Unity was in full effect at the Made in Brighton games conference yesterday – getting a mention right off the bat in the first talk. The south coast town has become a Mecca for games developers and digital arts with it’s beguiling beach life, hipster hangouts, and daring developers.
在昨天的布莱顿制造游戏大会上, Unity全面发挥了作用-在第一个演讲中马上就被提及。 南海岸小镇吸引着海滩生活,时髦的视讯聚会和大胆的开发商,已成为游戏开发者和数字艺术的圣地。
Hosted in the magical Brighton Ballroom, and sponsored by Natural Motion Games the event kicked off with Nick Baynes who was on hand to talk about balancing creative endeavour and commercial reality, at new studio Big Bit, one of the many success stories coming from the ashes of Disney’s Black Rock Studios (of Pure and Split Second fame)
该活动由自然运动游戏公司( Natural Motion Games)赞助,在神奇的布莱顿宴会厅 ( Brighton Ballroom)举行 ,活动由尼克·拜恩斯 ( Nick Baynes )主持,他正在新的工作室Big Bit上谈论平衡创意和商业现实,这是灰烬中许多成功的故事之一迪斯尼的黑岩影城( 纯正和分裂秒成名)
Next talking from Zero to happy studio in a little over 60 seconds was Jason Avent, fresh from the exciting buyout of their new start up Boss Alien after inaugural title CSR Racing garnered a record $12m in it’s first month. Giving out some ‘Salt water fudge’ (!?!) to the audience and talking through some of the finer points of freemium based business models – he attracted at least our interest, if not all our money when the ‘pay what you like’ bag of fudge turned up at the end. With both developers thus far using our development platform it was definitely Unity FTW…
从零接下来的谈话,以快乐的工作室在一点点超过60秒杰森-阿旺,从他们的新的开始了激动人心的收购鲜老板外国人后首届冠军CSR赛车囊括创纪录的$12米在它的第一个月。 向听众分发一些“咸水软糖”(!?!),并讨论基于免费增值业务模式的一些优点-他至少吸引了我们的兴趣,甚至在“按需支付”时也没有吸引我们的钱。一袋软糖最后出现了。 到目前为止,两个开发人员都在使用我们的开发平台,这绝对是Unity FTW…
Although not presenting on stage, the excitement could barely be contained amongst the staff of Mad Atom who’s Unity title Monkey Slam was released on the App store during the conference and gathered momentum throughout the day:
尽管没有在舞台上展示,但激动不已的Mad Atom员工几乎没有激动。他在会议期间在App Store上发布了Unity头衔Monkey Slam ,并且整日积蓄了动力:
演示地址
Continuing on stage David Amour of Relentless and James Marsden of Futurlab contributing presentations on exciting interactive TV projects with Microsoft and clever publicity tricks for your game, respectively, before a special guest panel was quizzed by Simon Parkin and an excitable audience. As the sun set again on Brighton beach all decanted to the pub for the debrief, mixer and practice run for the Brighton Industry Drinks the next night …long live Brighton, long live Unity! Cheers!
继续进行舞台表演,分别是由Relentless的 David Amour和Futurlab的 James Marsden 分别与Microsoft和有趣的游戏宣传技巧进行有关令人兴奋的交互式电视项目的演示,然后由Simon Parkin和一个激动人心的观众对特别来宾小组进行了提问。 第二天晚上,当太阳再次落在布莱顿海滩上,所有的酒都倒入酒吧进行汇报,搅拌机和练习时,为布莱顿工业饮料…布莱顿万岁,团结万岁! 干杯!
翻译自: https://blogs.unity3d.com/2012/09/07/made-in-brighton/