能给我写一个贪吃蛇游戏代码吗?
当然可以!以下是一个简单的贪吃蛇游戏的 Python 代码示例:
import pygame import random
游戏窗口大小
WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600
蛇身和食物大小
CELL_SIZE = 20
颜色定义
BLACK = (0, 0, 0) GREEN = (0, 255, 0) RED = (255, 0, 0)
初始化 Pygame
pygame.init() window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption("贪吃蛇游戏")
蛇类
class Snake: def init(self): self.body = [(WINDOW_WIDTH/2, WINDOW_HEIGHT/2)] self.direction = random.choice(["UP", "DOWN", "LEFT", "RIGHT"])
python
复制代码
def move(self): x, y = self.body[0] if self.direction == "UP": y -= CELL_SIZE elif self.direction == "DOWN": y += CELL_SIZE elif self.direction == "LEFT": x -= CELL_SIZE elif self.direction == "RIGHT": x += CELL_SIZE self.body.insert(0, (x, y)) self.body.pop() def change_direction(self, direction): if direction == "UP" and self.direction != "DOWN": self.direction = direction elif direction == "DOWN" and self.direction != "UP": self.direction = direction elif direction == "LEFT" and self.direction != "RIGHT": self.direction = direction elif direction == "RIGHT" and self.direction != "LEFT": self.direction = direction def draw(self): for x, y in self.body: pygame.draw.rect(window, GREEN, (x, y, CELL_SIZE, CELL_SIZE)) def check_collision(self): x, y = self.body[0] if x < 0 or x >= WINDOW_WIDTH or y < 0 or y >= WINDOW_HEIGHT: return True for body_part in self.body[1:]: if body_part == (x, y): return True return False def eat_food(self, food): if self.body[0] == food.position: self.body.append((food.position[0], food.position[1])) food.generate()
食物类
class Food: def init(self): self.position = ( random.randint(0, (WINDOW_WIDTH-CELL_SIZE) // CELL_SIZE) * CELL_SIZE, random.randint(0, (WINDOW_HEIGHT-CELL_SIZE) // CELL_SIZE) * CELL_SIZE )
ruby
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def draw(self): pygame.draw.rect(window, RED, (self.position[0], self.position[1], CELL_SIZE, CELL_SIZE)) def generate(self): self.position = ( random.randint(0, (WINDOW_WIDTH-CELL_SIZE) // CELL_SIZE) * CELL_SIZE, random.randint(0, (WINDOW_HEIGHT-CELL_SIZE) // CELL_SIZE) * CELL_SIZE )
snake = Snake() food = Food()
clock = pygame.time.Clock()
游戏主循环
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: snake.change_direction("UP") elif event.key == pygame.K_DOWN: snake.change_direction("DOWN") elif event.key == pygame.K_LEFT: snake.change_direction("LEFT") elif event.key == pygame.K_RIGHT: snake.change_direction("RIGHT")
scss
复制代码
snake.move() if snake.check_collision(): running = False snake.eat_food(food) window.fill(BLACK) snake.draw() food.draw() pygame.display.flip() clock.tick(10)
pygame.quit()
这段代码使用了 Pygame 库来实现游戏窗口和图形的绘制,以及捕获键盘事件。贪吃蛇的移动、吃食物和碰撞检测等逻辑也在代码中实现。你可以将代码复制到 Python 环境中执行,就可以玩这个简单的贪吃蛇游戏了。
人工智能真的要改变我们未来的生活环境了,如还在排斥着不去接收新鲜事物。未来淘汰的就是我们这些不去主动学习,不去接收新鲜事物的一群人。