# 这个是4.31的代码,一个函数里包含了。在线上,在线左,在线右defjudgePoint(x0, y0, x1, y1, x2, y2):juMethod =((x1 - x0)*(y2 - y0))-((x2 - x0)*(y1 - y0))if juMethod >0:print("p2 is on the left side of the line from p0 to p1")elif juMethod ==0:print("p2 is on the same line from p0 to p1")elif juMethod <0:print("p2 is on the right side of the line from p0 to p1")turtle.penup()turtle.goto(x0, y0)turtle.dot(6,'red')turtle.pendown()turtle.goto(x1, y1)turtle.dot(6,'red')turtle.penup()turtle.goto(x2, y2)turtle.dot(6,'blue')turtle.hideturtle()turtle.done()judgePoint(34,20,65,95,-50,40)
judgePoint(10,10,50,50,20,20)
judgePoint(34,20,65,95,50,25)
defleftOfTheLine(x0, y0, x1, y1, x2, y2):juMethod =((x1 - x0)*(y2 - y0))-((x2 - x0)*(y1 - y0))if juMethod >0:print("p2 is on the left side of the line from p0 to p1")turtle.penup()turtle.goto(x0, y0)turtle.dot(6,'red')turtle.pendown()turtle.goto(x1, y1)turtle.dot(6,'red')turtle.penup()turtle.goto(x2, y2)turtle.dot(6,'blue')turtle.hideturtle()turtle.done()defonTheSameLine(x0, y0, x1, y1, x2, y2):juMethod =((x1 - x0)*(y2 - y0))-((x2 - x0)*(y1 - y0))if juMethod ==0:print("p2 is on the same line from p0 to p1")turtle.penup()turtle.goto(x0, y0)turtle.dot(6,'red')turtle.pendown()turtle.goto(x1, y1)turtle.dot(6,'red')turtle.penup()turtle.goto(x2, y2)turtle.dot(6,'blue')turtle.hideturtle()turtle.done()defonTheLineSegment(x0, y0, x1, y1, x2, y2):juMethod =((x1 - x0)*(y2 - y0))-((x2 - x0)*(y1 - y0))if juMethod <0:print("p2 is on the right side of the line from p0 to p1")turtle.penup()turtle.goto(x0, y0)turtle.dot(6,'red')turtle.pendown()turtle.goto(x1, y1)turtle.dot(6,'red')turtle.penup()turtle.goto(x2, y2)turtle.dot(6,'blue')turtle.hideturtle()turtle.done()
《系统论》《控制论》《信息论》的共同重构:探索核心公式与深度解析
关键词:系统论、控制论、信息论、状态空间方程、系统矩阵。
Keywords: System theory, Control theory, Information theory, State-space equations, System matrices.
核心公式与…
稳定性
在操控玩家时,我们会发现玩家移动时,摄像头会有抖动,这是摄像机过度精确造成的。
创建名为RoundCameraPos的C#脚本,用Visual Studio打开 代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;//导入Cinemac…