一、模拟器源码
源码:https://files.cnblogs.com/files/twzy/arm-NES-linux-master.zip
二、文件系统
文件系统:debian bullseye
使用builtroot2018构建的文件系统,使用InfoNES模拟器存在bug,搞不定,所以放弃,改用debian。
三、编译
在debian文件系统下编译,在f1c200s开发板执行
解压源码进入Linux目录,不用做修改执行make编译。
编译后在f1c200s开发板执行,屏幕可见画面。
启动debian模拟器
mount_debian.sh
#/bin/bash
cd rootfs
sudo mount --bind /dev dev/
sudo mount --bind /sys sys/
sudo mount --bind /proc proc/
sudo mount --bind /dev/pts dev/pts/
sudo cp /usr/bin/qemu-arm-static usr/bin/
cd ..
sudo LC_ALL=C LANGUAGE=C LANG=C chroot rootfs
编译:
cd /home/arm-NES-linux/linux && make
退出debian模拟器
unmount_debian.sh
sudo rm rootfs/usr/bin/qemu-arm-static #删除之前拷贝的文件
cd rootfs
sudo umount dev/pts/ # 一定要在/dev前面umount
sudo umount dev/
sudo umount sys/
sudo umount proc/
四、适配遥控
builtroot制作的文件系统下调试驱动。
在debian系统下使用:evtest命令
这里使用无线手柄:
在命令行执行:evtest,操作无线手柄可发现有按键事件上报。
修改NES模拟器源码linux目录下的joypad_input.cpp,使其适配自己的无线手柄。
修改一
int InitJoypadInput(void)
{int iErr = 0;//iErr = RegisterJoypadInput(&joypadInput);iErr = RegisterJoypadInput(&usbJoypadInput); // 只注册这个输入return iErr;
}
修改二
static int USBjoypadGet(void)
{/*** FC手柄 bit 键位对应关系 真实手柄中有一个定时器,处理 连A 连B * 0 1 2 3 4 5 6 7* A B Select Start Up Down Left Right*///因为 USB 手柄每次只能读到一位键值 所以要有静态变量保存上一次的值static unsigned char joypad = 0;struct input_event e;if(0 < read (USBjoypad_fd, &e, sizeof(e))){if(0x3 == e.type){/*上:value:0x8001 type:0x2 number:0x5value:0x0 type:0x2 number:0x5*/if(17 == e.code && -1 == e.value){joypad |= 1<<4;}/*下:value:0x7fff type:0x2 number:0x5value:0x0 type:0x2 number:0x5*/if(17 == e.code && 1 == e.value){joypad |= 1<<5;}//松开if(17 == e.code && 0 == e.value){joypad &= ~(1<<4 | 1<<5);}/*左:value:0x8001 type:0x2 number:0x4value:0x0 type:0x2 number:0x4*/if(16 == e.code && -1 == e.value){joypad |= 1<<6;}/*右:value:0x7fff type:0x2 number:0x4value:0x0 type:0x2 number:0x4*/if(16 == e.code && 1 == e.value){joypad |= 1<<7;}//松开if(16 == e.code && 0 == e.value){joypad &= ~(1<<6 | 1<<7);}}if(0x1 == e.type){/*选择:value:0x1 type:0x1 number:0xavalue:0x0 type:0x1 number:0xa*/if(314 == e.code && 1 == e.value){joypad |= 1<<2;}if(314 == e.code && 0 == e.value){joypad &= ~(1<<2);}/*开始value:0x1 type:0x1 number:0xbvalue:0x0 type:0x1 number:0xb*/if(315 == e.code && 1 == e.value){joypad |= 1<<3;}if(315 == e.code && 0 == e.value){joypad &= ~(1<<3);}/*Avalue:0x1 type:0x1 number:0x0value:0x0 type:0x1 number:0x0*/if(304 == e.code && 1 == e.value){joypad |= 1<<0;}if(304 == e.code && 0 == e.value){joypad &= ~(1<<0);}/*Bvalue:0x1 type:0x1 number:0x1value:0x0 type:0x1 number:0x1*/if(305 == e.code && 1 == e.value){joypad |= 1<<1;}if(305 == e.code && 0 == e.value){joypad &= ~(1<<1);}/*Xvalue:0x1 type:0x1 number:0x3value:0x0 type:0x1 number:0x3*/if(307 == e.code && 1 == e.value){joypad |= 1<<0;}if(307 == e.code && 0 == e.value){joypad &= ~(1<<0);}/*Yvalue:0x1 type:0x1 number:0x4value:0x0 type:0x1 number:0x4*/if(308 == e.code && 1 == e.value){joypad |= 1<<1;}if(308 == e.code && 0 == e.value){joypad &= ~(1<<1);}}return joypad;}return -1;
}
修改三
static void *InputEventTreadFunction(void *pVoid)
{/* 定义函数指针 */int (*GetJoypad)(void);GetJoypad = (int (*)(void))pVoid;while (1){//因为有阻塞所以没有输入时是休眠//g_InputEvent = GetJoypad();int data = GetJoypad();if (data == -1){continue;}else{g_InputEvent = data;}//有数据时唤醒pthread_mutex_lock(&g_tMutex);//因为有阻塞所以没有输入时是休眠pthread_cond_signal(&g_tConVar);pthread_mutex_unlock(&g_tMutex);}
}
五、测试游戏是否可以正常玩耍
可以无声音畅玩了。
六、先解决debian系统下的语音播放
检查声卡
cat /proc/asound/cards
默认声卡配置
vi /etc/asound.conf
defaults.ctl.card 0
defaults.pcm.card 0
defaults.timer.card 0
amixer controls 用于查看音频系统提供的操作接口
amixer contents 用于查看接口配置参数
amixer cget + 接口函数
amixer cset + 接口函数 + 设置值amixer cget numid=14,iface=MIXER,name='ADC Mixer Mic Capture Switch'
amixer cset numid=14,iface=MIXER,name='ADC Mixer Mic Capture Switch' on
打开之后才可以录音
arecord out.wav
root@wang-virtual-machine:~# arecord out.wav
Recording WAVE 'out.wav' : Unsigned 8 bit, Rate 8000 Hz, Mono
^CAborted by signal Interrupt...
root@wang-virtual-machine:~#
root@wang-virtual-machine:~#
root@wang-virtual-machine:~# aplay out.wav
Playing WAVE 'out.wav' : Unsigned 8 bit, Rate 8000 Hz, Mono
^CAborted by signal Interrupt...
七、解决NES模拟器的声音
启动游戏会出现乱七八糟的声音,也不知道对不对。在NES中是通过一些PCM的API操作音频的,具体的看代码吧。
八、mplayer播放音频
mplayer -ao alsa out.wav 特别慢有声音
mplayer -ao alsa test.wav
mplayer -ao alsa test.mp3
root@wang-virtual-machine:/home# mplayer -ao alsa test.mp3
MPlayer 1.4 (Debian), built with gcc-10 (C) 2000-2019 MPlayer Team
do_connect: could not connect to socket
connect: No such file or directory
Failed to open LIRC support. You will not be able to use your remote control.Playing test.mp3.
libavformat version 58.45.100 (external)
Audio only file format detected.
Load subtitles in ./
==========================================================================
Opening audio decoder: [mpg123] MPEG 1.0/2.0/2.5 layers I, II, III
AUDIO: 16000 Hz, 2 ch, s16le, 16.0 kbit/3.12% (ratio: 2000->64000)
Selected audio codec: [mpg123] afm: mpg123 (MPEG 1.0/2.0/2.5 layers I, II, III)
==========================================================================
AO: [alsa] 16000Hz 2ch s16le (2 bytes per sample)
Video: no video
Starting playback...
A: 3.1 (03.0) of 3.0 (03.0) 12.7%Exiting... (End of file)
有办法去掉connect to socket吗?
是遥控器,通过配置去掉。
vi /etc/mplayer/mplayer.conf
lirc=no
但依然还是很慢。能正常使用。
九、参考
https://zhuanlan.zhihu.com/p/670785159