UE4网络图片加载库,带内存缓存和磁盘缓存,支持自定义缓存大小,支持蓝图和C++代码调用
1、调用示例
2、对外暴露函数
3、源代码-网络模块
KeImageNet.h
// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"
#include "WebImage.h"
#include "UObject/Object.h"
#include "KeImageNet.generated.h"DECLARE_MULTICAST_DELEGATE_OneParam(FImageNetDelegate, UTexture2D* /*Texture*/);UCLASS()
class PLANLOADER_API UKeImageNet : public UObject
{GENERATED_BODY()private:FString CurUrl;static int64 MaxDiskSize;static int MaxTextureSize;public:FImageNetDelegate ImageNetDelegate;static FStr