目录
前言
一、游戏规则
1.功能分析
2.玩法分析
3.胜负判定条件
二、游戏实现思路
三、代码实现与函数封装
1.项目文件创建
2.头文件说明
3.函数封装
1)菜单实现
2)进度条实现
3)main函数实现
4)Game函数
5)ShowBoard函数实现
6)PlayerMove函数实现
7)ChessCount函数实现
8)IsOver函数实现
四、源码分享
1.main.c
2.ProBar.h
3.probar.c
4.game.h
5.game.c
总结
前言
五子棋,又称连珠棋,是一种双人对弈的棋类游戏。游戏目标是在一个棋盘上,通过在横、竖、斜线上依次放置棋子,使自己的五个棋子连成一线,即横线、竖线或斜线,且无被对手堵住的空位,从而获胜。
实现简单的五子棋游戏,需要有二维数组、函数调用等知识。本项目代码量大致为两三百行。
一、游戏规则
1.功能分析
五子棋的功能比较简单,只有黑棋落子和白棋落子,有些五子棋还有悔棋功能、显示胜率、记录走的步数等功能,但是初学时可以只实现简单的落子功能即可。
2.玩法分析
由黑棋先走,鼠标左击即可落子,然后轮到白棋回合,如此循环直到游戏结束。
3.胜负判定条件
五子棋的棋盘通常为15×15的格子,双方轮流在空位上放置自己的棋子,先连成五子的一方获胜。如果棋盘填满但没有五子连成一线,游戏结束为平局。
二、游戏实现思路
- 使用坐标输入代替鼠标点击,坐标应该符合人们使用习惯从1开始;(【鼠标左击】功能)
- 若有人胜利提示胜利方为谁,并结束游戏;
- 若无人胜利,且棋盘未满,提示继续;
- 若棋盘已满,提示平局;
- 实现清屏功能,每次落完子之后刷新屏幕;
- 可以加入进度条,在游戏开始时展示。
三、代码实现与函数封装
1.项目文件创建
将源代码分为五个文件,两个头文件(.h),用于声明函数,分别声明进度条和游戏函数;
三个源文件(.c),两个用于写函数体,实现进度条和游戏主体,一个为主函数,调用函数。
2.头文件说明
1.为了防止在项目中多次申明同一个头文件,需要加入防重复判断语句:
#pragma once
2.头文件中可以直接引用需要的标准库,然后在源文件中只需要引用自己写的头文件即可;
#include "game.h"
#include "ProBar.h"
3.函数封装
棋盘设置为15×15,且可更改方便之后的更改。
1)菜单实现
void Menu()
{printf("#########################\n");printf("### 1.Play 0.Exit ###\n");printf("#########################\n");printf("Please Select:> ");
}
2)进度条实现
'\r'使光标每次回到开头的位置,使用fflush函数刷新输出界面,并使用usleep函数进行延迟,达到很好的效果。
#define NUM 100void process_bar()
{char bar[NUM+1];memset(bar, '\0', sizeof(bar));const char* lable = "|/-\\";int i = 0;while(i <= NUM){printf("Load...[%-100s][%-3d%%][%c]\r", bar, i, lable[i%4]);fflush(stdout);bar[i++] = '#';usleep(10000);}printf("\n");
}
3)main函数实现
使用quit变量来控制循环的退出;
Game函数实现游戏的主体。
int main()
{int quit = 0;int select = 0;while(!quit){Menu();scanf("%d", &select);switch(select){case 1:process_bar();Game();break;case 0:quit = 1;printf("Exit Success!\n");break;defualt :printf("Enter Error, Try Again!\n");break;}}return 0;
}
4)Game函数
- 建立棋盘
- 使用memset函数初始化棋盘;
- do...while执行游戏运行;
- IsOver函数判断游戏是否结束;
- PlayerMove函数玩家走一步棋;
- Showboard 打印出棋盘;
- switch...case 显示出游戏结果。
#define ROW 20
#define COL 20#define PLAYER1 1
#define PLAYER2 2#define NEXT 0
#define PLAYER1_WIN 1
#define PLAYER2_WIN 2
#define DRAW 3void Game()
{int board[ROW][COL];memset(board, '\0', sizeof(board));int result = NEXT;do{ShowBoard(board, ROW, COL);PlayerMove(board, ROW, COL, PLAYER1);result = IsOver(board, ROW, COL);if(NEXT != result){break;}ShowBoard(board, ROW, COL);PlayerMove(board, ROW, COL, PLAYER2);result = IsOver(board, ROW, COL);if(NEXT != result){break;}}while(1);//p1 win , p2 win, drawShowBoard(board, ROW, COL);switch(result){case PLAYER1_WIN:printf("congratulate Player1, you win!\n");break;case PLAYER2_WIN:printf("congratulate player2, you win!\n");break;case DRAW:printf("draw!\n");break;default:break;}
}
5)ShowBoard函数实现
刷新屏幕
printf("\033c");
void ShowBoard(int board[ROW][COL], int row, int col)
{//clear screen//printf("\e[1;1H\e[2J")"]]");//printf(" ");printf("\033c");printf("\n\n ");for(int i=0; i<col; i++){printf("%3d", i+1);}printf("\n");for(int i=0; i<row; i++){printf("%2d ", i+1);for(int j=0; j<col; j++){if(board[i][j] == 0){printf(" . ");}else if(board[i][j] == PLAYER1){printf(" x ");}else{printf(" o ");}}printf("\n");}
}
6)PlayerMove函数实现
int x = 0;
int y = 0;
设置为全局变量,由用户输入,从1开始
int x = 0;
int y = 0;void PlayerMove(int board[ROW][COL], int row, int col, int player)
{while(1){printf("\nPlayer[%d] Please Enter Your Pos:>", player);scanf("%d %d", &x, &y);//判断合法坐标if(x<1 || x> row || y<1 || y>col){printf("Pos is not right!\n");continue;}else if(board[x-1][y-1] != 0){printf("Pos is occpuied!\n");continue;}else{board[x-1][y-1] = player;//谁落子,就放置谁的数据break;}}
}
7)ChessCount函数实现
要判断是否继续下棋需要判断是否已经五子连珠,就需要数下的这个子周围有没有出现五子连珠,由于每次下棋都会判断一次,所以不会出现漏判的情况。
enum Dir
{LEFT,RIGHT,UP,DOWN,LEFT_UP,LEFT_DOWN,RIGHT_UP,RIGHT_DOWN
};int ChessCount(int board[ROW][COL], int row, int col, enum Dir d)
{int _x = x-1;int _y = y-1;int count = 0;while(1){switch(d){case LEFT:_y--;break;case RIGHT:_y++;break;case UP:_x--;break;case DOWN:_x++;break;case LEFT_UP:_x--;_y--;break;case LEFT_DOWN:_x++;_y--;break;case RIGHT_UP:_x--, _y++;break;case RIGHT_DOWN:_x++, _y++;break;default://Do nothingbreak;}if(_x<0 || _x>row-1 || _y<0 || _y > col-1){break;}if(board[x-1][y-1] == board[_x][_y]){count++;}else{break;}}return count;
}
8)IsOver函数实现
任何落子位置都有八个方向,所以判定五子连珠,本质是判定1,5方向之和,2,6方向之和,3,7方向之和,4,8方向 之和,其中任意一个出现相同的连续五个棋子,即游戏结束
int IsOver(int board[ROW][COL], int row, int col)
{//注意,每次统计的时候,都没有统计当前节点,需要单独+1int count1 = ChessCount(board, row, col, LEFT) +ChessCount(board, row, col, RIGHT) + 1;int count2 = ChessCount(board, row, col, UP) +ChessCount(board, row, col, DOWN) + 1;int count3 = ChessCount(board, row, col, LEFT_UP) +ChessCount(board, row, col, RIGHT_DOWN) + 1;int count4 = ChessCount(board, row, col, LEFT_DOWN) +ChessCount(board, row, col, RIGHT_UP) + 1;if(count1 >= 5 || count2>=5 || count3>=5 || count4>=5){//谁赢返回谁//return board[x-1][y-1];if(board[x-1][y-1] == PLAYER1){return PLAYER1_WIN;}else{return PLAYER2_WIN;}}for(int i=0; i<row; i++){for(int j=0; j<col; j++){if(board[i][j] == 0){//棋盘未满,返回继续return NEXT;}}}//棋盘已满且没人赢,返回平局return DRAW;
}
四、源码分享
1.main.c
#include "game.h"
#include "ProBar.h"int main()
{int quit = 0;int select = 0;while(!quit){Menu();scanf("%d", &select);switch(select){case 1:process_bar();Game();break;case 0:quit = 1;printf("Exit Success!\n");break;defualt :printf("Enter Error, Try Again!\n");break;}}return 0;
}
2.ProBar.h
#pragma once #include <stdio.h>
#include <unistd.h>
#include <string.h>#define NUM 100void process_bar();
3.probar.c
#include "ProBar.h"void process_bar()
{char bar[NUM+1];memset(bar, '\0', sizeof(bar));const char* lable = "|/-\\";int i = 0;while(i <= NUM){printf("Load...[%-100s][%-3d%%][%c]\r", bar, i, lable[i%4]);fflush(stdout);bar[i++] = '#';usleep(10000);}printf("\n");
}
4.game.h
#include <string.h>
#include <stdlib.h>#define ROW 20
#define COL 20#define PLAYER1 1
#define PLAYER2 2#define NEXT 0
#define PLAYER1_WIN 1
#define PLAYER2_WIN 2
#define DRAW 3enum Dir
{LEFT,RIGHT,UP,DOWN,LEFT_UP,LEFT_DOWN,RIGHT_UP,RIGHT_DOWN
};void Menu();
void Game();int IsOver(int board[ROW][COL], int row, int col);
void ShowBoard(int board[ROW][COL], int row, int col);
int ChessCount(int board[ROW][COL], int row, int col, enum Dir d);
void Playermove(int board[ROW][COL], int row, int col, int player);
5.game.c
#include "game.h"
#include "ProBar.h"
int x = 0;
int y = 0;void Menu()
{printf("#########################\n");printf("### 1.Play 0.Exit ###\n");printf("#########################\n");printf("Please Select:> ");
}//four possbilities:
//NEXT: continue
//1: 1 win
//2: 2 win
//3: draw
int IsOver(int board[ROW][COL], int row, int col)
{//import && hard//wu zi lian zhuint count1 = ChessCount(board, row, col, LEFT) +ChessCount(board, row, col, RIGHT) + 1;int count2 = ChessCount(board, row, col, UP) +ChessCount(board, row, col, DOWN) + 1;int count3 = ChessCount(board, row, col, LEFT_UP) +ChessCount(board, row, col, RIGHT_DOWN) + 1;int count4 = ChessCount(board, row, col, LEFT_DOWN) +ChessCount(board, row, col, RIGHT_UP) + 1;if(count1 >= 5 || count2>=5 || count3>=5 || count4>=5){//return board[x-1][y-1];if(board[x-1][y-1] == PLAYER1){return PLAYER1_WIN;}else{return PLAYER2_WIN;}}for(int i=0; i<row; i++){for(int j=0; j<col; j++){if(board[i][j] == 0){return NEXT;}}}return DRAW;
}int ChessCount(int board[ROW][COL], int row, int col, enum Dir d)
{int _x = x-1;int _y = y-1;int count = 0;while(1){switch(d){case LEFT:_y--;break;case RIGHT:_y++;break;case UP:_x--;break;case DOWN:_x++;break;case LEFT_UP:_x--;_y--;break;case LEFT_DOWN:_x++;_y--;break;case RIGHT_UP:_x--, _y++;break;case RIGHT_DOWN:_x++, _y++;break;default://Do nothingbreak;}if(_x<0 || _x>row-1 || _y<0 || _y > col-1){break;}if(board[x-1][y-1] == board[_x][_y]){count++;}else{break;}}return count;
}void ShowBoard(int board[ROW][COL], int row, int col)
{//clear screen//printf("\e[1;1H\e[2J")"]]");//printf(" ");printf("\033c");printf("\n\n ");for(int i=0; i<col; i++){printf("%3d", i+1);}printf("\n");for(int i=0; i<row; i++){printf("%2d ", i+1);for(int j=0; j<col; j++){if(board[i][j] == 0){printf(" . ");}else if(board[i][j] == PLAYER1){printf(" x ");}else{printf(" o ");}}printf("\n");}
}void PlayerMove(int board[ROW][COL], int row, int col, int player)
{while(1){printf("\nPlayer[%d] Please Enter Your Pos:>", player);scanf("%d %d", &x, &y);if(x<1 || x> row || y<1 || y>col){printf("Pos is not right!\n");continue;}else if(board[x-1][y-1] != 0){printf("Pos is occpuied!\n");continue;}else{board[x-1][y-1] = player;break;}}
}void Game()
{int board[ROW][COL];memset(board, '\0', sizeof(board));int result = NEXT;do{ShowBoard(board, ROW, COL);PlayerMove(board, ROW, COL, PLAYER1);result = IsOver(board, ROW, COL);if(NEXT != result){break;}ShowBoard(board, ROW, COL);PlayerMove(board, ROW, COL, PLAYER2);result = IsOver(board, ROW, COL);if(NEXT != result){break;}}while(1);//p1 win , p2 win, drawShowBoard(board, ROW, COL);switch(result){case PLAYER1_WIN:printf("congratulate Player1, you win!\n");break;case PLAYER2_WIN:printf("congratulate player2, you win!\n");break;case DRAW:printf("draw!\n");break;default:break;}
}
总结
实际上这个版本还是一个非常简易的版本,在之后学习到别的模块之后可以对这个项目再进行改进,比如可以尝试以下功能:
- 人机对战
- 功能扩展:颜色提示,步数记录,先手随机交换等
- 网络版本
码云Gitee项目链接:GoBangGame · Kevin Ray/LinuxPractice - 码云 - 开源中国 (gitee.com)