设置碰撞组件
开启碰撞检测
start() {let cm = cc.director.getCollisionManager()cm.enabled = truecm.enabledDebugDraw = truecm.enabledDrawBoundingBox = truethis.node.on(cc.Node.EventType.TOUCH_START, () => {this.isFocus = true})this.node.on(cc.Node.EventType.TOUCH_END, () => {this.isFocus = false})this.node.on(cc.Node.EventType.TOUCH_MOVE, (e: cc.Event.EventMouse) => {if (this.isFocus) {this.node.setPosition(e.getLocation())}})}
碰撞检测的几个回调
onCollisionEnter(other: cc.Collider, self: cc.Collider): void {cc.log("发生碰撞" + other.tag)}onCollisionStay(other: cc.Collider, self: cc.Collider): void {cc.log("持续碰撞" + other.tag)}onCollisionExit(other: cc.Collider, self: cc.Collider): void {cc.log("结束碰撞" + other.tag)}