有空的老铁关注一下我的抖音:
效果:
<template><div><el-container><el-main><div class="box-card-left"><div id="threejs" style="border: 1px solid red;position: relative;"></div></div></el-main></el-container></div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import { CSS2DObject, CSS2DRenderer } from "three/examples/jsm/renderers/CSS2DRenderer.js";export default {data() {return {name: "",scene: null,camera: null,renderer: null,css2DRenderer: null,effectComposer: null,mesh: null,geometry: null,group: null,material: null,texture: null,position: null,outlinePass: null,canvasWidth: 1000,canvasHeight: 800,color: [],meshArr: [],};},created() {},mounted() {this.name = this.$route.query.name;this.init();},methods: {goBack() {this.$router.go(-1);},init() {// 创建场景对象this.scene = new this.$three.Scene();// 调用方法创建盒模型 1this.careateBox1();// 调用方法创建盒模型 2this.careateBox2();this.createCone();// 创建辅助坐标轴对象const axesHelper = new this.$three.AxesHelper(200);this.scene.add(axesHelper);// 创建透视投影相机对象this.camera = new this.$three.PerspectiveCamera(60,1,0.01, 2000);// 设置相机位置this.camera.position.set(200,200,200);// 设置相机指向this.camera.lookAt(0,0,0);// 创建WebGL渲染器对象this.renderer = new this.$three.WebGLRenderer();// 设置渲染器渲染的尺寸this.renderer.setSize(1000,800);// 调用渲染器的render方法开始渲染,参数是 场景,相机 对象this.renderer.render(this.scene, this.camera);// 获取id 是 threejs 的元素并添加domElementwindow.document.getElementById("threejs").appendChild(this.renderer.domElement);// 创建 CSS2D 渲染器对象(主要:)this.css2DRenderer = new CSS2DRenderer();this.css2DRenderer.setSize(1000,800);this.css2DRenderer.render(this.scene, this.camera);this.css2DRenderer.domElement.style.position = "absolute";this.css2DRenderer.domElement.style.top = 0;this.css2DRenderer.domElement.style.pointerEvents = 'none'; // 取消标签的点击事件window.document.getElementById("threejs").appendChild(this.css2DRenderer.domElement);this.renderFun();// 创建空间轨道控制器对象const controls = new OrbitControls(this.camera, this.renderer.domElement);controls.addEventListener("change", () => {this.renderer.render(this.scene, this.camera);})},// 创建一个盒模型,父组件是 scene 场景;盒模型设置了位置careateBox1() {// 创建立方缓存几何体对象this.geometry = new this.$three.BoxGeometry(50,50,60);// 创建网格基础材质对象this.material = new this.$three.MeshBasicMaterial({color: 0xfafa,});// 创建网格对象this.mesh = new this.$three.Mesh(this.geometry, this.material);// 设置网格对象位置this.mesh.position.set(-50,60,60);// 调用方法创建html元素let dom = this.createDiv("父对象是Scene的模型的标签");// 创建 CSS2DObject对象,参数是html元素,作用:将html元素转为threejs的css2模型对象const tag = new CSS2DObject(dom);// 创建Vector3对象const wp = new this.$three.Vector3();// 获得this.mesh的世界坐标this.mesh.getWorldPosition(wp);tag.position.set(wp.x, wp.y, wp.z);// this.mesh.add(tag);this.scene.add(this.mesh);this.scene.add(tag);},// 创建一个盒模型,父组件是 组对象,盒模型与组对象都设置了位置careateBox2() {const group = new this.$three.Group();group.position.set(30,0,0);const geometry = new this.$three.BoxGeometry(50,50,60);const material = new this.$three.MeshBasicMaterial({color: 0xfaf33a,});const mesh = new this.$three.Mesh(geometry, material);// 网格模型设置了位置,且父对象是组对象,这样css2模型对象添加到mesh中后,会直接继承mesh的世界坐标mesh.position.set(50,60,-60);let dom = this.createDiv("父对象是Group的模型标签");const obj = new CSS2DObject(dom);mesh.add(obj);group.add(mesh);this.scene.add(group);},// 标注模型几何体的某个顶点createCone() {// 创建圆锥缓冲几何体对象const coneGeometry = new this.$three.ConeGeometry(20,100,32);// 创建材质对象const material = new this.$three.MeshBasicMaterial({color: 0xffaadd});// 创建网格模型对象const cone_mesh = new this.$three.Mesh(coneGeometry, material);const pos = coneGeometry.attributes.position;const dom = this.createDiv("我是圆锥的标注标签");const tag = new CSS2DObject(dom);cone_mesh.add(tag);cone_mesh.translateY(50); // 圆锥几何体Y轴平移50tag.position.y += 50; // css2模型对象this.scene.add(cone_mesh);},createDiv(innerText='盒子模型标签') {let dom = window.document.createElement("div");dom.innerHTML = innerText;dom.style.border = '1px solid blue';dom.style.height = '20px';dom.style.color = '#0A58F6';dom.style.padding = '5px 10px';dom.style.borderRadius = "5px";dom.style.top = '-20px';dom.style.background = "#F7F2EE";return dom;},renderFun() {this.renderer.render(this.scene, this.camera);this.css2DRenderer.render(this.scene, this.camera);window.requestAnimationFrame(this.renderFun);},},
};
</script>
//
<style lang="less" scoped>
.box-card-left {display: flex;align-items: flex-start;flex-direction: row;position: relative;width: 100%;.box-right {img{width:500px;user-select: none;}}
}
</style>