非常好的题,很适合新手入门!!!
how tu use JEB
通过百度网盘分享的文件:app-debug.apk
链接:https://pan.baidu.com/s/11oPBq7LTnzasuefGeU6mXA?pwd=1111
提取码:1111
--来自百度网盘超级会员V2的分享
step1
反编译查看Manifest
android:allowBackup="true"android:appComponentFactory="androidx.core.app.CoreComponentFactory"android:dataExtractionRules="@xml/data_extraction_rules"android:debuggable="true"android:extractNativeLibs="false"android:fullBackupContent="@xml/backup_rules"android:icon="@mipmap/ic_launcher"android:label="@string/app_name"android:roundIcon="@mipmap/ic_launcher_round"android:supportsRtl="true"android:theme="@style/Theme.Flipover">
能发现其中的android:debuggable="true"
此题目在低版本不可用(安卓9)
使用 Android Studio Emulator
注意:
1.虚拟机版本要用(APIS),play无法获得root,
2.HAXM安装之后检测不到直接去目录里点.exe按
step2 JEB反编译定位核心代码
随便输入一个
定位到代码
package com.example.flipover;import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;public class MainActivity extends AppCompatActivity {private Button loginButton;private EditText passwordField;private EditText usernameField;static {System.loadLibrary("native-lib");}@Override // androidx.fragment.app.FragmentActivityprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);this.setContentView(layout.activity_main);this.usernameField = (EditText)this.findViewById(id.editTextUsername);this.passwordField = (EditText)this.findViewById(id.editTextPassword);this.loginButton = (Button)this.findViewById(id.buttonLogin);this.loginButton.setOnClickListener((View v) -> {if(this.validateLogin(this.usernameField.getText().toString(), this.passwordField.getText().toString())) {this.startActivity(new Intent(this, FlipGameActivity.class));this.finish();return;}Toast.makeText(this, "Invalid login credentials", 0).show();});}public native boolean validateLogin(String arg1, String arg2) {}
}
这是一个 Android 应用的登录界面代码:
- 类声明和变量:
public class MainActivity extends AppCompatActivity {private Button loginButton;private EditText passwordField; private EditText usernameField;
- 这是主活动类,继承自 AppCompatActivity
- 定义了登录按钮和用户名、密码输入框的变量
- 加载原生库:
static {System.loadLibrary("native-lib");
}
- 加载包含原生代码的库文件(native-lib)
- onCreate 方法:
protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);this.setContentView(layout.activity_main);
- 活动创建时调用
- 设置界面布局
- 初始化 UI 元素:
this.usernameField = (EditText)this.findViewById(id.editTextUsername);
this.passwordField = (EditText)this.findViewById(id.editTextPassword);
this.loginButton = (Button)this.findViewById(id.buttonLogin);
- 获取并关联界面上的输入框和按钮
- 按钮点击事件处理:
this.loginButton.setOnClickListener((View v) -> {if(this.validateLogin(usernameField.getText().toString(), passwordField.getText().toString())) {this.startActivity(new Intent(this, FlipGameActivity.class));this.finish();return;}Toast.makeText(this, "Invalid login credentials", 0).show();
});
- 设置登录按钮的点击监听器
- 调用 validateLogin 验证登录信息
- 如果验证成功,跳转到游戏界面
- 验证失败则显示错误提示
- 原生方法声明:
public native boolean validateLogin(String arg1, String arg2);
- 声明一个原生方法用于验证登录
- 具体实现在 C/C++ 代码中
这是一个包含原生代码(JNI)的 Android 登录界面,主要功能是:
7. 提供用户名和密码输入
8. 通过原生代码验证登录信息
9. 验证成功后跳转到游戏界面
10. 验证失败显示错误提示
step3 动态调试使得条件强制不成立
强制更改其寄存器值进入密码正确分支
运行后成功进入
查看game类
package com.example.flipover;import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
import androidx.appcompat.app.AppCompatActivity;
import androidx.recyclerview.widget.GridLayoutManager;
import androidx.recyclerview.widget.RecyclerView;
import java.util.Arrays;public class FlipGameActivity extends AppCompatActivity {private Button buttonSubmit;private EditText editTextInput;// 加载native库static {System.loadLibrary("native-lib");}@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(layout.activity_flip_game);// 初始化UI组件editTextInput = (EditText) findViewById(id.editTextInput);buttonSubmit = (Button) findViewById(id.buttonSubmit);RecyclerView recyclerView = (RecyclerView) findViewById(id.recyclerViewCards);// 设置RecyclerView的布局管理器为3列的网格布局recyclerView.setLayoutManager(new GridLayoutManager(this, 3));recyclerView.setAdapter(new CardAdapter(this, Arrays.asList(new String[]{"Stay positive!", "Dream big!", "Believe in yourself!", "Stay curious!", "Keep learning!", "Chase your dreams!", "Stay strong!", "Be kind!", "You're amazing!"})));// 设置提交按钮的点击监听器buttonSubmit.setOnClickListener((View v) -> {// 获取输入文本并验证加密if (!validateAndEncrypt(editTextInput.getText().toString().trim())) {Toast.makeText(this, "Invalid input", Toast.LENGTH_SHORT).show();return;}Toast.makeText(this, "Congratulations, you have flipped to a hidden secret", Toast.LENGTH_SHORT).show();});}// 声明本地方法,用于验证和加密输入public native boolean validateAndEncrypt(String arg1);
}
导出.os在 ida 分析validateAndEncrypt函数
__int64 __fastcall Java_com_example_flipover_FlipGameActivity_validateAndEncrypt(__int64 a1, __int64 a2, __int64 a3)
{__int64 input; // x21__int64 i; // x8unsigned int v7; // w19int v8; // w4int v10; // w4_OWORD v11[2]; // [xsp+10h] [xbp-100h]unsigned __int64 v12; // [xsp+30h] [xbp-E0h]__int16 v13; // [xsp+38h] [xbp-D8h]_BYTE v14[64]; // [xsp+3Eh] [xbp-D2h] BYREF_BYTE v15[64]; // [xsp+7Eh] [xbp-92h] BYREFchar v16[65]; // [xsp+BEh] [xbp-52h] BYREFchar dest[4]; // [xsp+FFh] [xbp-11h] BYREFchar v18[5]; // [xsp+103h] [xbp-Dh] BYREF__int64 v19; // [xsp+108h] [xbp-8h]v19 = *(_QWORD *)(_ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2)) + 40);input = (*(__int64 (__fastcall **)(__int64, __int64, _QWORD))(*(_QWORD *)a1 + 1352LL))(a1, a3, 0LL);if ( strlen((const char *)input) == 42&& !strncmp((const char *)input, "flag{", 5uLL)&& *(_BYTE *)(input + 41) == 125 ){strncpy(dest, (const char *)input, 4uLL);strncpy(v18, (const char *)input, 4uLL);v18[4] = 0;memcpy(v16, "a4c3f8927d9b8e6d6e483fa2cd0193b0a6e2f19c8b47d5a8f3c7a91e8d4b9f67", sizeof(v16));sub_AF3F4(dest, v16, 65LL, v14);sub_AF47C(dest, v14, 64LL, v15);i = 0LL;v13 = -28958;v12 = 0x89DDAB508133AF93LL;v11[1] = xmmword_74CEB;v11[0] = xmmword_74CDB;while ( (*(_BYTE *)(input + i) ^ 0x21 ^ v15[i]) == *((unsigned __int8 *)v11 + i) ){if ( ++i == 42 ){(*(void (__fastcall **)(__int64, __int64, __int64))(*(_QWORD *)a1 + 1360LL))(a1, a3, input);v7 = 1;__android_log_print(3, "NativeLib", "JNI_TRUE[%d]: %02x", 1, v8);return v7;}}(*(void (__fastcall **)(__int64, __int64, __int64))(*(_QWORD *)a1 + 1360LL))(a1, a3, input);__android_log_print(3, "NativeLib", "JNI_FALSE[%d]: %02x", 0, v10);}else{(*(void (__fastcall **)(__int64, __int64, __int64))(*(_QWORD *)a1 + 1360LL))(a1, a3, input);}return 0;
}
到此为止可以硬逆,但是本题既然是动态调试那我们就继续调试.os层
step4 修改代码逻辑并重新打包
我们可以使用MT管理器修改代码逻辑让其无论输入任何密码都为正确
00000028 invoke-virtual MainActivity->validateLogin(String, String)Z, p0, v0, v1
0000002E move-result v2
00000030 if-eqz v2, :50
:34
00000034 new-instance v2, Intent
00000038 const-class v3, FlipGameActivity
0000003C invoke-direct Intent-><init>(Context, Class)V, v2, p0, v3
00000042 invoke-virtual MainActivity->startActivity(Intent)V, p0, v2
00000048 invoke-virtual MainActivity->finish()V, p0
0000004E goto :64
:50
00000050 const-string v2, "Invalid login credentials"
00000054 const/4 v3, 0
00000056 invoke-static Toast->makeText(Context, CharSequence, I)Toast, p0, v2, v3
0000005C move-result-object v2
0000005E invoke-virtual Toast->show()V, v2
:64
00000064 return-void
根据包名找到类
定位到汇编
改为if-nez反转if条件,保存后重签名
成功!现在无论输入什么都会进入游戏界面!
step4 .os层调试
将ida服务器拖入虚拟机按如下操作运行,挂载ida服务器
C:\Users\A5rZ_admin>adb forward tcp:23946 tcp:2394623946
C:\Users\A5rZ_admin>adb shell
emu64xa:/ # mv /sdcard/Download/android_server /data/local/tmp/
emu64xa:/ # chmod 755 /data/local/tmp/android_server
emu64xa:/ # /data/local/tmp/android_server
IDA Android 64-bit remote debug server(ST) v9.0.30. Hex-Rays (c) 2004-2024
2024-11-25 14:25:44 Listening on 0.0.0.0:23946...
启动debug
adb shell am start -D -n com.example.flipover/.MainActivity
附加到程序
这虚拟机不行,再研究研究