补间动画:动画本质就是在一个时间段内对象尺寸、位移、旋转角度、缩放、颜色、透明度等属性值的连续变化。也包括图形变形的属性。时间、变化的对象、变化的值
工业应用场景:蚂蚁线、旋转、高度变化、指针偏移、小车
WPF动画与分类
特定对象处理动画过程。
3大类共43个动画类:
简单线性动画:18
关键帧动画:22
路径动画:3
简单线性动画 | ByteAnimation | ColorAnimation | DecimalAnimation | DoubleAnimation |
Int16Animation | Int32Animation | Int64Animation | Point3DAnimation | |
PointAnimation | PopupAnimation | QuaternionAnimation | RectAnimation | |
Rotation3DAnimation | SingleAnimation | SizeAnimation | ThicknessAnimation | |
Vector3DAnimation | VectorAnimation | |||
关键帧动画 | BooleanAnimationUsingKeyFrames | ByteAnimationUsingKeyFrames | CharAnimationUsingKeyFrames | ColorAnimationUsingKeyFrames |
DecimalAnimationUsingKeyFrames | DoubleAnimationUsingKeyFrames | Int16AnimationUsingKeyFrames | Int32AnimationUsingKeyFrames | |
Int64AnimationUsingKeyFrames | MatrixAnimationUsingKeyFrames | ObjectAnimationUsingKeyFrames | Point3DAnimationUsingKeyFrames | |
PointAnimationUsingKeyFrames | QuaternionAnimationUsingKeyFrames | RectAnimationUsingKeyFrames | Rotation3DAnimationUsingKeyFrames | |
SingleAnimationUsingKeyFrames | SizeAnimationUsingKeyFrames | StringAnimationUsingKeyFrames | ThicknessAnimationUsingKeyFrames | |
Vector3DAnimationUsingKeyFrames | VectorAnimationUsingKeyFrames | |||
路径动画 | DoubleAnimationUsingPath | PointAnimationUsingPath | MatrixAnimationUsingPath |
动画的选择
根据属性类型确定
例如:width是double类型的,就可以选择double的动画
变个大小、变个位置、变个颜色、变个显示
动画类基本使用
创建类对象,设置相关属性,动画的执行
C#使用动画:
C#代码:
using System.Windows;
using System.Windows.Media.Animation;namespace XH.AnimationLesson
{/// <summary>/// LinearAniamtionWindow.xaml 的交互逻辑/// </summary>public partial class LinearAniamtionWindow : Window{public LinearAniamtionWindow(){InitializeComponent();}private void Button_Click(object sender, RoutedEventArgs e){// 5秒钟 100变300 DoubleAnimation widthAnimation = new DoubleAnimation();widthAnimation.Duration = new TimeSpan(0,0,5);widthAnimation.From = 100;widthAnimation.To = 300;// 变化宽度this.border.BeginAnimation(WidthProperty, widthAnimation);DoubleAnimation heightAnimation = new DoubleAnimation();heightAnimation.Duration = new TimeSpan(0, 0, 5);heightAnimation.From = 50;heightAnimation.To = 350;// 变化高度this.border.BeginAnimation(HeightProperty, heightAnimation);}}
}
XAML控件定义:
<Grid><Border x:Name="border" Background="Orange" Height="50" Width="100" HorizontalAlignment="Left" VerticalAlignment="Top" /><Button Content="开始" Name="btn" VerticalAlignment="Bottom" Click="Button_Click" /></Grid>
XAML中使用动画:
效果和C#是一样的
<Window x:Class="XH.AnimationLesson.LinearAniamtionWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="LinearAniamtionWindow" Height="450" Width="800"><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard><Storyboard><DoubleAnimation Duration="0:0:5" From="100" To="300" Storyboard.TargetName="border"Storyboard.TargetProperty="Width"/></Storyboard></BeginStoryboard><BeginStoryboard><Storyboard><DoubleAnimation Duration="0:0:5" From="50" To="350"Storyboard.TargetName="border"Storyboard.TargetProperty="Height"/></Storyboard></BeginStoryboard></EventTrigger></Window.Triggers><Grid><Border x:Name="border" Background="Orange" Height="50" Width="100" HorizontalAlignment="Left" VerticalAlignment="Top" /><Button Content="开始" Name="btn" VerticalAlignment="Bottom" /></Grid>
</Window>
动画的独立控制与整合:C#整合
// 5秒钟 100变300
DoubleAnimation widthAnimation = new DoubleAnimation();
widthAnimation.Duration = new TimeSpan(0,0,5);
widthAnimation.From = 100;
widthAnimation.To = 300;DoubleAnimation heightAnimation = new DoubleAnimation();
heightAnimation.Duration = new TimeSpan(0, 0, 5);
heightAnimation.From = 50;
heightAnimation.To = 350;// 将两个动画同步触发 如果多个动画需要同时执行 可以将相应的对象放到一个 Storyboard
Storyboard sb = new Storyboard();
sb.Children.Add(widthAnimation);
sb.Children.Add(heightAnimation);// 这里指定相关的动画对象,与哪个页面对象相关
// 第一个参数:动画对象
// 第二个参数:附加对象
Storyboard.SetTarget(widthAnimation,border);
Storyboard.SetTargetProperty(widthAnimation,new PropertyPath("Width"));Storyboard.SetTarget(heightAnimation,border);
Storyboard.SetTargetProperty(heightAnimation, new PropertyPath("Height"));
sb.Begin();
动画类使用小结:
- 必须针对依赖属性
- 对象必须派生自DependencyObject,并且实现IAnimatable接口
- 必须存在可用的兼容动画类(支持自定义)
位移动画处理
XAML代码:
<Window x:Class="XH.AnimationLesson.LinearAniamtionWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="LinearAniamtionWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><!--对象的位移变化对象--><ThicknessAnimation Duration="0:0:5" From="0 0 0 0" To="100 50 0 0"Storyboard.TargetName="border"Storyboard.TargetProperty="Margin"/><DoubleAnimation Duration="0:0:5" From="0" To="100" Storyboard.TargetProperty="X" Storyboard.TargetName="tt"/><DoubleAnimation Duration="0:0:5" From="10" To="100" Storyboard.TargetProperty="(Border.RenderTransform).(TranslateTransform.X)" Storyboard.TargetName="border"/></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Border x:Name="border" Background="Orange" Height="50" Width="100" Margin="0 0 0 0" Canvas.Left="0"HorizontalAlignment="Left" VerticalAlignment="Top" Opacity="1"><Border.RenderTransform><TranslateTransform X="10" Y="50" x:Name="tt"/></Border.RenderTransform></Border><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
只要是改变控件位置的都可以进行动画变化。
对于复杂的属性变化写法:(Border.RenderTransform).(TranslateTransform.X)
颜色与显示变更动画处理
<Window x:Class="XH.AnimationLesson.LinearAniamtionWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="LinearAniamtionWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><!--对象的颜色变化对象不可以直接变化资源对象 会报错:找不到对象名称--><ColorAnimation Duration="0:0:5" From="Orange" To="Green"Storyboard.TargetName="border"Storyboard.TargetProperty="Background.Color"/><ColorAnimation Duration="0:0:3" From="Orange" To="Green"Storyboard.TargetName="border"Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"/><!--BeginTime:多久开始执行--><ColorAnimation Duration="0:0:3" From="Green" To="Red"BeginTime="0:0:3"Storyboard.TargetName="border"Storyboard.TargetProperty="(Border.Background).(SolidColorBrush.Color)"/></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Border x:Name="border" Background="Orange" Height="50" Width="100" Margin="0 0 0 0" Canvas.Left="0"HorizontalAlignment="Left" VerticalAlignment="Top" Opacity="1" /><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
属性:BeginTime 多久开始执行,使用的时候和关键帧差不多
注意:Background实际上改变颜色的属性是:(Border.Background).(SolidColorBrush.Color),不是Brush
关键帧处理:
四大帧对象类型:
- Linear+【类型名称】+KeyFrame 线性变化关键帧,(简单线性动画的处理基本一样)
- Discrete +【类型名称】+ KeyFrame 离散变化关键帧,不连续变化
- Spline +【类型名称】+ KeyFrame 样条关键帧-》样条函数(二次贝塞尔曲线-Path)
- Easing +【类型名称】+ KeyFrame 缓冲式关键帧,使用简单动画时介绍的缓动效果
线性关键帧动画基本使用
<Window x:Class="XH.AnimationLesson.KeyFrameAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="KeyFrameAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><!--1、如果动画对象的Duration时长大于子帧的时长,多出来的时间无变化--><!--2、如果动画对象的Duration时长小于子帧的时长,以对象的事件为准,超出的子帧时间不执行--><!--3、如果不指定动画对象的Duration时长,以关键帧时间全部执行--><!--注意:关键帧的时间没有先后顺序要求,严格按照时间轴进行执行--><ColorAnimationUsingKeyFrames Storyboard.TargetName="border"Storyboard.TargetProperty="Background.Color"><LinearColorKeyFrame Value="Orange" KeyTime="0:0:0" /><LinearColorKeyFrame Value="Green" KeyTime="0:0:2" /><LinearColorKeyFrame Value="Red" KeyTime="0:0:4" /></ColorAnimationUsingKeyFrames></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Border x:Name="border" Background="Orange" Height="50" Width="100" Visibility="Collapsed"HorizontalAlignment="Left"/><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
注意:
1、如果动画对象的Duration时长大于子帧的时长,多出来的时间无变化
2、如果动画对象的Duration时长小于子帧的时长,以对象的事件为准,超出的子帧时间不执行
3、如果不指定动画对象的Duration时长,以关键帧时间全部执行
注意:关键帧的时间没有先后顺序要求,严格按照时间轴进行执行
离散关键帧动画基本使用
<Window x:Class="XH.AnimationLesson.KeyFrameAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="KeyFrameAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><!--String 变化只有DiscreteStringKeyFrame离散关键帧变化--><StringAnimationUsingKeyFrames Duration="0:0:5"Storyboard.TargetName="tb"Storyboard.TargetProperty="Text"><DiscreteStringKeyFrame Value="你好" KeyTime="0:0:2" /></StringAnimationUsingKeyFrames></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><TextBlock Text="Hello" Name="tb"/><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
注意:String 变化只有DiscreteStringKeyFrame离散关键帧变化
样条关键帧动画基本使用
<Window x:Class="XH.AnimationLesson.KeyFrameAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="KeyFrameAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><ThicknessAnimationUsingKeyFrames Storyboard.TargetName="ellipse" Storyboard.TargetProperty="Margin" ><SplineThicknessKeyFrame Value="0 0 0 0" KeyTime="0:0:0" /><SplineThicknessKeyFrame KeyTime="00:00:04" Value="780 0 0 0" KeySpline="0 1 1 0"><!--可以简写--><!--<SplineThicknessKeyFrame.KeySpline><KeySpline ControlPoint1="0,1" ControlPoint2="1,0"/></SplineThicknessKeyFrame.KeySpline>--></SplineThicknessKeyFrame></ThicknessAnimationUsingKeyFrames></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Ellipse Width="20" Height="20" Fill="Red" VerticalAlignment="Top" HorizontalAlignment="Left"Margin="0 0 0 0" Name="ellipse"/><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
KeySpline可以在Blend中设置属性:
可以设置某一段时间变化快和慢
缓冲式关键帧
<Window x:Class="XH.AnimationLesson.KeyFrameAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="KeyFrameAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="ease_sb"><ThicknessAnimationUsingKeyFrames Storyboard.TargetName="border" Storyboard.TargetProperty="Margin"><LinearThicknessKeyFrame Value="0 0 0 0" KeyTime="0:0:0" /><LinearThicknessKeyFrame Value="100 0 0 0" KeyTime="0:0:2"/><LinearThicknessKeyFrame Value="100 0 0 0" KeyTime="0:0:3"/><EasingThicknessKeyFrame Value="300 0 0 0" KeyTime="0:0:5"><EasingThicknessKeyFrame.EasingFunction><!--EasingMode:在起始或者末尾哪个地方适用此缓冲--><!--BackEase:路径中进行动画处理之前略微收回动画的动作--><BackEase EasingMode="EaseInOut"/></EasingThicknessKeyFrame.EasingFunction></EasingThicknessKeyFrame></ThicknessAnimationUsingKeyFrames></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource ease_sb}" /></EventTrigger></Window.Triggers><Grid><Border x:Name="border" Background="Orange" Margin="0 0 0 0"Height="50" Width="100"HorizontalAlignment="Left" VerticalAlignment="Top"/><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
EasingMode:在起始或者末尾哪个地方适用此缓冲
BackEase:路径中进行动画处理之前略微收回动画的动作
ObjectAnimationUsingKeyFrames
<Window x:Class="XH.AnimationLesson.KeyFrameAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d" FontSize="20"Title="KeyFrameAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="obj_sb"><ObjectAnimationUsingKeyFrames Storyboard.TargetName="border" Storyboard.TargetProperty="Visibility"RepeatBehavior="Forever"><!--只能离散形式的动画效果--><DiscreteObjectKeyFrame KeyTime="0:0:0"><DiscreteObjectKeyFrame.Value><Visibility>Visible</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame><DiscreteObjectKeyFrame KeyTime="0:0:0.1"><DiscreteObjectKeyFrame.Value><Visibility>Hidden</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame><DiscreteObjectKeyFrame KeyTime="0:0:0.2"><DiscreteObjectKeyFrame.Value><Visibility>Visible</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource obj_sb}" /></EventTrigger></Window.Triggers><Grid><Border x:Name="border" Background="Orange" Margin="0 0 0 0"Height="50" Width="100" Visibility="Hidden"HorizontalAlignment="Left" VerticalAlignment="Top"/><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
注意:理论让任意类型参与动画,只能离散形式的动画效果 复杂类型用value包着即可
路劲动画
根据Path数据,限定动画路径
类型名称+ AnimationUsingPath
3个对象 Double、Point(X、Y)、Matrix(不需要记矩阵)
路径Path
DoubleAnimationUsingPath:
位移(TranslateTransform、CanvasLeftTop)、旋转(RoateTransform)
<Window x:Class="XH.AnimationLesson.PathAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d"Title="PathAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><!--Source:Path中的X值:X点位Storyboard.TargetProperty:需要变化的属性--><DoubleAnimationUsingPath Duration="0:0:4" Storyboard.TargetName="tt" Storyboard.TargetProperty="X"Source="X"><DoubleAnimationUsingPath.PathGeometry><PathGeometry Figures="M0 0 60,100 A100 50 0 0 1 400 150" /></DoubleAnimationUsingPath.PathGeometry></DoubleAnimationUsingPath><DoubleAnimationUsingPath Duration="0:0:4" Storyboard.TargetName="tt" Storyboard.TargetProperty="Y"Source="Y"><DoubleAnimationUsingPath.PathGeometry><PathGeometry Figures="M0 0 60,100 A100 50 0 0 1 400 150" /></DoubleAnimationUsingPath.PathGeometry></DoubleAnimationUsingPath><DoubleAnimationUsingPath Duration="0:0:4" Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle"Source="Angle"><DoubleAnimationUsingPath.PathGeometry><PathGeometry Figures="M0 0 60,100 A100 50 0 0 1 400 150" /></DoubleAnimationUsingPath.PathGeometry></DoubleAnimationUsingPath></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Path Data="M0 0 60,100 A100 50 0 0 1 400 150" Stroke="Gray" StrokeThickness="2" /><Border x:Name="border" Background="Orange"Height="50" Width="100" Visibility="Collapsed"RenderTransformOrigin="0.5 0.5" Margin="-50 -25 0 0"HorizontalAlignment="Left" VerticalAlignment="Top"><Border.RenderTransform><TransformGroup><RotateTransform Angle="0" x:Name="rt" /><TranslateTransform X="0" Y="0" x:Name="tt"/></TransformGroup></Border.RenderTransform></Border><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
PointAnimationUsingPath:位移
<Window x:Class="XH.AnimationLesson.PathAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d"Title="PathAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><PointAnimationUsingPath Duration="0:0:4" Storyboard.TargetName="eg" Storyboard.TargetProperty="Center"><PointAnimationUsingPath.PathGeometry><PathGeometry Figures="M0 0 60,100 A100 50 0 0 1 400 150" /></PointAnimationUsingPath.PathGeometry></PointAnimationUsingPath></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Path Data="M0 0 60,100 A100 50 0 0 1 400 150" Stroke="Gray" StrokeThickness="2" /><Path Fill="Orange" Visibility="Collapsed"><Path.Data><EllipseGeometry Center="0 0" RadiusX="40" RadiusY="40" x:Name="eg"/></Path.Data></Path><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
注意:必须是Point的依赖属性,否则不可以
MatrixAnimationUsingPath:合体,上面两个都包含
<Window x:Class="XH.AnimationLesson.PathAnimationWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d"Title="PathAnimationWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb"><MatrixAnimationUsingPath Duration="0:0:4" Storyboard.TargetName="mt" Storyboard.TargetProperty="Matrix"DoesRotateWithTangent="True"><!--DoesRotateWithTangent:是否沿着路径旋转--><MatrixAnimationUsingPath.PathGeometry><PathGeometry Figures="M0 0 60,100 A100 50 0 0 1 400 150" /></MatrixAnimationUsingPath.PathGeometry></MatrixAnimationUsingPath></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Path Data="M0 0 60,100 A100 50 0 0 1 400 150" Stroke="Gray" StrokeThickness="2" /><Border Background="Orange" Height="50" Width="100" Visibility="Visible"RenderTransformOrigin="0.5 0.5" Margin="-50 -25 0 0"HorizontalAlignment="Left" VerticalAlignment="Top"><Border.RenderTransform><MatrixTransform x:Name="mt" /></Border.RenderTransform></Border><Button Content="开始" Name="btn" Canvas.Left="200" VerticalAlignment="Bottom" /></Grid>
</Window>
DoesRotateWithTangent:是否沿着路径旋转
默认是位移变化。
动画辅助属性
SpeedRatio:播放速度
SpeedRatio:速率 默认为1,需要大于0,小于1变慢,大于1变快
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border2" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"SpeedRatio="2"/>
AccelerationRatio:加速速率
AccelerationRatio:百分比,百分之多少的路程加速运动 和DecelerationRatio之和必须小于1
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border3" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"AccelerationRatio="0.3"DecelerationRatio="0.7"/>
DecelerationRatio:减速速率
DecelerationRatio:百分比,百分之多少的路程减速速运动 和AccelerationRatio之和必须小于1
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border3" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"AccelerationRatio="0.3"DecelerationRatio="0.7"/>
AutoReverse:是否执行相反的动画
是否执行相反的动画 默认False,先执行一遍,再反着执行一遍
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border4" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"AutoReverse="True"/>
FillBehavior:动画结束状态:HoldEnd、Stop
FillBehavior:获取保持的行为方式
HoldEnd:保持最后到最后
Stop:不保持,动画直接结束
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border5" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"FillBehavior="Stop"/>
RepeatBehavior:动画重复方式,包括三种值:Forever、次数、时间
RepeatBehavior:
Forever 永远执行 重复动画
numx 例如2x 重复2次 指定重复的次数 只能小写x
时:分:秒 例如:0:0:5 执行5秒结束 指定重复执行的时间
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border6" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"RepeatBehavior="0:0:5" AutoReverse="True"/>
前面这些属性在Animation对象中也可以设置
IsAddtive:将目标属性的当前值添加到动画的起始值
IsAdditive:分段加载 可以当前位置继续动画,无视From
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border7" Storyboard.TargetProperty="Margin"From="0" To="200 0 0 0"IsAdditive="True"/>
<!--不指定From是从默认位置出发-->
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border8" Storyboard.TargetProperty="Margin"To="200 0 0 0"IsAdditive="True"/>
IsCumulative:如果动画不断重复,就累积动画值
IsCumulative:累计计算 在使用RepeatBehavior的时候累计动画
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border9" Storyboard.TargetProperty="Margin"From="0" To="200 0 0 0"IsCumulative="True"RepeatBehavior="2x"/>
<!--没有From也不会累计-->
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border10" Storyboard.TargetProperty="Margin"To="200 0 0 0"IsCumulative="True"/>
BeginTime:动画线启动等待时长
<ThicknessAnimation Duration="0:0:4" Storyboard.TargetName="border2" Storyboard.TargetProperty="Margin"From="0" To="400 0 0 0"BeginTime="0:0:2"/>
EasingFunction:动画缓动属性,EasingMode
BackEase、CircleEase、CubicEase、ElasticEase、ExponentialEase、PowerEase、QuadraticEase、QuarticEase、QuinticEase、SineEase
<Window.Triggers><!--EasingFunction:缓动函数SineEase:正弦公式创建加速和/或减速的动画CubicEase:函数创建一个使用公式 f(t) = t3 进行加速和/或减速的动画--><EventTrigger RoutedEvent="Button.Click" SourceName="bt1"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:1" From="0" To="500,0,0,0" Storyboard.TargetName="bor1" Storyboard.TargetProperty="Margin"/></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt2"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor2" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><BounceEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt3"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor3" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><BackEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt4"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor4" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><CircleEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt5"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor5" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><CubicEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt6"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor6" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><ElasticEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt7"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor7" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><ExponentialEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt8"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor8" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><PowerEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt9"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor9" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><QuadraticEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt10"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor10" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><QuarticEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt11"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor11" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><QuinticEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="bt12"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:5" From="0" To="500,0,0,0" Storyboard.TargetName="bor12" Storyboard.TargetProperty="Margin"><ThicknessAnimation.EasingFunction><SineEase/></ThicknessAnimation.EasingFunction></ThicknessAnimation></Storyboard></BeginStoryboard></EventTrigger></Window.Triggers><Grid Height="auto"><Grid.ColumnDefinitions><ColumnDefinition/><ColumnDefinition Width="auto"/></Grid.ColumnDefinitions><Grid.RowDefinitions><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/><RowDefinition/></Grid.RowDefinitions><TextBlock Text="无" VerticalAlignment="Center" HorizontalAlignment="Center"/><TextBlock Text="BounceEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="1"/><TextBlock Text="BackEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="2"/><TextBlock Text="CircleEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="3"/><TextBlock Text="CubicEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="4"/><TextBlock Text="ElasticEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="5"/><TextBlock Text="ExponentialEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="6"/><TextBlock Text="PowerEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="7"/><TextBlock Text="QuadraticEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="8"/><TextBlock Text="QuarticEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="9"/><TextBlock Text="QuinticEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="10"/><TextBlock Text="SineEase" VerticalAlignment="Center" HorizontalAlignment="Center" Grid.Row="11"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Name="bor1"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="1" Name="bor2"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="2" Name="bor3"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="3" Name="bor4"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="4" Name="bor5"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="5" Name="bor6"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="6" Name="bor7"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="7" Name="bor8"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="8" Name="bor9"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="9" Name="bor10"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="10" Name="bor11"/><Border Width="30" Height="30" Background="Orange" VerticalAlignment="Center" HorizontalAlignment="Left" Grid.Row="11" Name="bor12"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Name="bt1"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="1" Name="bt2"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="2" Name="bt3"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="3" Name="bt4"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="4" Name="bt5"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="5" Name="bt6"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="6" Name="bt7"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="7" Name="bt8"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="8" Name="bt9"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="9" Name="bt10"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="10" Name="bt11"/><Button Width="40" Height="30" Content="开始" Grid.Column="1" VerticalAlignment="Center" Grid.Row="11" Name="bt12"/>
</Grid>
Timeline.DesiredFrameRate:设置帧率
<Storyboard x:Key="sb" Timeline.DesiredFrameRate="120"></Storyboard>
Timeline.DesiredFrameRate:帧率刷新率 默认是60 最大120
生命周期事件
- Completed动画结束
- CurrentGlobalSpeedInvalidated:速度变化
- CurrentStateInvalidated:状态变化
- CurretnTimeInvalidated:时间线
执行顺序:
CurrentTimeInvalidated-->CurrentGlobalSpeedInvalidated-->CurrentStateInvalidated
-->...CurrentTimeInvalidated...-->CurrentGlobalSpeedInvalidated-->CurrentStateInvalidated
-->Completed
动画控制
动画的启动:事件、触发器、视觉管理器
事件控制
BeginStoryboard:开始中一个故事板
PauseStoryboard:暂停
ResumeStoryboard:恢复
StopStoryboard:停止
SeekStoryboard:跳转某一帧,某个时刻
SetStoryboardSpeedRatio:加速、减速
<Window x:Class="XH.AnimationLesson.AnimationControlWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d"Title="AnimationControlWindow" Height="450" Width="800"><!--动画控制--><Window.Resources><Storyboard x:Key="sb"><ThicknessAnimation Duration="0:0:5" From="0 0 0 0" To="600 0 0 0"Storyboard.TargetName="bor_1" Storyboard.TargetProperty="Margin" /></Storyboard></Window.Resources><Window.Triggers><!--开始--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_1"><BeginStoryboard Storyboard="{StaticResource sb}" x:Name="bsb" /></EventTrigger><!--暂停--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_2"><PauseStoryboard BeginStoryboardName="bsb" /></EventTrigger><!--恢复--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_3"><ResumeStoryboard BeginStoryboardName="bsb" /></EventTrigger><!--停止--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_4"><StopStoryboard BeginStoryboardName="bsb" /></EventTrigger><!--跳转某一帧--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_5"><SeekStoryboard BeginStoryboardName="bsb" Offset="0:0:3" /></EventTrigger><!--加速--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_6"><SetStoryboardSpeedRatio BeginStoryboardName="bsb" SpeedRatio="10" /></EventTrigger><!--减速--><EventTrigger RoutedEvent="Button.Click" SourceName="btn_7"><SetStoryboardSpeedRatio BeginStoryboardName="bsb" SpeedRatio="0.1" /></EventTrigger></Window.Triggers><Grid><Border Background="Orange" Width="50" Height="50" Name="bor_1" HorizontalAlignment="Left" /><UniformGrid Rows="1" VerticalAlignment="Bottom"><Button Content="开始" Name="btn_1"/><Button Content="暂停" Name="btn_2"/><Button Content="恢复" Name="btn_3"/><Button Content="停止" Name="btn_4"/><Button Content="跳转某一帧" Name="btn_5"/><Button Content="加速" Name="btn_6"/><Button Content="减速" Name="btn_7"/></UniformGrid></Grid>
</Window>
触发器控制
EnterActions:符合触发器条件进入触发器的时候
ExitActions:与触发器触发事件相反的时候
<Window x:Class="XH.AnimationLesson.AnimationTriggerWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson"mc:Ignorable="d"Title="AnimationTriggerWindow" Height="450" Width="800"><!--触发器中调用动画--><Window.Resources><ControlTemplate TargetType="CheckBox" x:Key="cbTemp"><Border Background="{TemplateBinding Background}" Height="50" Width="50"Name="bor"><ContentPresenter VerticalAlignment="Center" HorizontalAlignment="Center" /></Border><ControlTemplate.Triggers><Trigger Property="IsChecked" Value="True"><Setter Property="Background" Value="Orange" TargetName="bor"/><!--触发器条件满足的时候--><!--没有写From:表示动画执行的起始值从当前对象状态小哎的相关属性值开始变化--><Trigger.EnterActions><BeginStoryboard><Storyboard><DoubleAnimation Duration="0:0:2" To="100"Storyboard.TargetName="bor" Storyboard.TargetProperty="Width"/><DoubleAnimation Duration="0:0:2" To="100"Storyboard.TargetName="bor" Storyboard.TargetProperty="Height"/></Storyboard></BeginStoryboard></Trigger.EnterActions><!--触发器条件不满足的时候--><!--没有写From:表示动画执行的起始值从当前对象状态小哎的相关属性值开始变化没有写To:表示动画执行的目标值以对象的初始状态下的相关属性值为结束--><Trigger.ExitActions><BeginStoryboard><Storyboard><DoubleAnimation Duration="0:0:2"Storyboard.TargetName="bor" Storyboard.TargetProperty="Width"/><DoubleAnimation Duration="0:0:2"Storyboard.TargetName="bor" Storyboard.TargetProperty="Height"/></Storyboard></BeginStoryboard></Trigger.ExitActions></Trigger></ControlTemplate.Triggers></ControlTemplate></Window.Resources><Grid><CheckBox Background="Gray"VerticalAlignment="Center" HorizontalAlignment="Center"IsChecked="False" Template="{StaticResource cbTemp}" x:Name="cb"/></Grid>
</Window>
没有写From:表示动画执行的起始值从当前对象状态小哎的相关属性值开始变化
没有写To:表示动画执行的目标值以对象的初始状态下的相关属性值为结束
视觉状态管理器
VisualState: 视图状态(Visual States)表示控件在一个特殊的逻辑状态下的样式、外观;
VisualStateGroup: 状态组由相互排斥的状态组成,状态组与状态组并不互斥;
VisualTransition: 视图转变 (Visual Transitions) 代表控件从一个视图状态向另一个状态转换时的过渡;
VisualStateManager: 由它负责在代码中来切换到不同的状态;
<VisualStateManager.VisualStateGroups><!--这里面可以存放多个Group--><VisualStateGroup><!--可以存放多个VisualState,状态互斥--><VisualState x:Name="state_1"><Storyboard><ThicknessAnimation Duration="0:0:2" From="0 0 0 0" To="600 0 0 0"Storyboard.TargetName="bor_1" Storyboard.TargetProperty="Margin" /></Storyboard></VisualState><VisualState x:Name="state_2"><Storyboard><ColorAnimation Duration="0:0:2" From="Orange" To="Green"Storyboard.TargetName="bor_1" Storyboard.TargetProperty="Background.Color" /></Storyboard></VisualState><!--空着是指回到原始状态--><VisualState x:Name="state_3"/></VisualStateGroup><VisualStateGroup></VisualStateGroup>
</VisualStateManager.VisualStateGroups>
GoToState:针对控件模板中的视觉状态进行切换
GoToElementState:针对某个对象中的视觉状态进行切换
private void Button_Click(object sender, RoutedEventArgs e)
{VisualStateManager.GoToElementState(this,"state_1",true);
}private void Button_Click_1(object sender, RoutedEventArgs e)
{VisualStateManager.GoToElementState(this, "state_2", true);
}private void Button_Click_2(object sender, RoutedEventArgs e)
{VisualStateManager.GoToElementState(this, "state_3", true);
}
案例实操
菜单隐藏:
<Window x:Class="XH.AnimationLesson.Demo.DrawerWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson.Demo"mc:Ignorable="d"Title="DrawerWindow" Height="450" Width="800"><Window.Resources><!--<Storyboard x:Key="sb"><ThicknessAnimation Duration="0:0:0.5" To="0" Storyboard.TargetName="border" Storyboard.TargetProperty="Margin" /></Storyboard>--></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Button.Click" SourceName="btn_1"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:0.5" To="0" Storyboard.TargetName="border" Storyboard.TargetProperty="Margin" /></Storyboard></BeginStoryboard></EventTrigger><EventTrigger RoutedEvent="Button.Click" SourceName="btn_2"><BeginStoryboard><Storyboard><ThicknessAnimation Duration="0:0:0.5" To="-180 0 0 0" Storyboard.TargetName="border" Storyboard.TargetProperty="Margin" /></Storyboard></BeginStoryboard></EventTrigger></Window.Triggers><Grid><Button Width="30" Name="btn_1" Height="30" VerticalAlignment="Top" HorizontalAlignment="Left" /><Border Width="180" Background="#DDD" HorizontalAlignment="Left" Margin="-180 0 0 0" Name="border"><Button Width="30" Height="30" VerticalAlignment="Top" HorizontalAlignment="Right" Name="btn_2" /></Border></Grid>
</Window>
进度等待:
<Window x:Class="XH.AnimationLesson.Demo.LoadingWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson.Demo"mc:Ignorable="d" Name="win"Title="LoadingWindow" Height="450" Width="800"><Window.Resources><Storyboard x:Key="sb" RepeatBehavior="Forever"><ThicknessAnimationUsingKeyFrames Storyboard.TargetName="ellipse_1" Storyboard.TargetProperty="Margin"><SplineThicknessKeyFrame Value="0 0 0 0" KeyTime="0:0:0" /><SplineThicknessKeyFrame KeyTime="00:00:02" Value="315 0 0 0" KeySpline="0.1,0.7,0.3,0.1" /></ThicknessAnimationUsingKeyFrames><ThicknessAnimationUsingKeyFrames Storyboard.TargetName="ellipse_2" Storyboard.TargetProperty="Margin" BeginTime="0:0:0.3"><SplineThicknessKeyFrame Value="0 0 0 0" KeyTime="0:0:0" /><SplineThicknessKeyFrame KeyTime="00:00:02" Value="315 0 0 0" KeySpline="0.1,0.7,0.3,0.1" /></ThicknessAnimationUsingKeyFrames><ThicknessAnimationUsingKeyFrames Storyboard.TargetName="ellipse_3" Storyboard.TargetProperty="Margin" BeginTime="0:0:0.6"><SplineThicknessKeyFrame Value="0 0 0 0" KeyTime="0:0:0" /><SplineThicknessKeyFrame KeyTime="00:00:02" Value="315 0 0 0" KeySpline="0.1,0.7,0.3,0.1" /></ThicknessAnimationUsingKeyFrames><ThicknessAnimationUsingKeyFrames Storyboard.TargetName="ellipse_4" Storyboard.TargetProperty="Margin" BeginTime="0:0:0.9"><SplineThicknessKeyFrame Value="0 0 0 0" KeyTime="0:0:0" /><SplineThicknessKeyFrame KeyTime="00:00:02" Value="315 0 0 0" KeySpline="0.1,0.7,0.3,0.1" /></ThicknessAnimationUsingKeyFrames></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Loaded" SourceName="win"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Grid VerticalAlignment="Center" Width="300" Background="AliceBlue" ClipToBounds="True"><Ellipse Width="15" Height="15" Fill="Red" VerticalAlignment="Center" HorizontalAlignment="Left"Margin="-15 0 0 0" Name="ellipse_1"/><Ellipse Width="15" Height="15" Fill="Red" VerticalAlignment="Center" HorizontalAlignment="Left"Margin="-15 0 0 0" Name="ellipse_2"/><Ellipse Width="15" Height="15" Fill="Red" VerticalAlignment="Center" HorizontalAlignment="Left"Margin="-15 0 0 0" Name="ellipse_3"/><Ellipse Width="15" Height="15" Fill="Red" VerticalAlignment="Center" HorizontalAlignment="Left"Margin="-15 0 0 0" Name="ellipse_4"/></Grid></Grid>
</Window>
机械臂控制
<Window x:Class="XH.AnimationLesson.Demo.RobotWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson.Demo"mc:Ignorable="d" Name="win"Title="RobotWindow" Height="450" Width="800"><!--多轴机械臂动画--><Window.Resources><Storyboard x:Key="sb" AutoReverse="True" RepeatBehavior="Forever"><DoubleAnimation Duration="0:0:2" From="0" To="200" Storyboard.TargetName="tt" Storyboard.TargetProperty="X"/><DoubleAnimation Duration="0:0:2" From="-40" To="20" Storyboard.TargetName="rt" Storyboard.TargetProperty="Angle"/><DoubleAnimation Duration="0:0:2" From="40" To="80" Storyboard.TargetName="rt_1" Storyboard.TargetProperty="Angle"/><DoubleAnimation Duration="0:0:2" From="40" To="80" Storyboard.TargetName="rt_2" Storyboard.TargetProperty="Angle"/></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Loaded" SourceName="win"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Border Width="50" Height="50" Background="Orange" CornerRadius="10"><Border.RenderTransform><TranslateTransform X="0" x:Name="tt" /></Border.RenderTransform><!--想要在现有的空间内显示超出范围的部分 用Canvas--><Canvas><Border Height="20" Width="120" Background="Gray" VerticalAlignment="Bottom" Canvas.Left="13" Canvas.Top="-10" CornerRadius="10"><Border.RenderTransform><RotateTransform Angle="0" x:Name="rt" CenterX="10" CenterY="10" /></Border.RenderTransform><Canvas HorizontalAlignment="Right"><Border Height="13" Width="100" Background="Red" CornerRadius="10" Canvas.Left="-10" Canvas.Top="3.5"><Border.RenderTransform><RotateTransform Angle="0" x:Name="rt_1" CenterX="6.5" CenterY="6.5"/></Border.RenderTransform><Canvas HorizontalAlignment="Right"><Border Background="Green" Height="10" Width="20" CornerRadius="10" Canvas.Left="-6" Canvas.Top="1.5"><Border.RenderTransform><RotateTransform Angle="0" x:Name="rt_2" CenterX="5" CenterY="5" /></Border.RenderTransform></Border></Canvas></Border></Canvas></Border></Canvas></Border></Grid>
</Window>
效果如下:
蚂蚁线
<Window x:Class="XH.AnimationLesson.Demo.AntLineWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson.Demo"mc:Ignorable="d" Name="win"Title="AntLineWindow" Height="450" Width="800"><!--蚂蚁线--><Window.Resources><Storyboard x:Key="sb" RepeatBehavior="Forever"><DoubleAnimation Duration="0:0:2" From="6" To="0" Storyboard.TargetName="path" Storyboard.TargetProperty="StrokeDashOffset"/></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Loaded" SourceName="win"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Path Data="M0 0 100 100A50 50 0 0 0 200 150" Stroke="Orange" StrokeThickness="5" StrokeDashArray="3 3" StrokeDashOffset="0" Name="path"/></Grid>
</Window>
效果图:
液面
<Window x:Class="XH.AnimationLesson.Demo.WaterWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:XH.AnimationLesson.Demo"mc:Ignorable="d"Title="WaterWindow" Height="450" Width="800"><!--水液面--><Window.Resources><Storyboard x:Key="sb"><DoubleAnimation RepeatBehavior="Forever" Duration="0:0:1" From="0" To="-100" Storyboard.TargetName="tt" Storyboard.TargetProperty="X"/><DoubleAnimation RepeatBehavior="Forever" BeginTime="0:0:0.3" Duration="0:0:1.3" From="0" To="-100" Storyboard.TargetName="tt_2" Storyboard.TargetProperty="X"/><DoubleAnimation RepeatBehavior="Forever" BeginTime="0:0:0.6" Duration="0:0:1.6" From="-100" To="0" Storyboard.TargetName="tt_3" Storyboard.TargetProperty="X"/></Storyboard></Window.Resources><Window.Triggers><EventTrigger RoutedEvent="Loaded"><BeginStoryboard Storyboard="{StaticResource sb}" /></EventTrigger></Window.Triggers><Grid><Border Width="100" Height="100" Background="#ddd"><Border.Clip><EllipseGeometry Center="50 50" RadiusX="50" RadiusY="50" /></Border.Clip><Canvas><Path Data="M0 0A40 40 0 0 0 50 0A40 40 0 0 1 100 0A40 40 0 0 0 150 0 A40 40 0 0 1 200 0 L 200 100 0 100" Fill="Orange"><Path.RenderTransform><TranslateTransform X="-100" Y="40" x:Name="tt" /></Path.RenderTransform></Path><Path Data="M0 0A40 40 0 0 0 50 0A40 40 0 0 1 100 0A40 40 0 0 0 150 0 A40 40 0 0 1 200 0 L 200 100 0 100" Fill="#9f90"><Path.RenderTransform><TranslateTransform X="-100" Y="40" x:Name="tt_2" /></Path.RenderTransform></Path><Path Data="M0 0A40 40 0 0 0 50 0A40 40 0 0 1 100 0A40 40 0 0 0 150 0 A40 40 0 0 1 200 0 L 200 100 0 100" Fill="#9f80"><Path.RenderTransform><TranslateTransform X="0" Y="40" x:Name="tt_3" /></Path.RenderTransform></Path></Canvas></Border></Grid>
</Window>