韦东山-电子量产工具项目:业务系统

代码结构

所有代码都已通过测试跑通,其中代码结构如下:

  一、include文件夹 

1.1 common.h

#ifndef _COMMON_H
#define _COMMON_Htypedef struct Region {int iLeftUpX;  //区域左上方的坐标int iLeftUpY;  //区域左下方的坐标int iWidth;    //区域宽度int iHeigh;    //区域高度
}Region, *PRegion;#endif

1.2 config.h

注意:CFG_FILE 设置为gui.conf在开发板下的路径

#ifndef _CONFIG_H
#define _CONFIG_H
#define ITEMCFG_MAX_NUM 30#define CFG_FILE "/mnt/gui.conf"
/*定义配置文件结构体*/
typedef struct ItemCfg {int index;char name[100];int bCanBeTouched;				// 是否可以被点击char command[100];				// 状态发生变化时 调用的命令
}ItemCfg, *PItemCfg;/*获取配置文件按键的数目*/
int GetItemCfgCount(void);
/*根据索引获取配置文件*/
PItemCfg GetItemCfgByIndex(int index);
/*根据名字获取配置文件*/
PItemCfg GetItemCfgByName(char *name);
/*解析配置*/
int ParseConfigFile(void);#endif

1.3 disp_manager.h

#ifndef _DISP_MANAGER_H //防止头文件重复包含,只要右边的出现过,就不会再往下编译
#define _DISP_MANAGER_H
#include<common.h>
#include<font_manager.h>
//区域结构体
typedef struct DispBuff {int iXres; int iYres; int iBpp;   char *buff;  
}DispBuff, *PDispBuff; 
//区域结构体
/*
typedef struct Region {int iLeftUpX;  //区域左上方的坐标int iLeftUpY;  //区域左下方的坐标int iWidth;    //区域宽度int iHeigh;    //区域高度
}Region, *PRegion;
*/ 
//显示设备结构体(LCD设备或者是web设备),通过调用这个结构体中的函数来实现显示功能
typedef struct DispOpr {char *name;   //设备名int (*DeviceInit)(void);//设备初始化函数int (*DeviceExit)(void);//设备清除int (*GetBuffer)(PDispBuff ptDispBuff);///用于获取lcd所需的内存空间,return内存空间的首地址//argument1-lcd屏长度,argument2-lcd屏宽度,argument3-每一个像素点的位数。int (*FlushRegion)(PRegion ptRegion, PDispBuff  ptDispBuff);//刷新出argum1-按钮区域,argum2-区域数据struct DispOpr *ptNext;//结构体指针,指向下一个设备机构体  多设备输出
}DispOpr,*PDispOpr;void RegisterDisplay(PDispOpr ptDispOpr);
void DisplayInit(void);
int SelectDefaultDisplay(char *name);
int InitDefaultDisplay(void);
int PutPixel(int x, int y, unsigned int dwColor);
int FlushDisplayRegion(PRegion ptRegion, PDispBuff ptDispBuff);
PDispBuff GetDisplayBuffer(void);void DrawFontBitMap(PFontBitMap ptFontBitMap, unsigned int dwColor);
void DrawRegion(PRegion ptRegion, unsigned int dwColor);
void DrawTextInRegionCentral(char *name, PRegion ptRegion, unsigned int dwColor);#endif

1.4 font_manager.h

#ifndef _FONT_MANAGER_H
#define _FONT_MANAGER_H
#include <common.h>
//描述字体位图
typedef struct FontBitMap {Region tRegion;int iCurOriginX;//当期字符基点x坐标int iCurOriginY;//当期字符基点y坐标int iNextOriginX;//下一个字符基点x坐标int iNextOriginY;//下一个字符基点y坐标unsigned char *pucBuffer;
}FontBitMap, *PFontBitMap;
//描述字库操作
typedef struct FontOpr {char *name;int (*FontInit)(char *aFineName);//字体初始化int (*SetFontSize)(int iFontSize);//字体大小int (*GetFontBitMap)(unsigned int dwCode, PFontBitMap ptFontBitMap);//获得字符位图,存到ptFontBitMap中struct FontOpr *ptNext;//方便支持多种字库
}FontOpr, *PFontOpr;void RegisterFont(PFontOpr ptFontOpr);
void FontsRegister(void);
int SelectAndInitFont(char *aFontOprName, char *aFontFileName);
int SetFontSize(int iFontSize);
int GetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap);
#endif

1.5 input_manager.h

#ifndef _INPUT_MANAGER_H //防止头文件重复包含,只要右边的出现过,就不会再往下编译
#define _INPUT_MANAGER_H
#include <sys/time.h>#define INPUT_TYPE_TOUCH 1
#define INPUT_TYPE_NET 2
/* 上报的数据格式 */
typedef struct InputEvent
{struct timeval tTime; //加入时间管理int iType;      //网络事件或者触摸事件类型int iX;         //触摸事件x坐标int iY;         //触摸事件y坐标int iPressure;  //触摸事件压力char str[1024]; //网络事件字符串
} InputEvent, *PInputEvent;/* 不同的输入设备,应该模块化,使用下面的结构体表示输入设备 */
typedef struct InputDevice
{char *name;                                     //设备名称int (*GetInputEvent)(PInputEvent ptInputEvent); //获得数据int (*DeviceInit)(void);int (*DeviceExit)(void);struct InputDevice *ptNext; //加入链表,将多个输入设备链接到一起
} InputDevice, *PInputDevice;//static int isInputBufferFull(void);
//static int isInputBufferEmpty(void);
//static void PutInputEventToBuffer(PInputEvent ptInputEvent);
//static int GetInputEventFromBuffer(PInputEvent ptInputEvent);
int GetInputEvent(PInputEvent ptInputEvent);static void *input_recv_thread_func (void *data);
void RegisterInputDevice(PInputDevice ptInputDev);
void InputInit(void);
void InputDeviceInit(void);
int GetInputEvent(PInputEvent ptInputEvent);
#endif

1.6 page_manager.h

#ifndef _PAGE_MANAGER_H
#define _PAGE_MANAGER_Htypedef struct PageAction {char *name;void (*Run)(void *pParams);struct PageAction *ptNext;
}PageAction, *PPageAction;void PageRegister(PPageAction ptPageAction);
void PagesRegister(void);
PPageAction Page(char *name);#endif

1.7 tslib.h(注意:该文件由tslib-1.21.tar.bz2通过交叉编译得来,可参考韦东山-电子量产工具项目:输入单元_Alexius Chao的博客-CSDN博客)

#ifndef _TSLIB_H_
#define _TSLIB_H_
/**  tslib/src/tslib.h**  Copyright (C) 2016 Martin Kepplinger <martink@posteo.de>*  Copyright (C) 2001 Russell King.**  This library is free software; you can redistribute it and/or*  modify it under the terms of the GNU Lesser General Public*  License as published by the Free Software Foundation; either*  version 2.1 of the License, or (at your option) any later version.**  This library is distributed in the hope that it will be useful,*  but WITHOUT ANY WARRANTY; without even the implied warranty of*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU*  Lesser General Public License for more details.**  You should have received a copy of the GNU Lesser General Public*  License along with this library; if not, write to the Free Software*  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301*  USA** SPDX-License-Identifier: LGPL-2.1*** Touch screen library interface definitions.*/
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#include <stdarg.h>
#include <sys/time.h>#ifdef WIN32#define TSIMPORT __declspec(dllimport)#define TSEXPORT __declspec(dllexport)#define TSLOCAL
#else#define TSIMPORT#ifdef GCC_HASCLASSVISIBILITY#define TSEXPORT __attribute__ ((visibility("default")))#define TSLOCAL __attribute__ ((visibility("hidden")))#else#define TSEXPORT#define TSLOCAL#endif
#endif#ifdef TSLIB_INTERNAL#define TSAPI TSEXPORT
#else#define TSAPI TSIMPORT
#endif /* TSLIB_INTERNAL */struct tsdev;struct ts_sample {int		x;int		y;unsigned int	pressure;struct timeval	tv;
};struct ts_sample_mt {/* ABS_MT_* event codes. linux/include/uapi/linux/input-event-codes.h* has the definitions.*/int		x;int		y;unsigned int	pressure;int		slot;int		tracking_id;int		tool_type;int		tool_x;int		tool_y;unsigned int	touch_major;unsigned int	width_major;unsigned int	touch_minor;unsigned int	width_minor;int		orientation;int		distance;int		blob_id;struct timeval	tv;/* BTN_TOUCH state */short		pen_down;/* valid is set != 0 if this sample* contains new data; see below for the* bits that get set.* valid is set to 0 otherwise*/short		valid;
};#define TSLIB_MT_VALID			(1 << 0)	/* any new data */
#define TSLIB_MT_VALID_TOOL		(1 << 1)	/* new tool_x or tool_y data */struct ts_lib_version_data {const char	*package_version;int		version_num;unsigned int	features; /* bitmask, see below */
};#define TSLIB_VERSION_MT		(1 << 0)	/* multitouch support */
#define TSLIB_VERSION_OPEN_RESTRICTED	(1 << 1)	/* ts_open_restricted() */
#define TSLIB_VERSION_EVENTPATH		(1 << 2)	/* ts_get_eventpath() */
#define TSLIB_VERSION_VERSION		(1 << 3)	/* tslib_version() */enum ts_param {TS_SCREEN_RES = 0,		/* 2 integer args, x and y */TS_SCREEN_ROT			/* 1 integer arg, 1 = rotate */
};struct ts_module_conf {char *name;char *params;int raw;int nr;struct ts_module_conf *next;struct ts_module_conf *prev;
};/** Close the touchscreen device, free all resources.*/
TSAPI int ts_close(struct tsdev *);/** Reloads all modules - useful to reload calibration data.*/
TSAPI int ts_reconfig(struct tsdev *);/** Configure the touchscreen device.*/
TSAPI int ts_config(struct tsdev *);/** Changes a setting.*/
TSAPI int ts_option(struct tsdev *, enum ts_param, ...);/** Change this hook to point to your custom error handling function.*/
extern TSAPI int (*ts_error_fn)(const char *fmt, va_list ap);/** Implement this to override open() for the input device and return the fd.*/
extern TSAPI int (*ts_open_restricted)(const char *path, int flags, void *user_data);/** Implement this to override close().*/
extern TSAPI void (*ts_close_restricted)(int fd, void *user_data);/** Returns the file descriptor in use for the touchscreen device.*/
TSAPI int ts_fd(struct tsdev *);/** Load a filter/scaling module*/
TSAPI int ts_load_module(struct tsdev *, const char *mod, const char *params);/** Open the touchscreen device.*/
TSAPI struct tsdev *ts_open(const char *dev_name, int nonblock);/** Find, open and configure the touchscreen device.*/
TSAPI struct tsdev *ts_setup(const char *dev_name, int nonblock);/** Return a scaled touchscreen sample.*/
TSAPI int ts_read(struct tsdev *, struct ts_sample *, int);/** Returns a raw, unscaled sample from the touchscreen.*/
TSAPI int ts_read_raw(struct tsdev *, struct ts_sample *, int);/** Return a scaled touchscreen multitouch sample.*/
TSAPI int ts_read_mt(struct tsdev *, struct ts_sample_mt **, int slots, int nr);/** Return a raw, unscaled touchscreen multitouch sample.*/
TSAPI int ts_read_raw_mt(struct tsdev *, struct ts_sample_mt **, int slots, int nr);/** This function returns a pointer to a static copy of the version info struct.*/
TSAPI struct ts_lib_version_data *ts_libversion(void);/** Get the list of (commented-in) ts.conf module lines (as structs)*/
TSAPI struct ts_module_conf *ts_conf_get(struct tsdev *ts);/** Write the list of modules to ts.conf*/
TSAPI int ts_conf_set(struct ts_module_conf *conf);/** This function returns the path to the opened touchscreen input device file.*/
TSAPI char *ts_get_eventpath(struct tsdev *tsdev);/** This simply returns tslib's version string*/
TSAPI char *tslib_version(void);/** This prints tslib's logo to stdout, with pos preceding spaces*/
TSAPI void ts_print_ascii_logo(unsigned int pos);#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _TSLIB_H_ */

1.8 ui.h

#ifndef _UI_H_
#define _UI_H_
#include<common.h>
#include<disp_manager.h>
#include<input_manager.h>#define BUTTON_DEFAULT_COLOR 0xff0000  //red
#define BUTTON_PERCENT_COLOR 0x0000ff  //blue
#define BUTTON_TEXT_COLOR    0x000000
#define BUTTON_PRESSED_COLOR 0x00ff00 //greenstruct Button;
/* 函数指针(绘制按键) */
typedef int (*ONDRAW_FUNC)(struct Button *ptButton, PDispBuff ptDispBuff);
/* 函数指针(按下按钮) */
typedef int (*ONPRESSED_FUNC)(struct Button *ptButton, PDispBuff ptDispBuff, PInputEvent ptInputEvent);typedef struct Button {char *name;								// 按键 名字int status;								//按键 按下状态Region tRegion;							// 按键的区域ONDRAW_FUNC OnDraw;						//一个 ONDRAW_FUNC 类型的函数指针,用于指向按钮绘制函数ONPRESSED_FUNC OnPressed;				//一个 ONPRESSED_FUNC 类型的函数指针,用于指向按钮按下事件处理函数
}Button, *PButton;#endif

二、business文件夹

2.1 config.c

#include <config.h>
#include <string.h>
#include <stdio.h>
static ItemCfg g_tItemCfgs[ITEMCFG_MAX_NUM];
static int g_iItemCfgCount = 0;
int ParseConfigFile(void)
{FILE *fp;char buf[100];char *p = buf;/* 1. open config file */fp = fopen(CFG_FILE, "r");if (!fp){printf("can not open cfg file %s\n", CFG_FILE);return -1;}/*获取每行数据*/while (fgets(buf, 100, fp)){/* 2.1 read each line */buf[99] = '\0';		/* 2.2 吃掉开头的空格或TAB */p = buf;while (*p == ' ' || *p =='\t')p++;/* 2.3 忽略注释 */if (*p == '#')continue;/* 2.4 处理 */g_tItemCfgs[g_iItemCfgCount].command[0] = '\0';g_tItemCfgs[g_iItemCfgCount].index = g_iItemCfgCount;sscanf(p, "%s %d %s", g_tItemCfgs[g_iItemCfgCount].name, &g_tItemCfgs[g_iItemCfgCount].bCanBeTouched, \g_tItemCfgs[g_iItemCfgCount].command);g_iItemCfgCount++;		}return 0;
}int GetItemCfgCount(void)
{return g_iItemCfgCount;
}PItemCfg GetItemCfgByIndex(int index)
{if (index < g_iItemCfgCount)return &g_tItemCfgs[index];elsereturn NULL;
}PItemCfg GetItemCfgByName(char *name)
{int i;for (i = 0; i < g_iItemCfgCount; i++){if (strcmp(name, g_tItemCfgs[i].name) == 0)return &g_tItemCfgs[i];}return NULL;
}

2.2 main.c

#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <linux/fb.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <sys/ioctl.h>
#include <stdlib.h>
#include <font_manager.h>
#include <disp_manager.h>
#include <page_manager.h>
#include <input_manager.h>
#include <wchar.h>//可以使用中文
#define FONTDATAMAX 4096int main(int argc, char **argv)
{//Region region;//PDispBuff ptBuffer;printf("main run!");	int error;if (argc != 2){printf("Usage: %s <font_size>\n", argv[0]); //打印用法return -1;}/*显示系统初始化*/DisplayInit(); SelectDefaultDisplay("fb");/*选择lcd显示设备*/InitDefaultDisplay(); /*lcd显示设备初始化*///ptBuffer = GetDisplayBuffer(); /*获取显示内存空间*///FlushDisplayRegion(&region, ptBuffer);/*输入系统初始化*/InputInit();InputDeviceInit();/*文字系统初始化*/FontsRegister();/*注册字体*/error = SelectAndInitFont("freetype", argv[1]);//选择字库操作if (error){printf("SelectAndInitFont err\n");return -1;}	/*页面系统初始化*/PagesRegister();/*运行业务系统的主页面*/Page("main")->Run(NULL);return 0;	
}

2.3 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=config.o
obj-y +=main.o

三、button文件夹

3.1 button.c(修改,在InitButton函数中添加if(ptRegion)判断)

#include<ui.h>
#include <string.h>
#include <disp_manager.h>
static int DefaultOnDraw(struct Button *ptButton, PDispBuff ptDispBuff){/* 绘制底色   DrawRegion追加在disp_manager.c中 */DrawRegion(&ptButton->tRegion, BUTTON_DEFAULT_COLOR);		// 红色 0xff0000/* 居中写文字   DrawTextInRegionCentral追加在disp_manager.c中*/DrawTextInRegionCentral(ptButton->name, &ptButton->tRegion, BUTTON_TEXT_COLOR);		//黑色 0x000000/* flush to lcd/web */FlushDisplayRegion(&ptButton->tRegion, ptDispBuff);return 0;}
static int DefaultOnPressed(struct Button *ptButton, PDispBuff ptDispBuff, PInputEvent ptInputEvent)
{unsigned int dwColor = BUTTON_DEFAULT_COLOR;	ptButton->status = !ptButton->status;if (ptButton->status)dwColor = BUTTON_PRESSED_COLOR;/* 绘制底色 */DrawRegion(&ptButton->tRegion, dwColor);/* 居中写文字 */DrawTextInRegionCentral(ptButton->name, &ptButton->tRegion, BUTTON_TEXT_COLOR);/* flush to lcd/web */FlushDisplayRegion(&ptButton->tRegion, ptDispBuff);return 0;
}void InitButton(PButton ptButton, char *name, PRegion ptRegion, ONDRAW_FUNC OnDraw, ONPRESSED_FUNC OnPressed)
{ptButton->status = 0;				//初始状态为 0 ,未按下ptButton->name = name;if(ptRegion)ptButton->tRegion = *ptRegion;			// 按钮的区域ptButton->OnDraw    = OnDraw ? OnDraw : DefaultOnDraw;		//若 OnDraw 为空,则执行默认绘制函数DefaultOnDrawptButton->OnPressed = OnPressed ? OnPressed : DefaultOnPressed;	 //若 OnPressed 为空,则执行默认绘制函数DefaultOnPressed
}

3.2 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=button.o

四、display文件夹

4.1 disp_manager.c

#include "disp_manager.h"
#include "font_manager.h"
#include <stdio.h>
#include <string.h>
//管理底层lcd和web
/* display_manager.c */
static PDispOpr g_DispDevs = NULL;//设备链表表头
static PDispOpr g_DispDefault = NULL;
static DispBuff g_tDispBuff;static unsigned int line_width;
static unsigned int pixel_width;
//绘制像素
int PutPixel(int x, int y, unsigned int dwColor)
{char *pen_8 = g_tDispBuff.buff+y*line_width+x*pixel_width;unsigned short *pen_16;	unsigned int *pen_32;	unsigned int red, green, blue;	pen_16 = (unsigned short *)pen_8;pen_32 = (unsigned int *)pen_8;switch (g_tDispBuff.iBpp){case 8:{*pen_8 = dwColor;break;}case 16:{/* 565 */red   = (dwColor >> 16) & 0xff;green = (dwColor >> 8) & 0xff;blue  = (dwColor >> 0) & 0xff;dwColor = ((red >> 3) << 11) | ((green >> 2) << 5) | (blue >> 3);*pen_16 = dwColor;break;}case 32:{*pen_32 = dwColor;break;}default:{printf("can't surport %dbpp\n", g_tDispBuff.iBpp);break;}}return 0;
}void RegisterDisplay(PDispOpr ptDispOpr)
{ptDispOpr->ptNext = g_DispDevs;g_DispDevs = ptDispOpr;
}//链表中如果存在多个设备,则需要进行设备选择
int SelectDefaultDisplay(char *name)
{PDispOpr pTmp = g_DispDevs;//从表头开始遍历while (pTmp) {if (strcmp(name, pTmp->name) == 0)//找到了{g_DispDefault = pTmp;return 0;}pTmp = pTmp->ptNext;}return -1;
}int InitDefaultDisplay(void)
{int ret;ret = g_DispDefault->DeviceInit(); /*在调用前文SelectDefaultDisplay函数后,g_DispDefault即为g_tFramebufferOpr*/if (ret){printf("DeviceInit err\n");return -1;}ret = g_DispDefault->GetBuffer(&g_tDispBuff);if (ret){printf("GetBuffer err\n");return -1;}line_width  = g_tDispBuff.iXres * g_tDispBuff.iBpp/8;pixel_width = g_tDispBuff.iBpp/8;return 0;
}PDispBuff GetDisplayBuffer(void)
{return &g_tDispBuff;
}int FlushDisplayRegion(PRegion ptRegion, PDispBuff ptDispBuff)
{return g_DispDefault->FlushRegion(ptRegion, ptDispBuff);
}//文字绘制函数
void DrawFontBitMap(PFontBitMap ptFontBitMap, unsigned int dwColor)
{int i, j, p, q;int x = ptFontBitMap->tRegion.iLeftUpX;int y = ptFontBitMap->tRegion.iLeftUpY;int x_max = x + ptFontBitMap->tRegion.iWidth;int y_max = y + ptFontBitMap->tRegion.iHeigh;int width = ptFontBitMap->tRegion.iWidth;unsigned char *buffer = ptFontBitMap->pucBuffer;//printf("x = %d, y = %d\n", x, y);for ( j = y, q = 0; j < y_max; j++, q++ ){for ( i = x, p = 0; i < x_max; i++, p++ ){if ( i < 0      || j < 0       ||i >= g_tDispBuff.iXres || j >= g_tDispBuff.iYres )continue;//image[j][i] |= bitmap->buffer[q * bitmap->width + p];if (buffer[q * width + p])PutPixel(i, j, dwColor);}}}// 区域绘制函数
void DrawRegion(PRegion ptRegion, unsigned int dwColor)
{int x = ptRegion->iLeftUpX;int y = ptRegion->iLeftUpY;int width = ptRegion->iWidth;int heigh = ptRegion->iHeigh;int i,j;for (j = y; j < y + heigh; j++){for (i = x; i < x + width; i++)PutPixel(i, j, dwColor);}
}//文本绘制函数
void DrawTextInRegionCentral(char *name, PRegion ptRegion, unsigned int dwColor)
{int n = strlen(name);int iFontSize = ptRegion->iWidth / n / 2;FontBitMap tFontBitMap;int iOriginX, iOriginY;int i = 0;int error;if (iFontSize > ptRegion->iHeigh)iFontSize =  ptRegion->iHeigh;iOriginX = (ptRegion->iWidth - n * iFontSize)/2 + ptRegion->iLeftUpX;iOriginY = (ptRegion->iHeigh - iFontSize)/2 + iFontSize + ptRegion->iLeftUpY;SetFontSize(iFontSize);while (name[i]){/* get bitmap */tFontBitMap.iCurOriginX = iOriginX;tFontBitMap.iCurOriginY = iOriginY;error = GetFontBitMap(name[i], &tFontBitMap);if (error){printf("SelectAndInitFont err\n");return;}/* draw on buffer */		DrawFontBitMap(&tFontBitMap, dwColor);		iOriginX = tFontBitMap.iNextOriginX;iOriginY = tFontBitMap.iNextOriginY;	i++;}
}/* display_manager.c */
void DisplayInit(void)
{extern void FramebufferInit(void); /*对应framebuffer设备lcd输出*/FramebufferInit();/*WebTnit()-对应web输出未实现*/
}

4.2 framebuffer.c

#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <linux/fb.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <sys/ioctl.h>#include "disp_manager.h"static int fd_fb; //设备节点的文件权柄
static struct fb_var_screeninfo var;	/* Current var */
static int screen_size;
static unsigned char *fb_base;//LCD的framebuffer地址
static unsigned int line_width;
static unsigned int pixel_width;static int FbDeviceInit(void)   //设备初始化函数
{fd_fb = open("/dev/fb0", O_RDWR);//打开设备节点if (fd_fb < 0){printf("can't open /dev/fb0\n");return -1;}if (ioctl(fd_fb, FBIOGET_VSCREENINFO, &var)){printf("can't get var\n");return -1;}//var.xres x方向的分辨率line_width  = var.xres * var.bits_per_pixel / 8;pixel_width = var.bits_per_pixel / 8;screen_size = var.xres * var.yres * var.bits_per_pixel / 8;fb_base = (unsigned char *)mmap(NULL , screen_size, PROT_READ | PROT_WRITE, MAP_SHARED, fd_fb, 0);//内存映射if (fb_base == (unsigned char *)-1){printf("can't mmap\n");return -1;}return 0;
}static int FbDeviceExit(void) //设备退出函数,释放设备资源
{munmap(fb_base, screen_size);//取消内存映射close(fd_fb);return 0;
}/* 可以返回LCD的framebuffer, 以后上层APP可以直接操作LCD, 可以不用FbFlushRegion* 也可以malloc返回一块无关的buffer, 要使用FbFlushRegion*/
static int FbGetBuffer(PDispBuff ptDispBuff)//获取内存空间
{ptDispBuff->iXres = var.xres;ptDispBuff->iYres = var.yres;ptDispBuff->iBpp = var.bits_per_pixel;ptDispBuff->buff = (char *)fb_base;return 0;
}static int FbFlushRegion(PRegion ptRegion, char *buffer) //刷新函数
{return 0;
}// 构建framebuffer设备结构体
static DispOpr g_tFramebufferOpr = {  .name        = "fb",   //设备的名字是fb.DeviceInit  = FbDeviceInit, //.DeviceExit  = FbDeviceExit, //.GetBuffer   = FbGetBuffer,  //获得buf空间中的数据.FlushRegion = FbFlushRegion, //刷新
};void FramebufferInit(void)
{RegisterDisplay(&g_tFramebufferOpr);
}

4.3 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=disp_manager.o
obj-y +=framebuffer.o

五、freetype文件夹

5.1 font_manager.c

#include "font_manager.h"
#include <string.h>
static PFontOpr g_ptFonts = NULL;
static PFontOpr g_ptDefaulFontOpr = NULL;void RegisterFont(PFontOpr ptFontOpr)
{ptFontOpr->ptNext = g_ptFonts;g_ptFonts = ptFontOpr;
}void FontsRegister(void)
{extern void FreetypeRegister(void);FreetypeRegister();
}int SelectAndInitFont(char *aFontOprName, char *aFontFileName)
{PFontOpr ptTmp = g_ptFonts;while (ptTmp){if (strcmp(ptTmp->name, aFontOprName) == 0)break;ptTmp = ptTmp->ptNext;}if (!ptTmp)return -1;g_ptDefaulFontOpr = ptTmp;return ptTmp->FontInit(aFontFileName);
}int SetFontSize(int iFontSize)
{return g_ptDefaulFontOpr->SetFontSize(iFontSize);
}int GetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap)
{return g_ptDefaulFontOpr->GetFontBitMap(dwCode, ptFontBitMap);
}

5.2 freetype.c

#include <sys/mman.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <linux/fb.h>
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <wchar.h>
#include <sys/ioctl.h>
#include "font_manager.h"
#include <ft2build.h>//freetype库中的一个头文件
#include FT_FREETYPE_H
#include FT_GLYPH_H
static FT_Face g_tFace;
static int g_iDefaultFontSize = 12;static int FreeTypeFontInit(char *aFineName)
{FT_Library    library;int error;error = FT_Init_FreeType( &library );                 /* initialize library */    if (error){printf("FT_Init_FreeType err\n");return -1;}error = FT_New_Face(library, aFineName, 0, &g_tFace ); /* create face object */if (error){printf("FT_New_Face err\n");return -1;}FT_Set_Pixel_Sizes(g_tFace, g_iDefaultFontSize, 0);return 0;
}static int FreeTypeSetFontSize(int iFontSize)
{FT_Set_Pixel_Sizes(g_tFace, iFontSize, 0);return 0;
}
//给编码值,得到位图
static int FreeTypeGetFontBitMap(unsigned int dwCode, PFontBitMap ptFontBitMap)
{int error;FT_Vector pen;FT_GlyphSlot slot = g_tFace->glyph;pen.x = ptFontBitMap->iCurOriginX * 64; /* 单位: 1/64像素 */pen.y = ptFontBitMap->iCurOriginY * 64; /* 单位: 1/64像素 *//* 转换:transformation */FT_Set_Transform(g_tFace, 0, &pen);//FT_Set_Transform是FreeType库中的函数/* 加载位图: load glyph image into the slot (erase previous one) */error = FT_Load_Char(g_tFace, dwCode, FT_LOAD_RENDER);if (error){printf("FT_Load_Char error\n");return -1;}ptFontBitMap->pucBuffer = slot->bitmap.buffer;ptFontBitMap->tRegion.iLeftUpX = slot->bitmap_left;ptFontBitMap->tRegion.iLeftUpY = ptFontBitMap->iCurOriginY*2 - slot->bitmap_top;ptFontBitMap->tRegion.iWidth   = slot->bitmap.width;ptFontBitMap->tRegion.iHeigh   = slot->bitmap.rows;ptFontBitMap->iNextOriginX = ptFontBitMap->iCurOriginX + slot->advance.x / 64;ptFontBitMap->iNextOriginY = ptFontBitMap->iCurOriginY;return 0;
}
//描述字库操作及对应具体实现
static FontOpr g_tFreetypeOpr = {.name          = "freetype",.FontInit      = FreeTypeFontInit,.SetFontSize   = FreeTypeSetFontSize,.GetFontBitMap = FreeTypeGetFontBitMap,
};void FreetypeRegister(void)
{RegisterFont(&g_tFreetypeOpr);
}

5.3 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=freetype.o
obj-y +=font_manager.o

六、input文件夹

6.1 input_manager.c

#include "input_manager.h"
#include <pthread.h>
#include <stdio.h>
#include <unistd.h>
#include <semaphore.h>
#include <string.h>
static pthread_mutex_t g_tMutex  = PTHREAD_MUTEX_INITIALIZER; 
static pthread_cond_t  g_tConVar = PTHREAD_COND_INITIALIZER;
static PInputDevice g_InputDevs = NULL;/************环形缓冲区开******************/
#define BUFFER_LEN 20         /*环形缓冲区长度*/
static int g_iRead  = 0;      /*读指针*/
static int g_iWrite = 0;       /*写指针*/
static InputEvent g_atInputEvents[BUFFER_LEN];   /*环形缓冲区*/
/*判断环形缓冲区是否为满*/
static int isInputBufferFull(void)
{return (g_iRead == ((g_iWrite + 1) % BUFFER_LEN));
}
/*判断环形缓冲区是否为空*/
static int isInputBufferEmpty(void)
{return (g_iRead == g_iWrite);
}
/************环形缓冲区关******************///缓冲区事件存储函数
static void PutInputEventToBuffer(PInputEvent ptInputEvent)
{if (!isInputBufferFull()){g_atInputEvents[g_iWrite] = *ptInputEvent;g_iWrite = (g_iWrite + 1) % BUFFER_LEN;}
}
//缓冲区事件获取函数
static int GetInputEventFromBuffer(PInputEvent ptInputEvent)
{if (!isInputBufferEmpty()){*ptInputEvent = g_atInputEvents[g_iRead];g_iRead = (g_iRead + 1) % BUFFER_LEN;return 1;}else{return 0;}
}
// 事件获取函数
int GetInputEvent(PInputEvent ptInputEvent)
{InputEvent tEvent;int ret;/* 无数据则休眠 */pthread_mutex_lock(&g_tMutex);  /*互斥锁*/if (GetInputEventFromBuffer(&tEvent)){*ptInputEvent = tEvent;pthread_mutex_unlock(&g_tMutex);/*释放互斥锁*/return 0;}else{/* 休眠等待 */pthread_cond_wait(&g_tConVar, &g_tMutex);	if (GetInputEventFromBuffer(&tEvent)){*ptInputEvent = tEvent;ret = 0;}else{ret = -1;}pthread_mutex_unlock(&g_tMutex);  /*释放互斥锁*/		}return ret;
}
//线程函数
static void *input_recv_thread_func (void *data)
{PInputDevice ptInputDev = (PInputDevice)data;InputEvent tEvent;int ret;	while (1){/* 读数据 */ret = ptInputDev->GetInputEvent(&tEvent);if (!ret){	/* 保存数据 */pthread_mutex_lock(&g_tMutex);PutInputEventToBuffer(&tEvent);/* 唤醒等待数据的线程 */pthread_cond_signal(&g_tConVar); /* 通知接收线程 */pthread_mutex_unlock(&g_tMutex);}}return NULL;
}void RegisterInputDevice(PInputDevice ptInputDev)
{ptInputDev->ptNext = g_InputDevs;//指向链表头g_InputDevs = ptInputDev;
}void InputInit(void)
{/* 注册按键输入 */extern void TouchscreenRegister(void);TouchscreenRegister();//在touchscreen.c中/* 注册网络输入 */extern void NetInputRegister(void);NetInputRegister();//在netinput.c中
}void InputDeviceInit(void)
{int ret;pthread_t tid;/* for each device ,init,pthread_create */PInputDevice ptTmp = g_InputDevs;while (ptTmp){ret = ptTmp->DeviceInit();if (!ret){ret = pthread_create(&tid, NULL, input_recv_thread_func, ptTmp);}ptTmp = ptTmp->ptNext;}
}

6.2 netinput.c

#include <sys/types.h> /* See NOTES */
#include <sys/socket.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include "input_manager.h"#define SERVER_PORT 8888static int g_iSocketServer;static int NetinputGetInputEvent(PInputEvent ptInputEvent)
{char ucRecvBuf[1000];int iRecvLen;struct sockaddr_in tSocketClientAddr;unsigned int iAddrLen = sizeof(struct sockaddr);/* 接收客户端数据报文,返回的为接收到的字节数 */iRecvLen = recvfrom(g_iSocketServer, ucRecvBuf, sizeof(ucRecvBuf), 0, (struct sockaddr *)&tSocketClientAddr, &iAddrLen);if (iRecvLen > 0){ucRecvBuf[iRecvLen] = '\0';//printf("Get Msg from %s : %s\n", inet_ntoa(socket_client_addr.sin_addr), buf);ptInputEvent->iType = INPUT_TYPE_NET;gettimeofday(&ptInputEvent->tTime, NULL);strncpy(ptInputEvent->str, ucRecvBuf, 1000);ptInputEvent->str[999] = '\0';return 0;}elsereturn -1;
}static int NetinputDeviceInit(void)
{struct sockaddr_in tSocketServerAddr;int iRet;/*创建数据报套接字*/g_iSocketServer = socket(AF_INET, SOCK_DGRAM, 0);if (g_iSocketServer == -1){printf("socket error");return -1;}/* 服务器端填充 sockaddr_in结构 */tSocketServerAddr.sin_family = AF_INET;tSocketServerAddr.sin_port = htons(SERVER_PORT);tSocketServerAddr.sin_addr.s_addr = INADDR_ANY;memset(tSocketServerAddr.sin_zero, 0, 8);/*绑定套接字*/iRet = bind(g_iSocketServer, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));if (iRet == -1){printf("bind error!\n");return -1;}return 0;
}static int NetinputDeviceExit(void)
{close(g_iSocketServer);return 0;
}static InputDevice g_tNetinputDev = {.name = "netinput",.GetInputEvent = NetinputGetInputEvent,.DeviceInit = NetinputDeviceInit,.DeviceExit = NetinputDeviceExit,};
void NetInputRegister(void)
{RegisterInputDevice(&g_tNetinputDev);
}
#if 0int main(int argc, char **argv)
{InputEvent event;int ret;g_tNetinputDev.DeviceInit();while (1){ret = g_tNetinputDev.GetInputEvent(&event);if (ret){printf("GetInputEvent err\r\n");return -1;}else{printf("iType       =%d\r\n", event.iType);printf("str         =%s\r\n", event.str);}}return 0;
}#endif

6.3 touchscreen.c

#include "input_manager.h"
#include <tslib.h>
#include <stdio.h>struct tsdev *g_ts;
//获取触摸事件
static int TouchscreenGetInputEvent(PInputEvent ptInputEvent)
{struct ts_sample samp;int ret;ret = ts_read(g_ts, &samp, 1);if (ret != 1)return -1;ptInputEvent->iType = INPUT_TYPE_TOUCH;ptInputEvent->iX = samp.x;ptInputEvent->iY = samp.y;ptInputEvent->iPressure = samp.pressure;ptInputEvent->tTime = samp.tv;return 0;
}
//触摸屏设备初始化
static int TouchscreenDeviceInit(void)
{/* 打开并配置触摸屏设备 */g_ts = ts_setup(NULL, 0);if (!g_ts){printf("ts_setup err\n");return -1;}return 0;
}
//触摸设备退出
static int TouchscreenDeviceExit(void)
{ts_close(g_ts);return 0;
}
//设备结构体 
static InputDevice g_tTouchscreenDev = {.name = "touchscreen",.GetInputEvent = TouchscreenGetInputEvent,.DeviceInit = TouchscreenDeviceInit,.DeviceExit = TouchscreenDeviceExit,};void TouchscreenRegister(void)
{RegisterInputDevice(&g_tTouchscreenDev);
}#if 0int main(int argc, char **argv)
{InputEvent event;int ret;g_tTouchscreenDev.DeviceInit();while (1){ret = g_tTouchscreenDev.GetInputEvent(&event);if (ret){printf("GetInputEvent err\r\n");return -1;}else{printf("iType       =%d\r\n", event.iType);printf("iX          =%d\r\n", event.iX);printf("iY          =%d\r\n", event.iY);printf("iPressure   =%d\r\n", event.iPressure);}}return 0;
}#endif

6.4 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=input_manager.o
obj-y +=netinput.o
obj-y +=touchscreen.o

七、page文件夹

7.1 main_page.c

#include <page_manager.h>
#include <config.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <ui.h>
#define X_GAP 5
#define Y_GAP 5static Button g_tButtons[ITEMCFG_MAX_NUM];
static int g_tButtonCnt;static int MainPageOnPressed(struct Button *ptButton, PDispBuff ptDispBuff, PInputEvent ptInputEvent)
{unsigned int dwColor = BUTTON_DEFAULT_COLOR;char name[100];char status[100];char *strButton;strButton = ptButton->name;/* 1. 对于触摸屏事件 */if (ptInputEvent->iType == INPUT_TYPE_TOUCH){/* 1.1 分辨能否被点击 */if (GetItemCfgByName(ptButton->name)->bCanBeTouched == 0)return -1;/* 1.2 修改颜色 */ptButton->status = !ptButton->status;if (ptButton->status)//button colordwColor = BUTTON_PRESSED_COLOR;strButton = ptButton->name;}else if (ptInputEvent->iType == INPUT_TYPE_NET){/* 2. 对于网络事件 *//* 根据传入的字符串修改颜色 : wifi ok, wifi err, burn 70 */sscanf(ptInputEvent->str, "%s %s", name, status);if (strcmp(status, "ok") == 0)dwColor = BUTTON_PRESSED_COLOR;//greenelse if (strcmp(status, "err") == 0)dwColor = BUTTON_DEFAULT_COLOR;//redelse if (status[0] >= '0' && status[0] <= '9')//blue{			dwColor = BUTTON_PERCENT_COLOR;strButton = status;			}elsereturn -1;}else{return -1;}/* 绘制底色 */DrawRegion(&ptButton->tRegion, dwColor);/* 居中写文字 */DrawTextInRegionCentral(strButton, &ptButton->tRegion, BUTTON_TEXT_COLOR);/* 刷新界面到 lcd/web */FlushDisplayRegion(&ptButton->tRegion, ptDispBuff);return 0;
}/* 根据配置文件生成按钮、界面 */
static void GenerateButtons(void)
{int width, height;int n_per_line;int row, rows;int col;int n;PDispBuff pDispBuff;int xres, yres;int start_x, start_y;int pre_start_x, pre_start_y;PButton pButton;int i = 0;/* 算出单个按钮的width/height */g_tButtonCnt = n = GetItemCfgCount();pDispBuff = GetDisplayBuffer();xres = pDispBuff->iXres;yres = pDispBuff->iYres;width = sqrt(1.0/0.618 *xres * yres / n);n_per_line = xres / width + 1;width  = xres / n_per_line;height = 0.618 * width;	/* 居中显示:  计算每个按钮的region  */start_x = (xres - width * n_per_line) / 2;rows    = n / n_per_line;if (rows * n_per_line < n)rows++;start_y = (yres - rows*height)/2;/* 计算每个按钮的region */for (row = 0; (row < rows) && (i < n); row++){pre_start_y = start_y + row * height;pre_start_x = start_x - width;for (col = 0; (col < n_per_line) && (i < n); col++){pButton = &g_tButtons[i];pButton->tRegion.iLeftUpX = pre_start_x + width;pButton->tRegion.iLeftUpY = pre_start_y;pButton->tRegion.iWidth   = width - X_GAP;pButton->tRegion.iHeigh   = height - Y_GAP;pre_start_x = pButton->tRegion.iLeftUpX;/* InitButton */InitButton(pButton, GetItemCfgByIndex(i)->name, NULL, NULL, MainPageOnPressed);i++;}}/* OnDraw */for (i = 0; i < n; i++)g_tButtons[i].OnDraw(&g_tButtons[i], pDispBuff);
}/*  判断点击的位置  */
static int isTouchPointInRegion(int iX, int iY, PRegion ptRegion)
{if (iX < ptRegion->iLeftUpX || iX >= ptRegion->iLeftUpX + ptRegion->iWidth)return 0;if (iY < ptRegion->iLeftUpY || iY >= ptRegion->iLeftUpY + ptRegion->iHeigh)return 0;return 1;
}/*根据名字获取配置文件*/
static PButton GetButtonByName(char *name)
{int i;for(i=0;i<g_tButtonCnt;i++){if(strcmp(name,g_tButtons[i].name)==0)return &g_tButtons[i];}return NULL;}
/*  根据输入事件找到按钮  */
static PButton GetButtonByInputEvent(PInputEvent ptInputEvent)
{int i;char name[100];if (ptInputEvent->iType == INPUT_TYPE_TOUCH)//触摸得到事件{for (i = 0; i < g_tButtonCnt; i++){         ///*  判断点击的位置  */if (isTouchPointInRegion(ptInputEvent->iX, ptInputEvent->iY, &g_tButtons[i].tRegion))return &g_tButtons[i];}}else if (ptInputEvent->iType == INPUT_TYPE_NET)//网络得到事件{sscanf(ptInputEvent->str, "%s", name);return GetButtonByName(name);}else{return NULL;}return NULL;
}static void MainPageRun(void *pParams)
{int error;InputEvent tInputEvent;PButton ptButton;PDispBuff ptDispBuff = GetDisplayBuffer();/* 读取配置文件 */error = ParseConfigFile();if (error)return ;/* 根据配置文件生成按钮、界面 */GenerateButtons();while (1){/* 读取输入事件 */error = GetInputEvent(&tInputEvent);if (error)continue;/* 根据输入事件找到按钮 */ptButton = GetButtonByInputEvent(&tInputEvent);if (!ptButton)continue;/* 调用按钮的OnPressed函数 */ptButton->OnPressed(ptButton, ptDispBuff, &tInputEvent);}
}static PageAction g_tMainPage = {.name = "main",.Run  = MainPageRun,
};void MainPageRegister(void)
{PageRegister(&g_tMainPage);
}

7.2 page_manager.c 

#include <common.h>
#include <page_manager.h>
#include <string.h>
static PPageAction g_ptPages = NULL;void PageRegister(PPageAction ptPageAction)
{ptPageAction->ptNext = g_ptPages;g_ptPages = ptPageAction;
}PPageAction Page(char *name)
{PPageAction ptTmp = g_ptPages;while (ptTmp){if (strcmp(name, ptTmp->name) == 0)return ptTmp;ptTmp = ptTmp->ptNext;}return NULL;
}void PagesRegister(void)
{extern void MainPageRegister(void);MainPageRegister();
}

7.3 Makefile

EXTRA_CFLAGS  :=
CFLAGS_file.o :=
obj-y +=main_page.o
obj-y +=page_manager.o

八、顶层Makefile及Makefile.build

8.1 Makefile

注意:LDFLAGS 添加链接器。此外freetype的交叉编译可参考韦东山-电子量产工具项目:文字单元_Alexius Chao的博客-CSDN博客​​​​​​​b韦东山-电子量产工具项目:文字单元_Alexius Chao的博客-CSDN博客​​​​​​​b韦东山-电子量产工具项目:文字单元_Alexius Chao的博客-CSDN博客韦东山-电子量产工具项目:文字单元_Alexius Chao的博客-CSDN博客​​​​​​​b韦东山-电子量产工具项目:文字单元_Alexius Chao的博客-CSDN博客​​​​​​​b

 交叉编译完成后Makefile中指定LDFLAGS  CFLAGS 

#指定交叉编译工具链
COSS_COMPLE ?=arm-linux-gnueabihf-
AS	= $(COSS_COMPLE)as
LD	= $(COSS_COMPLE)ld
CC	= $(COSS_COMPLE)gcc
CPP = $(CC) -E
AR = $(CROSS_COMPILE)ar
NM = $(CROSS_COMPILE)nmSTRIP = $(CROSS_COMPILE)strip
OBJCOPY = $(CROSS_COMPILE)objcopy
OBJDUMP = $(CROSS_COMPILE)objdump# export导出的变量是给子目录下的Makefile使用的
export AS LD CC CPP AR NM 
export STRIP OBJCOPY OBJDUMP# 编译器在编译时的参数设置
CFLAGS := -Wall -O2 -g -DDEBUG
# 添加头文件路径,不添加的话include目录下的头文件编译时找不到
CFLAGS += -I $(shell pwd)/include -I/home/alexius/Downloads/freetype-2.10.2/install/include/freetype2# 链接器的链接参数设置,链接库
LDFLAGS := -L/home/alexius/Downloads/tslib-1.21/install/lib -lts -L/home/alexius/Downloads/freetype-2.10.2/install/lib -lfreetype -lpthread -lm	#触摸屏库链接export CFLAGS LDFLAGSTOPDIR := $(shell pwd)
export TOPDIR# 定义将来编译生成的可执行程序的名字
TARGET := business_test# 添加项目中所有用到的源文件,有顶层目录下的.c文件,和子文件夹
# 添加顶层目录下的.c文件
#obj-y += main.o# 添加顶层目录下的子文件夹(注意目录名后面加一个/)
#obj-y += main.o
obj-y += page/
obj-y += input/
obj-y += business/
obj-y += display/
obj-y += button/
obj-y += freetype/# 第一个目标
all : start_recursive_build $(TARGET)@echo $(TARGET) has been built!# 处理第一个依赖,**转到 Makefile.build 执行**
start_recursive_build:make -C ./ -f $(TOPDIR)/Makefile.build# 处理最终目标,把前期处理得出的 built-in.o 用上
$(TARGET) : built-in.o$(CC) -o $(TARGET) built-in.o $(LDFLAGS)# 清理
clean:rm -f $(shell find -name "*.o")rm -f $(TARGET)# 彻底清理
distclean:rm -f $(shell find -name "*.o")rm -f $(shell find -name "*.d")rm -f $(TARGET)

8.2 Makefile.build


# 将__build定义为伪目标
PHONY := __build
__build:# 这里初值为空,下面引入Makefile文件后会被覆盖
obj-y :=
subdir-y :=# 包含同级目录的Makefile
include Makefile# 从obj-y变量中,将"/"结尾的字符串提取出来,也就是包含的子文件夹目录
__subdir-y	:= $(patsubst %/,%,$(filter %/, $(obj-y)))
subdir-y	+= $(__subdir-y)# 将subdir-y变量中的字符串依次赋值给f变量,形成新的$(f)/built-in.o字符串
subdir_objs := $(foreach f,$(subdir-y),$(f)/built-in.o)# 筛选出obj-y中不以"/"结尾的字符串,也就是普通文件,一般是.o结尾
cur_objs := $(filter-out %/, $(obj-y))# 为每个.o文件生成.d文件
# 注意.$(f).d是隐藏文件,需要ls -a查看
dep_files := $(foreach f,$(cur_objs),.$(f).d)
dep_files := $(wildcard $(dep_files))# 如果.d文件不是空,则将.d文件都包含进来
ifneq ($(dep_files),)include $(dep_files)
endifPHONY += $(subdir-y)# __build是Makefile的目标__build : $(subdir-y) built-in.o# 依次跳转到子目录中,执行Makefile.build文件
$(subdir-y):make -C $@ -f $(TOPDIR)/Makefile.build# 生成当前目录的built-in.o,依赖当前目录的.o文件和子目录下的built-in.o文件
built-in.o : $(cur_objs) $(subdir_objs)$(LD) -r -o $@ $^# dep_file变量是用来生成.d文件的
dep_file = .$@.d# Makefile中的规则,把.c文件编译成.o文件
%.o : %.c$(CC) $(CFLAGS) -Wp,-MD,$(dep_file) -c -o $@ $<# 重新定义 .PHONY的依赖
.PHONY : $(PHONY)

九、编译

十、client.c文件

#include <sys/types.h> /* See NOTES */
#include <sys/socket.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdio.h>#define SERVER_PORT 8888int main(int argc, char **argv)
{int iSocketClient;struct sockaddr_in tSocketServerAddr;int iRet;int iSendLen;int iAddrLen;if (argc != 3){printf("Usage:\n");printf("%s <server_ip> <str>\n", argv[0]);return -1;}iSocketClient = socket(AF_INET, SOCK_DGRAM, 0);tSocketServerAddr.sin_family = AF_INET;tSocketServerAddr.sin_port = htons(SERVER_PORT); /* host to net, short *///tSocketServerAddr.sin_addr.s_addr = INADDR_ANY;if (0 == inet_aton(argv[1], &tSocketServerAddr.sin_addr)){printf("invalid server_ip\n");return -1;}memset(tSocketServerAddr.sin_zero, 0, 8);#if 0iRet = connect(iSocketClient, (const struct sockaddr *)&tSocketServerAddr, sizeof(struct sockaddr));	if (-1 == iRet){printf("connect error!\n");return -1;}
#endifiAddrLen = sizeof(struct sockaddr);iSendLen = sendto(iSocketClient, argv[2], strlen(argv[2]), 0,(const struct sockaddr *)&tSocketServerAddr, iAddrLen);close(iSocketClient);return 0;
}

该文件需要单独编译,执行arm-linux-gnueabihf-gcc client.c -o all_client

 十一、gui.conf文件

# name  can_be_touch  command
led             1
speaker         1
record          0
key             0
4G              0
usb             0
serial          0
wifi            0
net0            0
net1            0
burn            0
all             0

十二、测试结果

将可执行文件all_client buinss  business_test及配置项gui.conf拷贝到开发板:

 执行

        ./business_test  ./SIMSUN.TTC  &

 执行

       ./all_client 192.168.10.50 "led ok"

        ./all_client 192.168.10.50 "burn 88"

 

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.rhkb.cn/news/97936.html

如若内容造成侵权/违法违规/事实不符,请联系长河编程网进行投诉反馈email:809451989@qq.com,一经查实,立即删除!

相关文章

java八股文面试[java基础]——String StringBuilder StringBuffer

String类型定义&#xff1a; final String 不可以继承 final char [] 不可以修改 String不可变的好处&#xff1a; hash值只需要算一次&#xff0c;当String作为map的key时&#xff0c; 不需要考虑hash改变 天然的线程安全 知识来源&#xff1a; 【基础】String、StringB…

Python web实战之细说 Django 的单元测试

关键词&#xff1a; Python Web 开发、Django、单元测试、测试驱动开发、TDD、测试框架、持续集成、自动化测试 大家好&#xff0c;今天&#xff0c;我将带领大家进入 Python Web 开发的新世界&#xff0c;深入探讨 Django 的单元测试。通过本文的实战案例和详细讲解&#xff…

ubuntu安装Microsoft Edge并设置为中文

1、下载 edge.deb 版本并安装 sudo dpkg -i microsoft-edg.deb 2. 设置默认中文显示 如果是通过.deb方式安装的&#xff1a; 打开默认安装路径下的microsoft-edge-dev文件&#xff0c;在文件最开头加上: export LANGUAGEZH-CN.UTF-8 &#xff0c;保存退出。 cd /opt/micr…

PHP8的字符串操作3-PHP8知识详解

今天继续分享字符串的操作&#xff0c;前面说到了字符串的去除空格和特殊字符&#xff0c;获取字符串的长度&#xff0c;截取字符串、检索字符串。 今天继续分享字符串的其他操作。如&#xff1a;替换字符串、分割和合成字符串。 5、替换字符串 替换字符串就是对指定字符串中…

【算法系列篇】滑动窗口

文章目录 前言什么是滑动窗口1.长度最小的子数组1.1 题目要求1.2 做题思路 1.3 Java代码实现2.无重复字符的最长子串2.1 题目要求2.2 做题思路2.3 Java代码实现 3.最大连续1的个数 III3.1 题目要求3.2 做题思路3.3 Java代码实现 4.将x减到0的最小操作数4.1 题目要求4.2 做题思路…

【仿写框架之仿写Tomact】四、封装HttpRequest对象(属性映射http请求报文)、HttpResponse对象(属性映射http响应报文)

文章目录 1、创建HttpRequest对象2、创建HttpResponse对象 1、创建HttpRequest对象 HttpRequest对象中的属性与HTTP协议中的内容对应&#xff0c;用于后序servlet从request中获取请求中的参数。 参照http请求报文&#xff1a; import java.io.BufferedReader; import java…

配置使用Gitee账号认证登录Grafana

三方社会化身份源 集成gitee第三方登录 第三方登录的原理 所谓第三方登录&#xff0c;实质就是 OAuth 授权。用户想要登录 A 网站&#xff0c;A 网站让用户提供第三方网站的数据&#xff0c;证明自己的身份。获取第三方网站的身份数据&#xff0c;就需要 OAuth 授权。 举例来…

ubuntu上使用osg3.2+osgearth2.9

一、介绍 在ubuntu上使用osgearth加载三维数字地球&#xff0c;首先要有osg和osgearth的库&#xff0c;这些可以直接使用apt-get下载安装&#xff0c;但是版本有些老&#xff0c;如果需要新版本的就需要自己编译。 #查看现有版本 sudo apt-cache madison openscenegraph #安装…

Python写一个创意五子棋游戏

前言 在本教程中&#xff0c;我们将使用Python写一个创意五子棋游戏 &#x1f4dd;个人主页→数据挖掘博主ZTLJQ的主页 个人推荐python学习系列&#xff1a; ☄️爬虫JS逆向系列专栏 - 爬虫逆向教学 ☄️python系列专栏 - 从零开始学python 首先 GomokuGame 类的构造函数 __ini…

小程序 CSS-in-JS 和原子化的另一种选择

小程序 CSS-in-JS 和原子化的另一种选择 小程序 CSS-in-JS 和原子化的另一种选择 介绍快速开始 pandacss 安装和配置 0. 安装和初始化 pandacss1. 配置 postcss2. 检查你的 panda.config.ts3. 修改 package.json 脚本4. 全局 css 注册 pandacss5. 配置的优化与别名 weapp-pand…

LeetCode 周赛上分之旅 #40 结合特征压缩的数位 DP 问题

⭐️ 本文已收录到 AndroidFamily&#xff0c;技术和职场问题&#xff0c;请关注公众号 [彭旭锐] 和 BaguTree Pro 知识星球提问。 学习数据结构与算法的关键在于掌握问题背后的算法思维框架&#xff0c;你的思考越抽象&#xff0c;它能覆盖的问题域就越广&#xff0c;理解难度…

07_缓存预热缓存雪崩缓存击穿缓存穿透

缓存预热&缓存雪崩&缓存击穿&缓存穿透 一、缓存预热 提前将数据从数据库同步到redis。 在程序启动的时候&#xff0c;直接将数据刷新到redis懒加载&#xff0c;用户访问的时候&#xff0c;第一次查询数据库&#xff0c;然后将数据写入redis 二、缓存雪崩 发生情…

Roxy-Wi 命令执行漏洞复现

漏洞描述 Roxy-WI是开源的一款用于管理 Haproxy、Nginx 和 Keepalived 服务器的 Web 界面 Roxy-WI 6.1.1.0 之前的版本存在安全漏洞,该漏洞源于系统命令可以通过 subprocess_execute 函数远程运行,远程攻击者利用该漏洞可以执行远程代码。 免责声明 技术文章仅供参考,任…

小程序前台Boot后台校园卡资金管理系统java web学校进销存食堂挂失jsp源代码

本项目为前几天收费帮学妹做的一个项目&#xff0c;Java EE JSP项目&#xff0c;在工作环境中基本使用不到&#xff0c;但是很多学校把这个当作编程入门的项目来做&#xff0c;故分享出本项目供初学者参考。 一、项目描述 小程序前台Boot后台校园卡资金管理系统 系统有2权限&…

Nuxt3_1_路由+页面+组件+资源+样式 使用及实例

1、 简介 1.1 开发必备 node版本 v16.10.0 我使用的是16.14.0编辑器推荐使用Volar Extension 的VS code插件Terminal 运行nuxt指令 1.2 环境搭建 安装项目&#xff1a; npx nuxilatest init [first_nuxt3]进入项目目录&#xff1a; cd [first_nuxt3]安装依赖&#xff1a;n…

【蓝桥杯】[递归]母牛的故事

原题链接&#xff1a;https://www.dotcpp.com/oj/problem1004.html 目录 1. 题目描述 2. 思路分析 3. 代码实现 1. 题目描述 2. 思路分析 我们列一个年份和母牛数量的表格&#xff1a; 通过观察&#xff0c;找规律&#xff0c;我们发现&#xff1a; 当年份小于等于4时&…

如何在出差期间远程访问企业ERP系统?内网穿透解决您的难题!

文章目录 概述1.查看象过河服务端端口2.内网穿透3. 异地公网连接4. 固定公网地址4.1 保留一个固定TCP地址4.2 配置固定TCP地址 5. 使用固定地址连接 概述 ERP系统对于企业来说重要性不言而喻&#xff0c;不管是财务、生产、销售还是采购&#xff0c;都需要用到ERP系统来协助。…

JVM前世今生之JVM内存模型

JVM内存模型所指的是JVM运行时区域&#xff0c;该区域分为两大块 线程共享区域 堆内存、方法区&#xff0c;即所有线程都能访问该区域&#xff0c;随着虚拟机和GC创建和销毁 线程独占区域 虚拟机栈、本地方法栈、程序计数器&#xff0c;即每个线程都有自己独立的区域&#…

华盛顿大学Baker实验室率先设计出双稳态结构蛋白质

在蛋白质世界&#xff0c;“结构决定功能”是一条基本原则。因此&#xff0c;很多人可能认为&#xff0c;一个蛋白质就应该有一个唯一确定的结构&#xff0c;使得它能够去执行确定的生物学功能。其实&#xff0c;在真实的世界中&#xff0c;蛋白质大多都是处于一种不断起伏的动…