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前言
Python Pygame 是一款专门为开发和设计 2D 电子游戏而生的软件包,它支 Windows、Linux、Mac OS 等操作系统,具有良好的跨平台性。Pygame 由 Pete Shinners 于 2000 年开发而成,是一款免费、开源的的软件包,因此您可以放心地使用它来开发游戏,不用担心有任何费用产生。
Pygame 在 SDL(Simple DirectMedia Layer,使用 C语言编写的多媒体开发库) 的基础上开发而成,它提供了诸多操作模块,比如图像模块(image)、声音模块(mixer)、输入/输出(鼠标、键盘、显示屏)模块等。
相比于开发 3D 游戏而言,Pygame 更擅长开发 2D 游戏,比如于飞机大战、贪吃蛇、扫雷等游戏。
环境配置
开始>所有程序 >Anaconda3(64-bit)>Anaconda prompt,直接输入Python,回车
接着换行输入pip install pygame
简单的贪吃蛇实现
#!/usr/bin/env python
# -*- coding: utf-8 -*-import pygame,sys,randomfrom pygame.locals import *redColour = pygame.Color(255,0,0)blackColour = pygame.Color(0,0,0)whiteColour = pygame.Color(255,255,255)def gameOver():pygame.quit()sys.exit()def main():pygame.init()fpsClock = pygame.time.Clock()playSurface = pygame.display.set_mode((640,480)) # 创建游戏界面的大小pygame.display.set_caption('贪吃蛇') # 创建游戏标题snakePosition = [100,100]snakeBody = [[100,100],[80,100],[60,100]]targetPosition = [300,300]targetflag = 1direction = 'right'changeDirection = directionwhile True:for event in pygame.event.get():if event.type == QUIT:pygame.quit()sys.exit()elif event.type == KEYDOWN:if event.key == K_RIGHT or event.key == ord('d'):changeDirection = 'right'if event.key == K_LEFT or event.key == ord('a'):changeDirection = 'left'if event.key == K_UP or event.key == ord('w'):changeDirection = 'up'if event.key == K_DOWN or event.key == ord('s'):changeDirection = 'down'if event.key == K_ESCAPE:pygame.event.post(pygame.event.Event(QUIT))if changeDirection == 'left' and not direction == 'right':direction = changeDirectionif changeDirection == 'right' and not direction == 'left':direction = changeDirectionif changeDirection == 'up' and not direction == 'down':direction = changeDirectionif changeDirection == 'down' and not direction == 'up':direction = changeDirection#3.7 根据方向移动蛇头的坐标if direction == 'right':snakePosition[0] += 20if direction == 'left':snakePosition[0] -= 20if direction == 'up':snakePosition[1] -= 20if direction == 'down':snakePosition[1] += 20snakeBody.insert(0,list(snakePosition))if snakePosition[0] == targetPosition[0] and snakePosition[1] == targetPosition[1]:targetflag = 0else:snakeBody.pop()if targetflag == 0:x = random.randrange(1,32)y = random.randrange(1,24)targetPosition = [int(x*20),int(y*20)]targetflag = 1playSurface.fill(blackColour)for position in snakeBody: pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))#画蛇pygame.draw.rect(playSurface,redColour,Rect(targetPosition[0], targetPosition[1],20,20)) #画目标方块pygame.display.flip()if snakePosition[0] > 620 or snakePosition[0] < 0:gameOver()elif snakePosition[1] > 460 or snakePosition[1] < 0:gameOver()fpsClock.tick(5)if __name__ == "__main__":main()
结果展示