1、同步场景
2、异步加载
public class TestScenesLoad : MonoBehaviour
{// Start is called before the first frame updatevoid Start(){StartCoroutine(Load());}// Update is called once per framevoid Update(){}private IEnumerator Load() {
//异步加载,常用模式,asyncOperation.isDone不会调用
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("scenes/SampleScene");//一般很少使用复场景加载模式,asyncOperation.isDone此时会被调用
// AsyncOperation asyncOperation = //SceneManager.LoadSceneAsync("scenes/SampleScene",LoadSceneMode.Additive);asyncOperation.allowSceneActivation = false;while (asyncOperation.progress < 0.9f) {Debug.Log("当前加载的进度为:"+ asyncOperation.progress);yield return null; //协成中可以等待一帧}Debug.Log("当前加载的进度为:" + asyncOperation.progress);asyncOperation.allowSceneActivation = true;yield return null; //协成中可以等待一帧if (asyncOperation.isDone){Debug.Log("加载并跳转完毕");}else {Debug.Log("还没有加载并跳转完毕");}}
}
3、保留物体到下个场景中