一、基本介绍
创建项目(团队下面可以创建多个项目节点,每个项目可以创建多个接口):
参数描述库(填写参数时自动填充描述):
新建环境(前置URL、环境变量很有用):
二、HTTP接口介绍
设计接口(后台设计一个接口,比如:名称、接口后段内容、说明、请求参数、响应值):
请求参数包含Headers(请求头) + Body(raw(json) + formData(表单形式)):
Headers:
Body(json):
Body(form data):
分享(外网或内网链接):
后台提供的接口文档:
调试接口(前端人员对接口的传参、结果的一致性进行调试):
三、Websocket接口介绍
调试接口(未设计任何接口内容):
调试接口(需要用户名+密码两个请求参数):
- 分享功能和HTTP接口时的介绍一样。
- 在线测试:http://www.websocket-test.com/
四、自动化测试
新建测试用例(对设计好的接口+测试条件进行测试,一定要保存):
查看测试报告:
五、代码
HTTP
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;namespace UnityFramework.Runtime
{/// <summary>/// 以文件流形式作为HttpContent/// 需要进度值使用本Content,否则使用StreamContent/// </summary>public class StreamProgressContent : HttpContent{private const int defaultBufferSize = 4096;// 如果FileStream不适合作为流的父类或者本身,使用Streamprivate readonly FileStream content;private readonly int bufferSize;// 进度回调 已上传字节数 - 总字节数private readonly Action<long, long> progressCallback;public StreamProgressContent(FileStream content, Action<long, long> progressCallback): this(content, defaultBufferSize, progressCallback){}public StreamProgressContent(FileStream content, int bufferSize, Action<long, long> progressCallback){if (bufferSize <= 0){throw new ArgumentOutOfRangeException(nameof(bufferSize));}this.content = content ?? throw new ArgumentNullException(nameof(content));this.bufferSize = bufferSize;this.progressCallback = progressCallback ?? throw new ArgumentNullException(nameof(progressCallback));Headers.ContentLength = content.Length;}protected override async Task SerializeToStreamAsync(Stream stream, TransportContext context){var buffer = new byte[bufferSize];var uploadedBytes = 0L;using (content){while (true){int bytesRead = await content.ReadAsync(buffer, 0, bufferSize);if (bytesRead == 0){break;}await stream.WriteAsync(buffer, 0, bytesRead);uploadedBytes += bytesRead;progressCallback?.Invoke(uploadedBytes, content.Length);}}}protected override bool TryComputeLength(out long length){length = content.Length;return true;}}
}
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;namespace UnityFramework.Runtime
{/// <summary>/// 接口确认/// 1.POST or GET/// 2.json or form or stream(File)/// 3.return /// </summary>public static class HttpManager{/** Native:UnityWebRequest* NoNative:HttpWebRequest/HttpClient*//// <summary>/// [√] 以JSON方式上传数据/// </summary>/// <param name="uri">接口地址</param>/// <param name="data">json数据</param>/// <returns>接口返回</returns>public static string PostData(string uri, string data){try{HttpWebRequest req = (HttpWebRequest)WebRequest.Create(uri);req.Method = "POST";req.Timeout = 5000;req.ContentType = "application/json";byte[] bytes = Encoding.UTF8.GetBytes(data);req.ContentLength = bytes.Length;using (Stream reqStream = req.GetRequestStream()){reqStream.Write(bytes, 0, bytes.Length);reqStream.Close();}HttpWebResponse resp = (HttpWebResponse)req.GetResponse();Stream stream = resp.GetResponseStream();if (stream != null){StreamReader reader = new StreamReader(stream, Encoding.UTF8);string result = reader.ReadToEnd();Debug.Log($"Json方式(Http)上传返回:{result}");return result;}}catch (Exception ex){Debug.Log($"[Post data failed]\n{ex.Message}");}return string.Empty;}/// <summary>/// [√] 以表单方式上传数据/// 此方式是Unity API,表单仅能添加Field(int/string)和BinaryData,二进制数据不等于stream/// </summary>/// <param name="uri">接口地址</param>/// <param name="formData">表单数据</param>/// <returns>接口返回</returns>public static async UniTask<string> PostFormDataNative(string uri, WWWForm formData){// 注:还可以用UnityWebRequest.PostWwwFormUnityWebRequest unityWebRequest = UnityWebRequest.Post(uri, formData);await unityWebRequest.SendWebRequest();if (!string.IsNullOrEmpty(unityWebRequest.error)){Debug.Log($"[POST form data native failed]\n{unityWebRequest.error}");return string.Empty;}string result = unityWebRequest.downloadHandler.text;Debug.Log($"表单方式(Unity)上传返回:{result}");unityWebRequest.Dispose();return result;}/// <summary>/// [√] 以表单方式上传数据/// 此方式是Http API,表单不仅可添加string/bytes/stream,还有继承HttpContent的可计算上传进度值的StreamContent/// </summary>/// <param name="uri"></param>/// <param name="formData"></param>/// <returns></returns>public static async UniTask<string> PostFormData(string uri, MultipartFormDataContent formData){try{using (var client = new HttpClient()){// // MultipartFormDataContent示例// var formData = new MultipartFormDataContent();// // 添加string content// formData.Add(new StringContent("contentValue", Encoding.UTF8), "key");// // 添加stream content(不带progress)// formData.Add(new StreamContent(null), "key", "fileName");// // 添加stream content(带progress)// formData.Add(new StreamProgressContent(null, 4096, null));var response = await client.PostAsync(uri, formData);if (response.IsSuccessStatusCode){string result = await response.Content.ReadAsStringAsync();Debug.Log($"表单方式(Http)上传返回:{result}");return result;}Debug.Log($"[Post form data failed]");return string.Empty;}}catch (Exception e){Debug.Log($"[Post form data failed]\n{e}");return string.Empty;}}}
}
Websocket
- 源代码:https://github.com/86K/UnityWebSocket
- 使用文章:https://blog.csdn.net/itsxwz/article/details/130680580?spm=1001.2014.3001.5501