导航:从零开始手写mmo游戏从框架到爆炸(零)—— 导航-CSDN博客
上一章我们完成了netty服务启动的相关抽象(https://blog.csdn.net/money9sun/article/details/136025471),这一章我们再新增一个全局的服务启动类,方便后续扩展。
服务启动
新增的两个类如下:
定义一个接口IServer
public interface IServer {/*** 服务启动* @throws Exception*/void start() throws Exception;/*** 服务关闭* @throws Exception*/void stop() throws Exception;/*** 服务重启* @throws Exception*/void restart() throws Exception;}
定义实现类 BasicServer
import com.loveprogrammer.base.factory.ServerChannelFactory;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFutureListener;/*** @ClassName BasicServer* @Description 网络服务启动实现* @Author admin* @Date 2024/2/4 16:25* @Version 1.0*/
public class BasicServer implements IServer{Channel acceptorChannel;@Overridepublic void start() throws Exception {acceptorChannel = ServerChannelFactory.createAcceptorChannel();acceptorChannel.closeFuture().sync();}@Overridepublic void stop() throws Exception {if(acceptorChannel != null) {acceptorChannel.close().addListener(ChannelFutureListener.CLOSE);}}@Overridepublic void restart() throws Exception {stop();start();}
}
启动类修改:
// 启动类启动try {IServer server = new BasicServer();server.start();} catch (Exception e) {LOGGER.error( "服务器启动失败",e);}
网络事件监听器
创建一个类,用于监听网络的变化,创建一个接口INetworkEventListener,里面包含3个方法,onConnected/onDisconnected/onExceptionCaught。依然创建在core组件中
public interface INetworkEventListener {/*** 连接建立** @param ctx ChannelHandlerContext*/void onConnected(ChannelHandlerContext ctx);/*** 连接断开* * @param ctx ChannelHandlerContext*/void onDisconnected(ChannelHandlerContext ctx);/*** 异常发生* * @param ctx ChannelHandlerContext* * @param throwable 异常*/void onExceptionCaught(ChannelHandlerContext ctx, Throwable throwable);}
监听器实现类 NetworkListener:
package com.loveprogrammer.base.network.support;import com.loveprogrammer.base.network.listener.INetworkEventListener;
import io.netty.channel.ChannelHandlerContext;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;public class NetworkListener implements INetworkEventListener {protected static final Logger logger = LoggerFactory.getLogger(NetworkListener.class);@Overridepublic void onConnected(ChannelHandlerContext ctx) {logger.info("建立连接");}@Overridepublic void onDisconnected(ChannelHandlerContext ctx) {logger.info("建立断开");}@Overridepublic void onExceptionCaught(ChannelHandlerContext ctx, Throwable throwable) {logger.warn("异常发生", throwable);}
}
然后我们要修改TcpServerStringInitializer
public class TcpServerStringInitializer extends ChannelInitializer<SocketChannel> {@Overrideprotected void initChannel(SocketChannel ch) {ChannelPipeline pipeline = ch.pipeline();pipeline.addLast("framer",new DelimiterBasedFrameDecoder(8192, Delimiters.lineDelimiter()));pipeline.addLast("decoder", new StringDecoder());pipeline.addLast("encoder", new StringEncoder());INetworkEventListener listener = new NetworkListener();pipeline.addLast(new TcpMessageStringHandler(listener));}}
TcpMessageStringHandler.java 修改如下
package com.loveprogrammer.base.network.channel.tcp.str;import com.loveprogrammer.base.network.listener.INetworkEventListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;/*** @ClassName TcpMessageStringHandler* @Description tcp消息处理类* @Author admin* @Date 2024/2/4 15:16* @Version 1.0*/
public class TcpMessageStringHandler extends SimpleChannelInboundHandler<String> {private static final Logger logger = LoggerFactory.getLogger(TcpMessageStringHandler.class);private final INetworkEventListener listener;public TcpMessageStringHandler(INetworkEventListener listener) {this.listener = listener;}@Overridepublic void exceptionCaught(ChannelHandlerContext ctx, Throwable throwable) {listener.onExceptionCaught(ctx,throwable);}@Overridepublic void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {super.channelRead(ctx, msg);}@Overrideprotected void channelRead0(ChannelHandlerContext ctx, String msg) {logger.info("数据内容:data=" + msg);String result = "我是服务器,我收到了你的信息:" + msg;result += "\r\n";ctx.writeAndFlush(result);}@Overridepublic void channelActive(ChannelHandlerContext ctx) throws Exception {listener.onConnected(ctx);}@Overridepublic void channelInactive(ChannelHandlerContext ctx) throws Exception {listener.onDisconnected(ctx);}
}
上一章:
从零开始手写mmo游戏从框架到爆炸(二)— 核心组件抽离与工厂模式创建-CSDN博客
下一章:
从零开始手写mmo游戏从框架到爆炸(四)— session session-CSDN博客
全部源码详见:
gitee : eternity-online: 多人在线mmo游戏 - Gitee.com
分支:step-03
参考:
java游戏服务器开发: https://blog.csdn.net/cmqwan/category_7690685.html