《VRTK杂谈》 |
版本 | 作者 | 参与者 | 完成日期 | 备注 |
VRTK_Overview_V01_1.0 | 严立钻 |
| 2018.09.09 |
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##《VRTK杂谈》发布说明:
++++“VRTK杂谈”是对VRTK的一个探索,这是一个最初级探索;
++++“VRTK杂谈”:定义在一个介绍类知识,没有章节,随心所欲吧,这个为后期推出的“快速入门、基础夯实、中级进阶、高级成魔”系列做好准备;
++++VRTK官网:https://vrtoolkit.readme.io/docs/radialmenu
++++AssetStore:https://assetstore.unity.com/packages/tools/vrtk-virtual-reality-toolkit-vr-toolkit-64131
##《VRTK杂谈》目录
#第一篇:网络杂谈篇
#第二篇:视频杂谈篇
#第三篇:文档杂谈篇
#第四篇:项目杂谈篇
#第一篇:网络杂谈篇
#第一篇:网络杂谈篇 |
#第一篇:网络杂谈篇
++++“网络杂谈篇”是对VRTK知识的全网搜索,利用“VRTK”关键字百度整理;
++++A.1、VRTK将各种VR SDK结合打通,开发者们更方便了!
++++A.2、VRTK自带案例分析
##A.1、VRTK将各种VR SDK结合打通,开发者们更方便了!
##A.1、VRTK将各种VR SDK结合打通,开发者们更方便了! |
++A.1、VRTK将各种VR SDK结合打通,开发者们更方便了!
++++立钻哥哥:
++VR行业演变(开发人员必须如创意技术人员一样达到业务分析师的水平)
++++立钻哥哥:今天的XR开发渠道已被Oculus、HTC Vive、微软、谷歌、苹果、索尼和SteamVR等竞争对手所垄断的专有硬件和软件API以及SDK所阻塞;
++++每个平台都很不错,甚至可以说是在技术上是令人惊叹的,它们也都有其优点、缺点和各自的用例;但是这种差异给开发商提出了一些难题:市场在往哪个方向发展呢? 如何投入技能建设时间? 应用程序应支持哪些设备? 可以从哪个平台找到可研究的工作?
++++开发人员必须入创意技术人员一样达到业务分析师的水平,才能在行业内保住自己的地位; 可选的选项这么广泛,很容易会让我们犯选择困难症,而且更容易让我们做出错误的选择而导致损失的发生;
++++Unity和Unreal这样的游戏引擎正迅速将这类产品大众化;两种引擎都试图弥合各XR SDK之间的差距,雇佣了数千名工程师来确保他们的软件能够很好地与任何重要的第三方API搭配使用;
++++Oculus SDK与Unity的整合非常出色,并配合了许多快速原型化、开发和部署自定义Rift应用程序所需的脚本和预制件;
++++这些都是非标准化的,要将相同的Unity应用程序移植到HTC Vive或Windows HMD中,可并不是一件容易的事情:这不是不可能的,也算不上登天般困难,但却绝不是轻而易举的小事;
++VRTK
++++立钻哥哥:VRTK是免费的开源Unity工具包;VRTK旨在将各种VR API的单一工作流程结合在一起;
++++VRTK包含了可能会在任何单个专有SDK中找到的相同库存预制和脚本机制,而其每个功能部件都能保持一致,可以被部署到Oculus、SteamVR还是Daydream等当今所有主要的VR头盔制造商的产品上;
++++VRTK使用Unity脚本将各种VR SDK的类似机制结合在一起:这在当前分散的开发环境中是十分必要的;
++OpenXR
++++立钻哥哥:OpenXR在2016年12月发布标准正在编写中,Khronos该组织是Vulkan、OpenGL、OpenGL ES、WebGL等标准的引领者;
++++跨平台的VR标准能够让应用程序只编写一次就可在任何VR系统上运行,并访问集成在VR系统中供应用程序使用的VR设备,从而消除了行业碎片化的情况;
##A.2、VRTK自带案例分析
##A.2、VRTK自带案例分析 |
++立钻哥哥推荐的拓展学习链接(Link_Url):
立钻哥哥推荐的拓展学习链接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
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