提示:文章有错误的地方,还望诸位大神不吝指教!
文章目录
- 前言
- 一、XRI Default Input Actions
- 1.导入官方案例
- 2.设置控制器绑定,如手柄、主/辅助按钮、操纵杆等
- 1.要设置控制器绑定,如左右手 手柄、主/辅助按钮、操纵杆等,请双击:XRI Default Input Actions
- 2.获取左手XY键事件(右手AB同理)
- 二、按键对应名称
- 三、代码示例
- 总结
前言
官方文档Input System:链接: Input System
安装部分:链接: Unity XR Interaction Toolkit的安装(二)
一、XRI Default Input Actions
1.导入官方案例
需要导入官方案例:Starter Assets,方便学习
2.设置控制器绑定,如手柄、主/辅助按钮、操纵杆等
1.要设置控制器绑定,如左右手 手柄、主/辅助按钮、操纵杆等,请双击:XRI Default Input Actions
2.获取左手XY键事件(右手AB同理)
选择顺序 XR Controller–>XR Controller (RightHand)或者XR Controller(LeftHand)–>Usage
二、按键对应名称
三、代码示例
代码如下(示例):
using UnityEngine;
using UnityEngine.InputSystem;namespace TWQ
{public class MenuManage : MonoBehaviour{public InputActionReference MyLeftButton_X;public InputActionReference MyLeftButton_Y;public InputActionReference MyRightButton_X;public InputActionReference MyRightButton_Y;private void OnEnable(){SetupInteractorEvents();}private void OnDisable(){TeardownInteractorEvents();}void SetupInteractorEvents(){//左手var MyLeftButton_X_Action = GetInputAction(MyLeftButton_X);if (MyLeftButton_X_Action != null){MyLeftButton_X_Action.performed += OnMyLeftButton_X_Action;}var MyLeftButton_Y_Action = GetInputAction(MyLeftButton_Y);if (MyLeftButton_Y_Action != null){MyLeftButton_Y_Action.performed += OnMyLeftButton_Y_Action;}//右手var MyRightButton_X_Action = GetInputAction(MyRightButton_X);if (MyRightButton_X_Action != null){MyRightButton_X_Action.performed += OnMyRightButton_X_Action;}var MyRightButton_Y_Action = GetInputAction(MyRightButton_Y);if (MyRightButton_Y_Action != null){MyRightButton_Y_Action.performed += OnMyRightButton_Y_Action;}}void TeardownInteractorEvents(){var MyLeftButton_X_Action = GetInputAction(MyLeftButton_X);if (MyLeftButton_X_Action != null){MyLeftButton_X_Action.performed -= OnMyLeftButton_X_Action;}var MyLeftButton_Y_Action = GetInputAction(MyLeftButton_Y);if (MyLeftButton_Y_Action != null){MyLeftButton_Y_Action.performed -= OnMyLeftButton_Y_Action;}}/// <summary>/// 左手X键/// </summary>/// <param name="context"></param>private void OnMyLeftButton_X_Action(InputAction.CallbackContext context){Debug.Log("按下左手X键--------------------");}/// <summary>/// 左手Y键/// </summary>/// <param name="context"></param>private void OnMyLeftButton_Y_Action(InputAction.CallbackContext context){Debug.Log("按下左手Y键--------------------");}/// <summary>/// 右手X键/// </summary>/// <param name="context"></param>private void OnMyRightButton_X_Action(InputAction.CallbackContext context){Debug.Log("按下右手A键--------------------");}/// <summary>/// 右手Y键/// </summary>/// <param name="context"></param>private void OnMyRightButton_Y_Action(InputAction.CallbackContext context){Debug.Log("按下右手B键--------------------");}static InputAction GetInputAction(InputActionReference actionReference){
#pragma warning disable IDE0031 // Use null propagation -- Do not use for UnityEngine.Object typesreturn actionReference != null ? actionReference.action : null;
#pragma warning restore IDE0031}}
}
总结
好记性不如烂笔头