前言
之前遇到一个需求,可对于任意节点添加或删除子节点。首先技术栈是基于react+ant design,ant提供了Tree组件,但都是根据固定的数据渲染出树结构,如果需要新增或删除节点,官网并未提供。
实现过程
新增节点
首先,要记录选中节点,在有选中的情况下点击全局的新增按钮,就相当于在选中的节点下新增子节点,否则直接在最外层节点添加新的节点(此时的情况就是有多个并列的根节点)。当然也可以直接点击节点出现下拉菜单,选择操作
然后,实现新增功能,在点击新增按钮之后,相应的节点位置出现输入框,按回车或者输入框失去焦点代表输入完成。找到插入位置,将新增的节点插入。
输入状态:
输入完成后:
需要自定义节点,点击节点(ant Dropdown组件也支持右键)显示下拉弹窗。
这里的DropdownInput是自定义的组件,因为需要校验输入内容
// DropdownInput组件
import { Dropdown, Input } from "antd";
import React, {forwardRef,useEffect,useImperativeHandle,useRef,useState,
} from "react";
import type { InputProps } from "antd";
import _ from "lodash";interface DropdownInputType extends InputProps {errorInfo?: string;initValue?: string;
}const DropdownInputFun: React.ForwardRefRenderFunction<unknown,DropdownInputType
> = (props, ref) => {const { errorInfo, initValue, onChange, onBlur, onPressEnter } = props;const [open, setOpen] = useState<boolean>(false);const [errorText, setErrorText] = useState<string>("请输入中英文数字及下划线");const [value, setValue] = useState<string>(""); // 值const inputRef = useRef<any>(null);useImperativeHandle(ref, () => inputRef?.current);useEffect(() => {if (initValue) setValue(initValue);}, [initValue]);useEffect(() => {if (errorInfo) setErrorText(errorInfo);}, [errorInfo]);/** 监听输入报错 */const handleChange = _.debounce((e: any, isSure = false) => {const { value } = e?.target;const reg = /^[a-zA-Z0-9_\u4e00-\u9fa5]+$/;if (!reg.test(value)) {setOpen(true);} else {setOpen(false);onChange?.(value);}}, 300);return (<Dropdownoverlay={<divstyle={{background: "#fff",padding: "8px 12px",height: 20,boxShadow: "0px 2px 12px 0px rgba(0,0,0,0.06)",}}>{errorText}</div>}open={open}><Inputref={inputRef}value={value}onChange={(e) => {e?.persist();setValue(e?.target?.value);handleChange(e);}}onBlur={(e) => {!open && onBlur?.(e);}}onPressEnter={(e: any) => {!open && onPressEnter?.(e);}}style={{ width: 272, borderColor: open ? "red" : "" }}/></Dropdown>);
};
const DropdownInput = forwardRef(DropdownInputFun);
export default DropdownInput;
// 自定义节点const titleRender = (node: any) => {const { title, icon, key, isInput } = node;const paddingLeft = 16 * (node.level - 1);if (isInput)return (<DropdownInputref={refInput}initValue={title}onPressEnter={(e) => onEnter(e, node)}onBlur={(e) => onEnter(e, node)}/>);return (<Dropdown overlay={() => (<MenuonClick={(e) => {if (e?.key === "add") addItem(node);if (e?.key === "edit") editItem(node);if (e?.key === "del") {const data = mergeChildrenToParent1(treeData, node?.key);setTreeData(data); // 更新树 数据}}}><Menu.Item key="del">刪除</Menu.Item><Menu.Item key="add">新增</Menu.Item><Menu.Item key="edit">编辑</Menu.Item></Menu>)} trigger={["click"]}><divkey={key}style={{ paddingLeft, display: "flex" }}className="titleRoot">{icon} <div>{title}</div></div></Dropdown>);};
添加节点的addItem函数
// 添加节点const addItem = (node: any) => {const len = _.isEmpty(node?.children) ? 0 : node?.children?.length;// 插入节点isInput为true,渲染节点的判断条件const newChild = _.isEmpty(node.children)? [{ isInput: true, key: `${node?.key}-${len}` }]: [{isInput: true,key: `${node?.key}-${len}`,},...node.children,];const data = updateTreeData(treeData, node, newChild);setTreeData(data);const expands = expandedKeys?.includes(node?.key)? expandedKeys: [node?.key, ...expandedKeys];setExpandedKeys(expands);setIsAdd(true);};const updateTreeData = (tree: any, target: any, children: any) => {return tree.map((node: any) => {if (node.key === target.key) {return { ...node, children };} else if (node?.children) {return {...node,children: updateTreeData(node?.children, target, children),};}return node;});
};
输入完成后的onEnter函数
// 监听添加节点的输入const onEnter = (e: any, node: any) => {const value = e?.target?.value;setIsAdd(false);if (!value) {// 输入内容为空就回车,直接删除编辑框的节点const dele = deleteNodeByKey(treeData, node?.key);setTreeData(dele);return;}// 有输入内容就跟新const data = updateItem(treeData, node?.key, value);setTreeData(data);};// deleteNodeByKey
// 根据key 找到要删除的节点
const deleteNodeByKey: any = (treeData: any, keyToDelete: string) => {return _.map(treeData, (node) => {if (node.key === keyToDelete) {// 如果节点的key匹配要删除的key,则返回undefined,表示不包括该节点return undefined;} else if (node.children) {// 如果节点有子节点,则递归处理子节点return {...node,children: deleteNodeByKey(node.children, keyToDelete),};}return node; // 其他情况下返回原始节点}).filter(Boolean); // 过滤掉undefined的节点
};// updateItem
// 根据key 找到正在输入的节点,将输入内容跟新到title(显示节点的名字),并删除之前的isInput属性
const updateItem: any = (tree: any, key: string, data: any) => {return _.map(tree, (item: any) => {if (item?.key === key) {item.title = data;return _.omit(item, "isInput");} else if (item?.children) {return { ...item, children: updateItem(item?.children, key, data) };}return item;});
};
这样一个新增节点的功能就完成了。
编辑节点
有了上面的新增功能,编辑就简单多啦,在将节点替换成编辑框时,只需要带上节点的title为输入框的默认值
const editItem = (node: any) => {const data = editTreeItem(treeData, node?.key);setTreeData(data);setIsAdd(true);};// 节点呈编辑状态
export const editTreeItem: any = (tree: any, key: string) => {return _.map(tree, (item: any) => {if (item?.key === key) {item.isInput = true;console.log("进来啦",item);return item;} else if (item?.children) {return { ...item, children: editTreeItem(item?.children, key) };}return item;});
};
后面的逻辑就和新增一样啦,监听输入框的回车和失焦事件,完成编辑功能。
删除节点
删除节点要考虑是否删除节点下的子节点,如果直接删除子节点,逻辑就简单了,如果需要把删除节点的子节点给删除节点父节点,需要额外处理
// 直接删除
const deleteNodeByKey: any = (treeData: any, keyToDelete: string) => {return _.map(treeData, (node) => {if (node.key === keyToDelete) {// 如果节点的key匹配要删除的key,则返回undefined,表示不包括该节点return undefined;} else if (node.children) {// 如果节点有子节点,则递归处理子节点return {...node,children: deleteNodeByKey(node.children, keyToDelete),};}return node; // 其他情况下返回原始节点}).filter(Boolean); // 过滤掉undefined的节点
};// 删除节点,子节点合并到上级
const mergeChildrenToParent: any = (treeData: any,keyToDelete: string
) => {return _.flatMap(treeData, (node) => {if (node.key === keyToDelete) {// 如果节点的key匹配要删除的keyif (node.children) {// 如果有子节点,将子节点合并到当前节点的父节点中const parent = _.find(treeData, (parentNode) => {return _.some(parentNode.children, { key: keyToDelete });});if (parent) {parent.children = [...(parent.children || []),...(node.children || []),];}return undefined; // 返回undefined,表示删除当前节点} else {return undefined; // 如果没有子节点,直接删除当前节点}} else if (node.children) {// 如果节点有子节点,则递归处理子节点return {...node,children: mergeChildrenToParent(node.children, keyToDelete),};}return node; // 其他情况下返回原始节点}).filter(Boolean); // 过滤掉undefined的节点
};
附上Tree组件。里面的函数,上面都有,就不一一写完成了
import React, { useEffect, useRef, useState } from "react";
import { Button, Dropdown, Menu, Tree } from "antd";
import { DownOutlined } from "@ant-design/icons";
import DropdownInput from "@/components/DropdownInput";const DemoTree = () => {const [visible, setVisible] = useState<boolean>(false);const [treeData, setTreeData] = useState([{title: "根节点1",key: "1-0",children: [{title: "子节点1",key: "1-0-0",},{title: "子节点2",key: "1-0-1",},{title: "子节点3",key: "1-0-2",},],},{title: "根节点2",key: "2-1",children: [{title: "子节点4",key: "2-1-0",},{title: "子节点5",key: "2-1-1",},],},{title: "根节点3",key: "3-1",children: [{title: "子节点6",key: "3-1-0",children:[{title:'jjj',key:'dfv'}]},{title: "子节点7",key: "3-1-1",},],},]);const refInput = useRef<any>(null);const [expandedKeys, setExpandedKeys] = useState<any[]>([]);const editItem = (node: any) => {};// 添加节点const addItem = (node: any) => {};// 监听添加节点的输入const onEnter = (e: any, node: any) => {};// 自定义节点const titleRender = (node: any) => {const { title, icon, key, isInput } = node;const paddingLeft = 16 * (node.level - 1);if (isInput)return (<DropdownInputref={refInput}initValue={title}onPressEnter={(e) => onEnter(e, node)}onBlur={(e) => onEnter(e, node)}/>);return (<Dropdown overlay={() =>(<MenuonClick={(e) => {if (e?.key === "add") addItem(node);if (e?.key === "edit") editItem(node);if (e?.key === "del") {const data = mergeChildrenToParent1(treeData, node?.key);setTreeData(data);}}}><Menu.Item key="del">刪除</Menu.Item><Menu.Item key="add">新增</Menu.Item><Menu.Item key="edit">编辑</Menu.Item></Menu>)} trigger={["click"]}><divkey={key}style={{ paddingLeft, display: "flex" }}className="titleRoot">{icon} <div>{title}</div></div></Dropdown>);};return (<div><TreetreeData={treeData}expandedKeys={expandedKeys}switcherIcon={<DownOutlined />}titleRender={titleRender}onExpand={(keys: any[]) => setExpandedKeys(keys)}/></div>);
};
export default DemoTree;
本文仅供参考,个人观点。