一、案例背景
Starbuzz是以扩张速度最快而闻名的咖啡连锁店。如果你在街角看到它的店,在对面街上肯定还会看到另一家。因为扩张速度实在太快了,他们准备更新订单系统,以合乎他们的饮料供应要求。他们原先的类设计是这样的……
购买咖啡时,可以要求在其中加入各种调料,例如:蒸奶(Steamed Milk)、豆浆(Soy)、摩卡(Mocha,也就是巧克力风味)或覆盖奶泡。星巴克会根据所加入的调料收取不同的费用。所以订单系统必须考虑到这些调料部分。这是他们的第一个尝试……
很明显,Starbuzz为自己制造了一个维护噩梦:如果牛奶的价格上扬怎么办?新增一种焦糖调料风味时怎么办?
二、案例分析
看到这么多类时你肯定也会被震惊到……那么问题来了,如何进行改进呢?一个直截了当的解决方案是利用实例变量和继承,就可以追踪这些调料。比如我们在基类中加上实例变量,这些布尔值代表是否加上该调料(牛奶,豆浆,摩卡,奶泡……):
#include <iostream>
#include <string>
using namespace std;class Beverage
{
private:string description {};bool milk {};bool soy {};bool mocha {};bool whip {};public:const string getDiscription(){return description;};void setDescription(const string& description){this->description = description + "(Add " + (milk ? "Milk " : "") + (soy ? "& Soy " : "") + (mocha ? "& Mocha " : "") + (whip ? "& Whip " : "") + ")";}virtual const float cost(){return (milk ? 1 : 0) + (soy ? 2 : 0) + (mocha ? 1 : 0) + (whip ? 1.5 : 0);}const bool hasMilk() const{return milk;};void setMilk(const bool value){milk = value;};const bool hasSoy() const{return soy;};void setSoy(const bool value){soy = value;};const bool hasMocha() const{return mocha;};void setMocha(const bool value){mocha = value;};const bool hasWhip() const{return whip;};void setWhip(const bool value){whip = value;};
};class HouseBlend : public Beverage
{
public:HouseBlend(){setMilk(true);setSoy(true);setDescription("House Blend");}const float cost() override{return 5.0 + Beverage::cost();}
};class DarkRoast : public Beverage
{
public:DarkRoast(){setMilk(true);setWhip(true);setDescription("DarkRoast");}const float cost() override{return 8.0 + Beverage::cost();}
};class Decaf : public Beverage
{
public:Decaf(){setMilk(true);setWhip(true);setSoy(true);setDescription("Decaf");}const float cost() override{return 10.0 + Beverage::cost();}
};int main()
{cout << "我点了一杯" + HouseBlend().getDiscription() << ",花了" << HouseBlend().cost() << "元"<<endl;cout << "我点了一杯" + DarkRoast().getDiscription() << ",花了" << DarkRoast().cost() << "元"<<endl;cout << "我点了一杯" + Decaf().getDiscription() << ",花了" << Decaf().cost() << "元"<<endl;return 0;
}
看起来似乎还行。但是如果将来由于原材料上涨某些调料需要上涨价钱怎么办?如果出现了新的调料呢?如果顾客想要双倍摩卡的咖啡呢?
这些变化都需要我们去直接变更源码。
开放关闭原则:类应该对扩展开放,对修改关闭。
我们的目标是允许类容易扩展,在不修改现有代码的情况下,就可以搭配新的行为。这样的设计具有弹性,可以应对改变,可以接收新的功能来应对改变的需求。
让我们来看看使用装饰者模式是怎么解决问题的:
三、代码分析
这里给出相关案例的C++代码实现:
#include <iostream>
#include <string>
using namespace std;class Beverage
{
protected:string description = "unknown Beverage";public:virtual const string getDescription() const{return description;}virtual const double cost() const = 0;
};class CondimentDecorator : public Beverage
{
public:virtual const string getDescription() const = 0;
};class HouseBlend : public Beverage
{
public:HouseBlend(){description = "HouseBlend";}const double cost() const override{return 5.00;}
};class DarkRoast : public Beverage
{
public:DarkRoast(){description = "DarkRoast";}const double cost() const override{return 8.00;}
};class Decaf : public Beverage
{
public:Decaf(){description = "Decaf";}const double cost() const override{return 10.00;}
};class Milk : public CondimentDecorator
{
public:Beverage* beverage {};Milk(Beverage* beverage){this->beverage = beverage;}const string getDescription() const override{return beverage->getDescription() + " & Milk";}const double cost() const override{return beverage->cost() + 1.0;}
};class Soy : public CondimentDecorator
{
public:Beverage* beverage {};Soy(Beverage* beverage){this->beverage = beverage;}const string getDescription() const override{return beverage->getDescription() + " & Soy";}const double cost() const override{return beverage->cost() + 2.0;}
};class Mocha : public CondimentDecorator
{
public:Beverage* beverage {};Mocha(Beverage* beverage){this->beverage = beverage;}const string getDescription() const override{return beverage->getDescription() + " & Mocha";}const double cost() const override{return beverage->cost() + 2.0;}
};class Whip : public CondimentDecorator
{
public:Beverage* beverage {};Whip(Beverage* beverage){this->beverage = beverage;}const string getDescription() const override{return beverage->getDescription() + " & Whip";}const double cost() const override{return beverage->cost() + 2.0;}
};int main()
{Beverage* houseblend = new Milk(new Soy(new HouseBlend()));Beverage* darkRoast = new Milk(new Soy(new Whip(new DarkRoast())));Beverage* decaf = new Milk(new Whip(new Decaf()));// 双倍摩卡Beverage* doubleMochaCoffee = new Milk(new Soy(new Mocha(new Mocha(new HouseBlend()))));cout << "我点了一杯" + houseblend->getDescription() << ",花了" << houseblend->cost() << "元" << endl;cout << "我点了一杯" + darkRoast->getDescription() << ",花了" << darkRoast->cost() << "元" << endl;cout << "我点了一杯" + decaf->getDescription() << ",花了" << decaf->cost() << "元" << endl;cout << "我点了一杯" + doubleMochaCoffee->getDescription() << ",花了" << doubleMochaCoffee->cost() << "元" << endl;return 0;
}