首先,本代码借鉴了陈橘又青这位博主的代码参考
如有冒犯,请联系我删除
<!doctype html><html><head><meta charset="utf-8"><title>新年快乐</title><style>body{overflow: hidden;margin: 0;}h1{position: fixed;top: 30%;left: 0;width: 100%;text-align: center;transform:translateY(-50%);font-family: 'Love Ya Like A Sister', cursive;font-size: 60px;color: ff64d9;padding: 0 20px;}h1 span{position: fixed;left: 0;width: 100%;text-align: center;margin-top:30px;font-size:40px;}</style></head><body><h1 id="h1"></h1><canvas></canvas> <script>var canvas = document.querySelector("canvas"),ctx = canvas.getContext("2d");var ww,wh;function onResize(){ww = canvas.width = window.innerWidth;wh = canvas.height = window.innerHeight;}ctx.strokeStyle = "red";ctx.shadowBlur = 25;ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";var precision = 100;var hearts = [];var mouseMoved = false;function onMove(e){mouseMoved = true;if(e.type === "touchmove"){hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY));}else{hearts.push(new Heart(e.clientX, e.clientY));hearts.push(new Heart(e.clientX, e.clientY));}}var Heart = function(x,y){this.x = x || Math.random()*ww;this.y = y || Math.random()*wh;this.size = Math.random()*2 + 1;this.shadowBlur = Math.random() * 10;this.speedX = (Math.random()+0.2-0.6) * 8;this.speedY = (Math.random()+0.2-0.6) * 8;this.speedSize = Math.random()*0.05 + 0.01;this.opacity = 1;this.vertices = [];for (var i = 0; i < precision; i++) {var step = (i / precision - 0.5) * (Math.PI * 2);var vector = {x : (15 * Math.pow(Math.sin(step), 3)),y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))}this.vertices.push(vector);}}Heart.prototype.draw = function(){this.size -= this.speedSize;this.x += this.speedX;this.y += this.speedY;ctx.save();ctx.translate(-1000,this.y);ctx.scale(this.size, this.size);ctx.beginPath();for (var i = 0; i < precision; i++) {var vector = this.vertices[i];ctx.lineTo(vector.x, vector.y);}ctx.globalAlpha = this.size;ctx.shadowBlur = Math.round((3 - this.size) * 10);ctx.shadowColor = "hsla(0, 100%, 60%,0.5)";ctx.shadowOffsetX = this.x + 1000;ctx.globalCompositeOperation = "screen"ctx.closePath();ctx.fill()ctx.restore();};function render(a){requestAnimationFrame(render);hearts.push(new Heart())ctx.clearRect(0,0,ww,wh);for (var i = 0; i < hearts.length; i++) {hearts[i].draw();if(hearts[i].size <= 0){hearts.splice(i,1);i--;}}}onResize();window.addEventListener("mousemove", onMove);window.addEventListener("touchmove", onMove);window.addEventListener("resize", onResize);requestAnimationFrame(render);window.onload=function starttime(){time(h1,'2024,01,01'); // 2024年元旦时间ptimer = setTimeout(starttime,1000); // 添加计时器}function time(obj,futimg){var nowtime = new Date().getTime(); // 现在时间转换为时间戳var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳var msec = futruetime-nowtime; // 毫秒 未来时间-现在时间var time = (msec/1000); // 毫秒/1000var day = parseInt(time/86400); // 天 24*60*60*1000var hour = parseInt(time/3600)-24*day; // 小时 60*60 总小时数-过去的小时数=现在的小时数var minute = parseInt(time%3600/60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数var second = parseInt(time%60); // 以60秒为一整份 取余 剩下秒数obj.innerHTML="<br>距离2024年还有:<br>"+day+"天"+hour+"小时"+minute+"分"+second+"秒"+"<br><span>愿我爱的人<br><span>和爱我的人<br><span>平安喜乐</span>"return true;}</script></body></html>
效果图如下
如果想每年都使用它,那么只需要修改这里即可