身为漫威迷,最近又把《钢铁侠》和《复仇者联盟》系列又重温了一遍,真的是印证了那句话:“读书百遍,其意自现”。看电影一个道理,每看一遍,都有不懂的感受~ 不知道大伙是不是也有同样的感受,对于好的电影,真的是回味无穷!
本篇博文也是因《复仇者联盟1》的启发,C#语言实现的一个小游戏,所以游戏命名就叫“钢铁侠VS太空侵略者》了!
先上一个游戏原型图:
Talk is Cheap,Show me the Code!
代码方面没有太难的操作,主要依赖于Timer控件:
分别用来监控游戏中Iron man 子弹移动,侵略者左右移动,往下移动,侵略者子弹移动,子弹碰撞,以及观察者监控(主要校验生命值),具体代码如下:
侵略者界面生成:
private void CreateControl(Form p)
{PictureBox pb = new PictureBox();pb.Location = new Point(x, y);pb.Size = new Size(width, height);pb.BackgroundImage = Properties.Resources.invader;pb.BackgroundImageLayout = ImageLayout.Stretch;pb.Name = "Alien";p.Controls.Add(pb);
}
public void CreateSprites(Form p)
{for(int i = 0; i < rows; i++){for(int j = 0; j < columns; j++){CreateControl(p);x += width + space; }y += height + space;x = 150; }
}
键盘事件绑定:
private void Pressed(object sender, KeyEventArgs e)
{if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left){moveLeft = true;}else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right){moveRight = true;}else if (e.KeyCode == Keys.Space && game && !fired){Missile();fired = true;}
}
private void Released(object sender, KeyEventArgs e)
{if (e.KeyCode == Keys.A || e.KeyCode == Keys.Left){moveLeft = false;}else if (e.KeyCode == Keys.D || e.KeyCode == Keys.Right){moveRight = false;}else if (e.KeyCode == Keys.Space){fired = false;}
}
Iron man 左右移动:
private void PlayerMove(object sender, EventArgs e){if (moveLeft && Player.Location.X >= 0){Player.Left--;}else if (moveRight && Player.Location.X <= limit){Player.Left++;}}
子弹发射:
private void FireBullet(object sender, EventArgs e)
{foreach (Control c in this.Controls){if (c is PictureBox && c.Name == "Bullet"){PictureBox bullet = (PictureBox)c;bullet.Top -= 5;if (bullet.Location.Y <= 0){this.Controls.Remove(bullet); }foreach(Control ct in this.Controls){if (ct is PictureBox && ct.Name == "Laser"){PictureBox laser = (PictureBox)ct;if (bullet.Bounds.IntersectsWith(laser.Bounds)){this.Controls.Remove(bullet);this.Controls.Remove(laser);pts++;Score(pts);}}}foreach(Control ctrl in this.Controls){if (ctrl is PictureBox && ctrl.Name == "Alien"){PictureBox alien = (PictureBox)ctrl;if (bullet.Bounds.IntersectsWith(alien.Bounds) && !Touched(alien)){this.Controls.Remove(bullet);this.Controls.Remove(alien);aliens.Remove(alien);pts += 5;Score(pts);CheckForWinner();}else if (bullet.Bounds.IntersectsWith(alien.Bounds) && Touched(alien)){this.Controls.Remove(bullet);this.Controls.Remove(alien);delay.Add(alien);pts += 5;Score(pts);CheckForWinner();}}}}}
}
子弹
private void Missile()
{PictureBox bullet = new PictureBox();bullet.Location = new Point(Player.Location.X + Player.Width / 2, Player.Location.Y - 20);bullet.Size = new Size(5, 20);bullet.BackgroundImage = Properties.Resources.bullet;bullet.BackgroundImageLayout = ImageLayout.Stretch;bullet.Name = "Bullet";this.Controls.Add(bullet);
}
侵略者移动:
private void AlienMove()
{ foreach(PictureBox alien in aliens){alien.Location = new Point(alien.Location.X + left, alien.Location.Y + top);SetDirection(alien);Collided(alien); }
}
private void Collided(PictureBox a)
{if (a.Bounds.IntersectsWith(Player.Bounds)){gameOver();}
}
子弹移动效果:
private void Beam(PictureBox a)
{PictureBox laser = new PictureBox();laser.Location = new Point(a.Location.X + a.Width / 3,a.Location.Y + 20);laser.Size = new Size(5, 20);laser.BackgroundImage = Properties.Resources.laser;laser.BackgroundImageLayout = ImageLayout.Stretch;laser.Name = "Laser";this.Controls.Add(laser);
}
private void StrikeSpan(object sender, EventArgs e)
{Random r = new Random();int pick;if (aliens.Count > 0){pick = r.Next(aliens.Count);Beam(aliens[pick]);}
}
private void DetectLaser(object sender, EventArgs e)
{foreach(Control c in this.Controls){if (c is PictureBox && c.Name == "Laser"){PictureBox laser = (PictureBox)c;laser.Top += 5;if (laser.Location.Y >= limit){this.Controls.Remove(laser); }if (laser.Bounds.IntersectsWith(Player.Bounds)){this.Controls.Remove(laser); LoseLife(); } }}
}
主要核心代码如上,下面看下运行效果图:
效果图一
效果图二
何以解忧唯有撸码,欢迎有兴趣的朋友,联系我一起探讨。如需源码,也请联系我,源码免费赠送,最后感谢您的耐心观看,赠人玫瑰,手留余香,觉得本文有些许意思和启发的,记得关注博主,您的支持,就是我写作莫大的动力!