import java.util.Random;public class Role {//姓名private String name;//血量private int blood;//性别private char gender;//长相(随机)private String face;String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};//attack 攻击描述:String[] attacks_desc={"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。","%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。","%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。","%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。","%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。","%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"};//injured 受伤描述:String[] injureds_desc={"结果%s退了半步,毫发无损","结果给%s造成一处瘀伤","结果一击命中,%s痛得弯下腰","结果%s痛苦地闷哼了一声,显然受了点内伤","结果%s摇摇晃晃,一跤摔倒在地","结果%s脸色一下变得惨白,连退了好几步","结果『轰』的一声,%s口中鲜血狂喷而出","结果%s一声惨叫,像滩软泥般塌了下去"};public Role() {}public Role(String name, int blood, char gender) {this.name = name;this.blood = blood;this.gender = gender;setFace(gender);}public char getGender() {return gender;}public void setGender(char gender) {this.gender = gender;}public String getFace() {return face;}public void setFace(char gender) {//根据不同性别在其中一个数组中随机抽取Random r = new Random();if (gender == '男') {int index = r.nextInt(boyfaces.length);this.face = boyfaces[index];} else if (gender == '女') {int index = r.nextInt(girlfaces.length);this.face = girlfaces[index];} else {this.face = "不男不女";}this.face = face;}public String getName() {return name;}public void setName(String name) {this.name = name;}public int getBlood() {return blood;}public void setBlood(int blood) {this.blood = blood;}//定义一个方法用于攻击敌人//r1.攻击(r2)public void attack(Role role) {//输出一个攻击的效果Random r = new Random();int index = r.nextInt(attacks_desc.length);String Kungfu = attacks_desc[index];System.out.printf(Kungfu,this.getName(),role.getName());System.out.println();//计算造成的伤害(随机) 1~20int hurt = r.nextInt(20) + 1;//剩余血量int remainBoold = role.getBlood() - hurt;//剩余血量为负不合理remainBoold = remainBoold < 0 ? 0 : remainBoold;//修改受到攻击的人的血量role.setBlood(remainBoold);//受伤的描述if (remainBoold > 90){System.out.printf(injureds_desc[0],role.getName());} else if (remainBoold > 80 && remainBoold <= 90) {System.out.printf(injureds_desc[1],role.getName());}else if (remainBoold > 70 && remainBoold <= 80) {System.out.printf(injureds_desc[2],role.getName());}else if (remainBoold > 60 && remainBoold <= 70) {System.out.printf(injureds_desc[3],role.getName());}else if (remainBoold > 40 && remainBoold <= 60) {System.out.printf(injureds_desc[4],role.getName());}else if (remainBoold > 20 && remainBoold <= 40) {System.out.printf(injureds_desc[5],role.getName());}else if (remainBoold > 10 && remainBoold <= 20) {System.out.printf(injureds_desc[6],role.getName());}else{System.out.printf(injureds_desc[7],role.getName());}System.out.println();//this表示方法的调用者//System.out.println("乔峰使用普通攻击对鸠摩智造成了xx点伤害,鸠摩智还剩下xxx点血");//System.out.println(this.getName() + "使用普通攻击对" + role.getName() + "造成了" + hurt + "点伤害," + role.getName() + "还剩下" + remainBoold + "点血");}//展示对象里面的所有信息public void showRoleInfo() {System.out.println("姓名为: " + getName());System.out.println("血量为: " + getBlood());System.out.println("性别为: " + getGender());System.out.println("长相为: " + getFace());}}
public class GameText {public static void main(String[] args) {//创建第一个角色Role r1 = new Role("乔峰",100,'男');//创建第二个角色Role r2 = new Role("鸠摩智",100,'男');//展示角色信息r1.showRoleInfo();r2.showRoleInfo();//开始格斗,回合制while(true){//r1开始攻击r2r1.attack(r2);//判断r2的剩余血量if (r2.getBlood() == 0){System.out.println(r1.getName() + "战胜了" + r2.getName());break;}//r2开始攻击r1r2.attack(r1);//判断r2的剩余血量if (r1.getBlood() == 0){System.out.println(r2.getName() + "战胜了" + r1.getName());break;}}}
}
效果图: