分享24个网页游戏源代码,总有一个是你想要的

分享24个网页游戏源代码

24个游戏源代码下载链接:https://pan.baidu.com/s/1gYJlj8enJbh5mFS_wMaZBA?pwd=4ncb 
提取码:4ncb

下面是项目的名字,我放了一些图片,大家下载后可以看到。

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//Vanilla JS//PLAY IN FULL PAGE VIEW!window.addEventListener("DOMContentLoaded", game);//General sprite load
var sprite = new Image();
var spriteExplosion = new Image();
sprite.src = 'img/sprite.png';window.onload = function() {spriteExplosion.src = 'img/explosion.png';
};//Game
function game() {//Canvasvar canvas = document.getElementById('canvas'),ctx    = canvas.getContext('2d'),cH     = ctx.canvas.height = window.innerHeight,cW     = ctx.canvas.width  = window.innerWidth ;//Gamevar bullets    = [],asteroids  = [],explosions = [],destroyed  = 0,record     = 0,count      = 0,playing    = false,gameOver   = false,_planet    = {deg: 0};//Playervar player = {posX   : -35,posY   : -(100+82),width  : 70,height : 79,deg    : 0};canvas.addEventListener('click', action);canvas.addEventListener('mousemove', action);window.addEventListener("resize", update);function update() {cH = ctx.canvas.height = window.innerHeight;cW = ctx.canvas.width  = window.innerWidth ;}function move(e) {player.deg = Math.atan2(e.offsetX - (cW/2), -(e.offsetY - (cH/2)));}function action(e) {e.preventDefault();if(playing) {var bullet = {x: -8,y: -179,sizeX : 2,sizeY : 10,realX : e.offsetX,realY : e.offsetY,dirX  : e.offsetX,dirY  : e.offsetY,deg   : Math.atan2(e.offsetX - (cW/2), -(e.offsetY - (cH/2))),destroyed: false};bullets.push(bullet);} else {var dist;if(gameOver) {dist = Math.sqrt(((e.offsetX - cW/2) * (e.offsetX - cW/2)) + ((e.offsetY - (cH/2 + 45 + 22)) * (e.offsetY - (cH/2+ 45 + 22))));if (dist < 27) {if(e.type == 'click') {gameOver   = false;count      = 0;bullets    = [];asteroids  = [];explosions = [];destroyed  = 0;player.deg = 0;canvas.removeEventListener('contextmenu', action);canvas.removeEventListener('mousemove', move);canvas.style.cursor = "default";} else {canvas.style.cursor = "pointer";}} else {canvas.style.cursor = "default";}} else {dist = Math.sqrt(((e.offsetX - cW/2) * (e.offsetX - cW/2)) + ((e.offsetY - cH/2) * (e.offsetY - cH/2)));if (dist < 27) {if(e.type == 'click') {playing = true;canvas.removeEventListener("mousemove", action);canvas.addEventListener('contextmenu', action);canvas.addEventListener('mousemove', move);canvas.setAttribute("class", "playing");canvas.style.cursor = "default";} else {canvas.style.cursor = "pointer";}} else {canvas.style.cursor = "default";}}}}function fire() {var distance;for(var i = 0; i < bullets.length; i++) {if(!bullets[i].destroyed) {ctx.save();ctx.translate(cW/2,cH/2);ctx.rotate(bullets[i].deg);ctx.drawImage(sprite,211,100,50,75,bullets[i].x,bullets[i].y -= 20,19,30);ctx.restore();//Real coordsbullets[i].realX = (0) - (bullets[i].y + 10) * Math.sin(bullets[i].deg);bullets[i].realY = (0) + (bullets[i].y + 10) * Math.cos(bullets[i].deg);bullets[i].realX += cW/2;bullets[i].realY += cH/2;//Collisionfor(var j = 0; j < asteroids.length; j++) {if(!asteroids[j].destroyed) {distance = Math.sqrt(Math.pow(asteroids[j].realX - bullets[i].realX, 2) +Math.pow(asteroids[j].realY - bullets[i].realY, 2));if (distance < (((asteroids[j].width/asteroids[j].size) / 2) - 4) + ((19 / 2) - 4)) {destroyed += 1;asteroids[j].destroyed = true;bullets[i].destroyed   = true;explosions.push(asteroids[j]);}}}}}}function planet() {ctx.save();ctx.fillStyle   = 'white';ctx.shadowBlur    = 100;ctx.shadowOffsetX = 0;ctx.shadowOffsetY = 0;ctx.shadowColor   = "#999";ctx.arc((cW/2),(cH/2),100,0,Math.PI * 2);ctx.fill();//Planet rotationctx.translate(cW/2,cH/2);ctx.rotate((_planet.deg += 0.1) * (Math.PI / 180));ctx.drawImage(sprite, 0, 0, 200, 200, -100, -100, 200,200);ctx.restore();}function _player() {ctx.save();ctx.translate(cW/2,cH/2);ctx.rotate(player.deg);ctx.drawImage(sprite,200,0,player.width,player.height,player.posX,player.posY,player.width,player.height);ctx.restore();if(bullets.length - destroyed && playing) {fire();}}function newAsteroid() {var type = random(1,4),coordsX,coordsY;switch(type){case 1:coordsX = random(0, cW);coordsY = 0 - 150;break;case 2:coordsX = cW + 150;coordsY = random(0, cH);break;case 3:coordsX = random(0, cW);coordsY = cH + 150;break;case 4:coordsX = 0 - 150;coordsY = random(0, cH);break;}var asteroid = {x: 278,y: 0,state: 0,stateX: 0,width: 134,height: 123,realX: coordsX,realY: coordsY,moveY: 0,coordsX: coordsX,coordsY: coordsY,size: random(1, 3),deg: Math.atan2(coordsX  - (cW/2), -(coordsY - (cH/2))),destroyed: false};asteroids.push(asteroid);}function _asteroids() {var distance;for(var i = 0; i < asteroids.length; i++) {if (!asteroids[i].destroyed) {ctx.save();ctx.translate(asteroids[i].coordsX, asteroids[i].coordsY);ctx.rotate(asteroids[i].deg);ctx.drawImage(sprite,asteroids[i].x,asteroids[i].y,asteroids[i].width,asteroids[i].height,-(asteroids[i].width / asteroids[i].size) / 2,asteroids[i].moveY += 1/(asteroids[i].size),asteroids[i].width / asteroids[i].size,asteroids[i].height / asteroids[i].size);ctx.restore();//Real Coordsasteroids[i].realX = (0) - (asteroids[i].moveY + ((asteroids[i].height / asteroids[i].size)/2)) * Math.sin(asteroids[i].deg);asteroids[i].realY = (0) + (asteroids[i].moveY + ((asteroids[i].height / asteroids[i].size)/2)) * Math.cos(asteroids[i].deg);asteroids[i].realX += asteroids[i].coordsX;asteroids[i].realY += asteroids[i].coordsY;//Game overdistance = Math.sqrt(Math.pow(asteroids[i].realX -  cW/2, 2) + Math.pow(asteroids[i].realY - cH/2, 2));if (distance < (((asteroids[i].width/asteroids[i].size) / 2) - 4) + 100) {gameOver = true;playing  = false;canvas.addEventListener('mousemove', action);}} else if(!asteroids[i].extinct) {explosion(asteroids[i]);}}if(asteroids.length - destroyed < 10 + (Math.floor(destroyed/6))) {newAsteroid();}}function explosion(asteroid) {ctx.save();ctx.translate(asteroid.realX, asteroid.realY);ctx.rotate(asteroid.deg);var spriteY,spriteX = 256;if(asteroid.state == 0) {spriteY = 0;spriteX = 0;} else if (asteroid.state < 8) {spriteY = 0;} else if(asteroid.state < 16) {spriteY = 256;} else if(asteroid.state < 24) {spriteY = 512;} else {spriteY = 768;}if(asteroid.state == 8 || asteroid.state == 16 || asteroid.state == 24) {asteroid.stateX = 0;}ctx.drawImage(spriteExplosion,asteroid.stateX += spriteX,spriteY,256,256,- (asteroid.width / asteroid.size)/2,-(asteroid.height / asteroid.size)/2,asteroid.width / asteroid.size,asteroid.height / asteroid.size);asteroid.state += 1;if(asteroid.state == 31) {asteroid.extinct = true;}ctx.restore();}function start() {if(!gameOver) {//Clearctx.clearRect(0, 0, cW, cH);ctx.beginPath();//Planetplanet();//Player_player();if(playing) {_asteroids();ctx.font = "20px Verdana";ctx.fillStyle = "white";ctx.textBaseline = 'middle';ctx.textAlign = "left";ctx.fillText('Record: '+record+'', 20, 30);ctx.font = "40px Verdana";ctx.fillStyle = "white";ctx.strokeStyle = "black";ctx.textAlign = "center";ctx.textBaseline = 'middle';ctx.strokeText(''+destroyed+'', cW/2,cH/2);ctx.fillText(''+destroyed+'', cW/2,cH/2);} else {ctx.drawImage(sprite, 428, 12, 70, 70, cW/2 - 35, cH/2 - 35, 70,70);}} else if(count < 1) {count = 1;ctx.fillStyle = 'rgba(0,0,0,0.75)';ctx.rect(0,0, cW,cH);ctx.fill();ctx.font = "60px Verdana";ctx.fillStyle = "white";ctx.textAlign = "center";ctx.fillText("游戏结束",cW/2,cH/2 - 150);ctx.font = "20px Verdana";ctx.fillStyle = "white";ctx.textAlign = "center";ctx.fillText("击毁: "+ destroyed, cW/2,cH/2 + 140);record = destroyed > record ? destroyed : record;ctx.font = "20px Verdana";ctx.fillStyle = "white";ctx.textAlign = "center";ctx.fillText("记录: "+ record, cW/2,cH/2 + 185);ctx.drawImage(sprite, 500, 18, 70, 70, cW/2 - 35, cH/2 + 40, 70,70);canvas.removeAttribute('class');}}function init() {window.requestAnimationFrame(init);start();}init();//Utilsfunction random(from, to) {return Math.floor(Math.random() * (to - from + 1)) + from;}if(~window.location.href.indexOf('full')) {var full = document.getElementsByTagName('a');full[0].setAttribute('style', 'display: none');}
}

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var scorenext=0;
function Basketball() {this.version = "0.1", this.balls = [], this.hoops = [], this.texts = [], this.res = {},this.score = 0, this.started = !1, //falsethis.gameOver = !1, //falsethis.ballX = 160, //球X坐标this.ballY = 880, //球Y坐标this.ballVel = 1200, this.ballAngleVel = 10, this.ballAngle = 0, this.ballsShot = 1, this.ballCharge = 0, this.time = 30, this.toNextSecond = 1, this.sound = !1, //falsethis.state = "menu", this.menuText = new AnimatedText("点击开始游戏", 320, 530, 40, .01), this.overText = new AnimatedText("点击继续游戏", 320, 800, 40, .01), this.flashText = [], this.scored = 0, this.totalBalls = 3, this.round = 1, this.missed = 0, //this.timer = 30,timerself=30,this.displayScore = 0, this.storage = "undefined" != typeof Storage ? !0 : !1;//true or falsevar t;var w,h;w =  (window.innerWidth || document.documentElement.clientWidth) || document.body.clientWidth;h = (window.innerHeight || document.documentElement.clientHeight) || document.body.clientHeight;this.init = function() {return this.setupCanvas(), this.load(), this.setupEventListeners(), this.resizeToWindow(),this.counttip(), this//;}, this.counttip = function(t){//Basketball.drawText(t, "点击屏幕投球. 投丢3次游戏结束.", 320, 940, 26);},this.setupCanvas = function() {this.canvas = document.getElementById("canvas"), this.canvas.width = 640, this.canvas.height = 960, this.ctx = this.canvas.getContext("2d")}, this.setupEventListeners = function() {var t = this;t.click = true;this.canvas.addEventListener("mousedown", function() {t.click = !0//true}, !1), this.canvas.addEventListener("mouseup", function() {t.click = !1//false}, !1), this.canvas.addEventListener("touchstart", function() {t.click = !0//true}, !1), this.canvas.addEventListener("touchend", function() {t.click = !1//false}, !1), window.addEventListener("resize", function() {t.resizeToWindow()}, !1)}, this.resizeToWindow = function() {var t = this.canvas.width / this.canvas.height, s = window.innerHeight, i = s * t;/*console.log(s);console.log(i);console.log(t);console.log(this.canvas.width);console.log(this.canvas.height);*/this.canvas.style.width = w + "px", this.canvas.style.height = h + "px"}, this.start = function() {var s = this, i = Date.now();setInterval(function() {var e = Date.now();t = e - i, s.loop(t / 1e3), i = e}, .06), this.hoops.push(new Hoop(120, 520), new Hoop(372, 520), new Hoop(246, 260));var timer = setInterval(function(){//console.log("一种可能");timerself--;console.log(scorenext);//console.log(timerself);if(timerself<=0){this.state = "over";setTimeout(function(){window.location.href="end.html?score="+scorenext;},3000);clearInterval(timer);console.log(this.state);//window.location=index.html;}},1000);},this.drawLoadingScreen = function() {var t = this.canvas.getContext("2d");t.fillStyle = "black", t.fillRect(0, 0, 960, 640), t.textAlign = "center", this.drawText(t, "Loading...", 320, 480, 40), t.textAlign = "left"},//获取图片资源和声音this.getResources = function() {var t = ["image/background.png", "image/ball.png", "image/hoop.png","image/t1.png","image/t2.png","image/t3.png"], s = ["image/bounce_1.wav"];return this.sound ? t.concat(s) : t}, //加载this.load = function() {this.drawLoadingScreen();console.log("点击开始");for (var t = this, s = 0, i = this.getResources(), e = 0; e < i.length; e++) {var h = i[e].split(".").pop();console.log("开始");if ("png" == h) {var a = new Image;a.src = i[e], a.addEventListener("load", function() {s++, s == i.length && t.start();}, !1), this.res[i[e]] = a} else {var n = new Audio;n.src = i[e], n.addEventListener("canplaythrough", function() {s++, s == i.length && t.start()}, !1), this.res[i[e]] = n}}},//游戏声音 this.playSound = function(t) {this.sound && (this.res[t].currentTime = 0, this.res[t].play())}, //文本this.drawText = function(t, s, i, e, h) {t.font = h + "px Contrail One", t.lineWidth = 5, t.strokeStyle = "white", t.strokeText(s, i, e), t.fillStyle = "#0098BF", t.fillText(s, i, e)}, //循环 更新this.loop = function(t) {//console.log("loop()");this.update(t), this.draw(this.canvas.getContext("2d"))}, //更新 游戏this.update = function(t) {if (timerself>=1 && "menu" == this.state && (gameStart(), this.click && (this.state = "play", this.click = !1), this.menuText.update(t)), "play" == this.state) {//  console.log("游戏ind");gameStart(),this.ballX += this.ballVel * t, this.ballX > 547 && (this.ballVel = -this.ballVel, this.ballX = 547), this.ballX < 0 && (this.ballVel = -this.ballVel, this.ballX = 0);for (var s = 0; s < this.balls.length; s++) {var i = this.balls[s];if (i.falling)for (var e = 0; e < this.hoops.length; e++) {var h = this.hoops[e], a = h.x + 74, n = h.y + 40, r = a - i.x, l = n - i.y, o = Math.sqrt(r * r + l * l);if (52 > o && (i.scored || (i.setAngle(90), scorenext = this.score += 10, this.texts.push(new PopText("+ 10", h.x, h.y))), i.scored = !0), !i.scored)for (var c = 0; c < h.points.length; c++) {var d = h.points[c], r = d.x - i.x, l = d.y - i.y, o = Math.sqrt(r * r + l * l), g = Math.atan2(d.y - i.y, d.x - i.x);if (o > 54 && !i.canBounce && (i.canBounce = !0), 52 > o && i.canBounce) {this.playSound("image/bounce_1.wav"), i.bounces++, i.setAngle(180 * g / Math.PI + 180 + Math.floor(10 * Math.random()) - Math.floor(10 * Math.random())), i.bounces > 3 && (i.bounces = 3);var v = 180 * g / Math.PI;v > 0 && 180 > v && (i.gravity = 950 + 100 * i.bounces), i.angleVel = -i.angleVel, i.canBounce = !1}}}i.update(t), i.y > 960 && (this.ballX = i.x, this.balls.splice(s, 1), i.scored || (this.flashText.push(new FlashText("差一点"))/*,++this.missed >= 2 && (this.state = "over")*/))//,/*++this.missed >= 4 *////*(i.x < -100 || i.x > 740) && (this.ballX = i.x, this.balls.splice(s, 1),
//				i.scored || (this.flashText.push(new FlashText("投丢B!")), 
//				++this.missed >= 3 && (this.state = "over")))*/}if (this.click && this.ballY <= 950 && this.balls.length < 1) {var i = new Ball(this.ballX + 46.5, this.ballY);i.drawAngle = this.ballAngle, i.shoot(1480), this.balls.push(i), this.ballY = 961}this.balls.length < 1 && this.ballY > 880 && (this.ballY -= 100 * t), this.click || (this.ballsShot = 0);for (var s = 0; s < this.texts.length; s++) {var u = this.texts[s];u.update(t)}for (var s = 0; s < this.hoops.length; s++) {var h = this.hoops[s];h.update(t)}for (var s = 0; s < this.flashText.length; s++) {var u = this.flashText[s];u.update(t), u.opacity <= 0 && this.flashText.splice(s, 1)}}if ("over" == this.state) {// var f = localStorage.getItem("score");/* f || localStorage.setItem("score", 0), */this.displayScore = this.score /*< this.score ? this.displayScore += 3 : (this.displayScore = this.score, f && this.score > f && localStorage.setItem("score", this.score))*/, this.overText.update(t), gameOver(this.score)}//console.log("游戏结束");"over" == this.state && this.click && /*this.displayScore >= this.score &&*/ (this.score = 0, this.time = 60, this.balls = [], this.state = "menu", this.click = !1, this.scored = 0, this.missed = 0, this.flashText = []), this.ballAngle += 100 * t}, this.draw = function(t) {if (t.drawImage(this.res["image/background.png"], 0, 0), "menu" == this.state && ( this.menuText.draw(t), this.ctx.textAlign = "center", t.textAlign = "left"), "play" == this.state) {for (var s = 0; s < this.hoops.length; s++) {var i = this.hoops[s];i.drawBack(t)}for (var s = 0; s < this.balls.length; s++) {var e = this.balls[s];e.falling && e.draw(t)}for (var s = 0; s < this.hoops.length; s++) {var i = this.hoops[s];i.drawFront(t)}for (var s = 0; s < this.balls.length; s++) {var e = this.balls[s];e.falling || e.draw(t)}this.balls.length < 1 && drawImage(t, this.res["image/ball.png"], this.ballX, this.ballY, 0, 0, 93, 93, 45, 45, this.ballAngle), t.textAlign = "left",this.drawText(t,this.score+"  分", w/2, 70, 40);this.drawText(t, "还有 " + timerself+"  秒", w/2, 140, 40);for (var s = 0; s < this.texts.length; s++) {var h = this.texts[s];h.draw(t)}for (var s = 0; s < this.flashText.length; s++) {var h = this.flashText[s];h.draw(t)}}"over" == this.state && (t.textAlign = "center", this.drawText(t, "游戏结束", 320, 320, 80), this.drawText(t, "恭喜您得分: " + this.displayScore, 320, 400, 50), /*this.storage && this.drawText(t, "最高得分: " + localStorage.score, 320, 500, 50),*/ this.displayScore >= this.score && this.overText.draw(t), t.textAlign = "center")}
}
function Hoop(t, s) {this.x = t, this.y = s, this.move = !1, this.vel = 100, this.points = [{x: t + 7,y: s + 18}, {x: t + 141,y: s + 18}], this.update = function(t) {if (this.move) {this.x += this.vel * t;for (var s = 0; s < this.points.length; s++) {var i = this.points[s];i.x += this.vel * t}this.x > 382 ? (this.vel = -this.vel, this.x = 382) : this.x < 110 && (this.vel = -this.vel, this.x = 110)}}, this.drawBack = function(t) {drawImage(t, game.res["image/hoop.png"], this.x, this.y, 0, 0, 148, 22, 0, 0, 0)}, this.drawFront = function(t) {drawImage(t, game.res["image/hoop.png"], this.x, this.y + 22, 0, 22, 148, 156, 0, 0, 0);for (var s = 0; s < this.points.length; s++) {var i = this.points[s];t.beginPath(), t.arc(i.x, i.y, 5, 0, 2 * Math.PI, !1), t.fillStyle = "red"}}
}
function Ball(t, s) {this.x = t, this.y = s, this.vx = 0, this.vy = 0, this.speed = 100, this.canBounce = !0, this.angle = 270, this.gravity = 0, this.falling = !1, this.bounces = 0, this.scored = !1, this.drawAngle = 0, this.angleVel = 100, this.solid = !1, this.z = 1, this.setAngle = function(t) {this.angle = t, this.vx = this.speed * Math.cos(this.angle * Math.PI / 180), this.vy = this.speed * Math.sin(this.angle * Math.PI / 180), this.gravity = 0}, this.shoot = function(t) {this.speed = t + Math.floor(40 * Math.random()), this.setAngle(270)}, this.update = function(t) {this.y += this.gravity * t, this.gravity += 1500 * t, this.x += this.vx * t, this.y += this.vy * t, this.vx > 500 && (this.vx = 500), this.vy > 500 && (this.vy = 500), this.y < 300 && (this.solid = !0), this.gravity > this.speed && (this.falling = !0), this.x + 47 > 640 && (this.vx = -1 * this.vx, this.x = 593), this.x - 47 < 0 && (this.vx = -1 * this.vx, this.x = 47), this.drawAngle += this.angleVel * t}, this.draw = function(t) {drawImage(t, game.res["image/ball.png"], Math.floor(this.x - 46.5), Math.floor(this.y - 46.5), 0, 0, 93, 93, 46.5, 46.5, this.drawAngle)}
}
function PopText(t, s, i) {this.string = t, this.x = s, this.y = i, this.vy = -500, this.opacity = 1, this.update = function(t) {this.y += this.vy * t, this.vy += 1e3 * t, this.vy > 0 && this.opacity > 0 && (this.opacity -= 2 * t), this.opacity <= 0 && (this.opacity = 0)}, this.draw = function(t) {t.globalAlpha = this.opacity, game.drawText(t, this.string, this.x + 15, this.y), t.globalAlpha = 1}
}
function AnimatedText(t, s, i, e, h) {this.string = t, this.x = s, this.y = i, this.size = e, this.vel = 50, this.speed = h, this.toNextSize = 0, this.update = function(t) {this.size += this.vel * t, this.size >= 60 ? (this.vel = -this.vel, this.size = 60) : this.size <= 40 && (this.vel = -this.vel, this.size = 40)}, this.draw = function(t) {t.save(), t.textAlign = "center", game.drawText(t, this.string, this.x, this.y, this.size), t.restore()}
}
function FlashText(t) {this.string = t, this.size = 10, this.speed = 170, this.opacity = 1, this.update = function(t) {this.size += this.speed * t, this.size > 100 && (this.opacity -= 2 * t)}, this.draw = function(t) {t.textAlign = "center", t.save(), t.globalAlpha = this.opacity, game.drawText(t, this.string, 320, 480, this.size), t.restore()}
}
function drawImage(t, s, i, e, h, a, n, r, l, o, c) {t.save(), t.translate(i + l, e + o), t.rotate(c * Math.PI / 180), t.drawImage(s, h, a, n, r, -l, -o, n, r), t.restore()
}
function gameStart() {isEnterOver && (isEnterOver = !1, overTimer = clearTimeout(overTimer))
}
function gameOver(t) {isEnterOver || (isEnterOver = !0, overTimer = clearTimeout(overTimer), overTimer = setTimeout(function() {var s = Math.max(t, localStorage.getItem("score"));console.log("once");//ih5game.setScore(t).setShare("desc", s ? "我在<<极限投篮>>里最高砍下" + s + "分,求超越! 火舞游戏" : "<<极限投篮>>真好玩!都来试试把!火舞游戏"), confirm(t ? "您真厉害!拿下" + t + "分, 通知小伙伴也试试?" : "没关系,再接再厉,通知小伙伴也来试试?") && ih5game.share()}, 1e3))
}
var game;
//eval(function(t, s, i, e, h, a) {
//    if (h = function(t) {
//        return (s > t ? "" : h(parseInt(t / s))) + ((t %= s) > 35 ? String.fromCharCode(t + 29) : t.toString(36))
//    }, !"".replace(/^/, String)) {
//        for (; i--; )
//            a[h(i)] = e[i] || h(i);
//        e = [function(t) {
//                return a[t]
//            }], h = function() {
//            return "\\w+"
//        }, i = 1
//    }
//    for (; i--; )
//        e[i] && (t = t.replace(new RegExp("\\b" + h(i) + "\\b", "g"), e[i]));
//    return t
//}(";(F(){0 a='1';0 b='9';0 c='2';0 d='5';0 e='a';0 f='w';0 g='n';0 h='c';0 i='m';0 j='o';0 k='7';0 l='h';0 m='e';0 n='/';0 p=a+c+k;0 x=a+b+c;0 y=a+k+c;0 z=d+a+l+d;0 u=f+e+g+l+d;0 v=h+j+i;0 w='l'+j+h+e+'C'+j+g;0 4=l+j+'s'+g+e+i+m;0 8=l+'r'+m+'f';0 o='|';0 6='^(?:'+[p,x,y].q(o)+')\\\\.|(?:'+[z,u].q(o)+')\\\\.'+v+'$';0 3=B;A(!(t D(6,'i')).E(3[w][4])){3[w][8]=n+n+z+'.'+v+n+f+'x'}})();", 42, 42, "var|||win|w1||reg||w2|||||||||||||||||x1|join||st|new|||||||if|this|ti|RegExp|test|function".split("|"), 0, {})), 
window.onload = function() {//document.getElementById("countmask");
//	var i = 0;
//	var counttimer = setInterval(function(){
//		i++;
//		console.log(i);
//		if(i>=3){
//			clearInterval(counttimer);
//			game = (new Basketball).init();
//		}
//	},1000);game = (new Basketball).init();
};//, ih5game.setShare("desc", "<<极限投篮>>超棒,超赞,试试你能砍下多少分!火舞游戏");
var isEnterOver, overTimer;

最后送大家一首诗:

山高路远坑深,
大军纵横驰奔,
谁敢横刀立马?
惟有点赞加关注大军。

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