})},},instance,)
}//旋转图片,生成新canvas实例
const rotate = (cb) => {wx.createSelectorQuery().select('#handWriting2').fields({node: true,size: true,}).exec((res) => {const rotateCanvas = res[0].nodeconst rotateCtx = rotateCanvas.getContext('2d')//this.ctxW-->所绘制canvas的width//this.ctxH -->所绘制canvas的heightrotateCanvas.width = canvasHeight.valuerotateCanvas.height = canvasWidth.valuewx.canvasToTempFilePath({canvas: canvas.value,success: (res) => {const img = rotateCanvas.createImage()img.src = res.tempFilePathimg.onload = function () {rotateCtx.translate(rotateCanvas.width / 2, rotateCanvas.height / 2)rotateCtx.rotate((270 * Math.PI) / 180)rotateCtx.drawImage(img, -rotateCanvas.height / 2, -rotateCanvas.width / 2)rotateCtx.scale(1, 1)cb(rotateCanvas)}},fail: (err) => {console.log(err)},},instance,)})
}//取消
const saveCanvasAsImg = () => {retDraw()// uni.navigateBack()emit('close')
}//设置canvas背景色 不设置 导出的canvas的背景为透明
//@params:字符串 color
const setCanvasBg = (color) => {/* 将canvas背景设置为 白底,不设置 导出的canvas的背景为透明 *///rect() 参数说明 矩形路径左上角的横坐标,左上角的纵坐标, 矩形路径的宽度, 矩形路径的高度//这里是 canvasHeight - 4 是因为下边盖住边框了,所以手动减了写ctx.value.rect(0, 0, canvasWidth.value, canvasHeight.value - 4)ctx.value.setFillStyle(color)ctx.value.fill() //设置填充ctx.value.draw() //开画
}
</script><style>
page {background: #fbfbfb;height: auto;overflow: hidden;
}.wrapper {position: relative;width: 100%;height: 100vh;margin: 20rpx 0;overflow: hidden;display: flex;align-content: center;flex-direction: row;justify-content: center;font-size: 28rpx;
}.handWriting {background: #fff;width: 100%;height: 100vh;
}.handCenter {border-left: 2rpx solid #e9e9e9;flex: 5;overflow: hidden;box-sizing: border-box;
}.handBtn button {font-size: 28rpx;
}.handBtn {height: 100vh;display: inline-flex;flex-direction: column;justify-content: space-between;align-content: space-between;flex: 1;
}.delBtn {width: 200rpx;position: absolute;bottom: 350rpx;left: -35rpx;transform: rotate(90deg);color: #666;
}.subBtn {width: 200rpx;position: absolute;bottom: 52rpx;left: -35rpx;display: inline-flex;transform: rotate(90deg);background: #29cea0;color: #fff;margin-bottom: 60rpx;text-align: center;justify-content: center;
}/*Peach - 新增 - 保存*/.saveBtn {width: 200rpx;position: absolute;bottom: 590rpx;left: -35rpx;transform: rotate(90deg);color: #666;
}
</style>